Games you’ve played today: Fourteen by Kazuo Umezz

[-3] is one of the three “hypothesis” options the game gave me at the end of the week (thought it was the best one), I think it was literally a placeholder name before then. I snuck a quick peek at puzzle 40 and… well I guess I’ll sleep on it but I ain’t even got a notion as to what it could mean.

I did look at the resource thing and it felt like I was looking at the distance formula for the previous few puzzles, but I can’t tell how that works with 89 as the… quantity of numbers feels wrong. I am sure some of the five undefined terms I have tie into that, but I’m going to be honest with you: those five terms may as all mean the same thing at this point as once it got up to juggling I’d say four unknown terms it all just sorta collapsed into noise in my head (legit criticism for the game: if one isn’t following the train of thought you are putting down in a section 5(+?) unknown variables is too much to juggle at once). My gameplan was basically to get to the next week and see what hypothesis terms the rest of the team offered and go from there, basically hoping my pattern recognition and general handiness with everyday number stuff would be enough to get me there. It got me close >_>

14 and 15 popped up in the same transmission I believe so they likely have some sort of relationship… that’s all I got.

Anyways I’m at 111 minutes so I’m basically just stuck looking at some screenshots right now, I have a stupid stubborn brain so I either refund now or commit to seeing to through to the end with no in-between. I’ll stare at 89, 88 (and I guess 40) tomorrow and hope something comes to me.

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Ah I see, I went with a shorter “hypothesis” option for [-3] and it ended up making the nature of the frequencies you’ve used placeholders for more obvious.

In any message that has had [-14] and [-15], what order did they appear in? Is it ever in any other order? Final hint: look at the name of the group that they first appear in, transmissions 75-77 I have found over the course of the game that if I’m ever unsure of what exactly I have defined, checking that will help clarify ambiguity even better than the ‘hypotheses’

You should be able to do the same for [-16]

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SOLDIER OF FORTUNE

SHORT VERSION: The main gimmick of this game is the (now frankly mild) gore, and it gets old fast. Once it does, all you have is an incredibly mediocre (if competent enough) FPS, with boring level design but an entertainingly stupid plot.

LONG VERSION: A game based on some gun nut magazine, this game’s big thing was the gore. Basically, you can shoot limbs off people so they are just a collection of bloody stumps, and there’s constant sprays of blood.

Of course, it all looks a bit silly now due to it being powered by the Quake 2 engine, and much more graphic games have since come out. Half the weapons aren’t even strong enough to dismember, and in any case it definitely doesn’t take long to become numb to the gimmick.

AND despite all the explosions of blood, the guns lack oomph? I think it’s because there is zero feeling of recoil on your end so it feels like you’re just firing paint guns.

There are only three other things I remember about this game from when I first played it. First, your character looks like a Duck Dynasty reject and is impossible to take seriously (still true). Second, your mercenary organisation’s secret base is hidden in the back of a second-hand book store, and I liked the non-violent missions when you went there (still true). Third, I remember the last area in and under a German castle being a bit of a pain in the butt, especially due to turrets (still true).

Turns out I didn’t remember much else because this game isn’t very memorable!

The vast majority of the game is running through extremely linear levels, shooting bad guys who run in front of or behind you, and finding the exit. Most levels are boring to explore because, though there is some looping back here and there, so much of it is a straight flat line from point A to point B.

They try to spruce things up and make it feel cinematic with lots of scripted events, i.e. shit blowing up and enemies dropping in from the ceiling and what have you, but it doesn’t do enough to alleviate the dullness.

Sometimes you’ll need to push a button or turn a valve, and these parts suck because it’s often hard to find where the hell the things are. Even worse are when you have to do something else, like blow up a certain wall, because the game is really bad at indicating what you need to do.

Oh yeah, sometimes you can find alternate paths (mostly air ducts) that let you get the drop on enemies or avoid combat all together. More often they lead to ammo caches, though. Both things are rare.

Every now and then they’ll switch the gameplay up… at one point you have to defend your friend while he disarms a nuke (so, waves of enemies to mow down), and there is a part where you walk around with a disguise… for seemingly no reason. These moments are few and far between.

Though the level design is mostly bland and/or annoying, they do have a nice variety of environments to fight through. You basically tour through the world, with some very culturally insensitive levels in places like Sudan, Iraq, and Japan. Yes, in Japan you of course fight ninjas. In Iraq, your character meets Saddam in an incredibly ludicrous scene. Also this game supports the myth that Iraq was making nuclear weapons in the 2000s, so I blame it for the US invasion a few years later (even though your character of course single-handedly destroys their efforts in the game).

I really enjoyed the New York and Japan levels because you were running around “real world” locations (even if New York was places like shipping crate mazes). There is something about being in danger in places that are otherwise “normal” such as a subway station or office building that gets me. Running around military bases or generic Middle Eastern cities just doesn’t do much for me.

The music is also vaguely racist, but I have to admit the Sudan music is BANGING, and I love that the game turns into an industrial horror game when you get to the slaughterhouse. Basically turns into Quake.

A few other levels have very good atmospheres thanks to the audio, actually. The New York levels later in the game have an otherworldly feel due to it.

Oh, I haven’t talked about gunplay yet, it kinda sucks. Since 90% of enemies are hit scan, it’s all popping out from cover or just running full steam ahead with a machine gun without a thought (that worked well for me most of the time). It gets really boring, really fast. The enemy AI is amusingly janky, and love to do random rolls right into your shots. Like I mentioned, they try to spice things up with all the scripted events, but yeah, the gunplay is dull no matter how the enemies appear.

As for the plot, it’s a direct-to-video quality story about a terrorist organisation stealing nukes, with things getting increasingly ludicrous the further you get in the game. In the New York levels you kill a bunch of white supremacists, so that’s cool, and the big bad is someone pissed at the UN because they were someone who profited off apartheid in South Africa. Also he invests in tech so I guess the villain is basically Elon Musk. So! I liked that stuff about the game. Also, at one point you find a floating turd and you can shoot it and get a snarky remark, so that’s cool.

Another thing I liked is that your buddy gets killed in the game, but it’s okay because at the end you get a new partner… a sexy LADY soldier of fortune!!!

But there is one place where this game completely failed.

On the very first level, you turn a corner and see an enemy pissing against a wall, angled towards you. TRAGICALLY, you can’t see his dick, so even MORE tragically, you can’t use the dismemberment tech to shoot his dick off.

Truly, a game made by cowards.

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Having trouble with Sabrina now

Played Star Fox 3DS a bit. About to play Deltarune.

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I slept on things, had an idea for 14 and 15 and cleaned up 3 with the shortest suggested hypothesis (which required replacing my oldest definition) and… well it does look more legible and I think my guess may have been right?

It strikes me that 20 is likely to be distance based on 87 which would just leave two terms as unknown, but I don’t actually feel any closer to solving 89 despite everything so I am pondering if I wandered further off course. I tried graphing out the points given in it as if they were x, y coordinates but that did not produce anything legible and again the none of the formulae (distance in particular) seem to account for 5 sets of numbers :\

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Made it to what I expect is just before the finale of deltarune

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Red Dead Redemption II (PS4): who knows how many chances we actually have to enjoy anything, so fuck it- may as well try

such were my thoughts going into this session, over the course of which i: played poker (about as decent an introduction to the minigame as could be asked for, to be fair), beat a possibly-inebriated man to death with my bear hands (still neither understand nor enjoy the fisticuffs), chased down and intimidated a witness to the above into silence, rescued another, definitely-inebriated man from certain death-by-training, attempted to rescue a stranger from (and got mauled to death by) a cougar, and helped a couple of moonshiners improve their product by adding some tobacco i’d found earlier

i do legitimately like what they did with Arthur’s journal, i’ll admit- even if lingering on the text does make me worry a bit for my OLED’s health

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Your definition of [-20] matches my own

Sometimes numbers are used to mark the frequency that precedes them, like with how you’ve seen [-11] Variable used. Variable 1 is not Variable 2, etc.

Keeping that in mind, you are right to read the paired numbers between COX and COY as x,y coordinates.

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So I ended up getting another much better ending in Emuurom (there are seemingly multiple), it is funny as I only stumbled upon how the “second layer” stuff works via fluke “running around like a chicken with its head cut off in a perfect path” way, then had several hours where I just could not grasp what to really do with that. That said once I had that realization I almost speed ran through the rest of the things on that “path”, realized everything almost immediately and executed it rather well. It makes it a very hard thing to criticize or praise that stretch as I do think a lot of the stuff on that particular end run is very cool and neat, but the several hours wandering around lost were legit annoying and I would have dropped the game if someone didn’t tell me how to basically force quick travel into the experience.

Anyways it feels like a good walking away point as if I’m honest I wouldn’t even know there were other endings/stuff to do if not for looking at the achievements (well maybe a completionist variant) and some random out of context things I’ve heard, it’d likely require full-on googling to tackle and… I think I’m good.

I will ponder the Message of the Deep stuff another day or so, it is funny how I’d generally struggle at one of these games while doing well at the other and then they’d switch roles for a bit.

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I beat the final boss of Nubby’s Number Factory while @daphaknee watched, and immediately uninstalled it. I feel like I essentially “solved” the game with one of its easiest characters, and any subsequent attempts would be pulling the arm of the slot machine to get that same build, or looking up some kind of infinite strategy.

Hilariously my score is nowhere near my high score, but that’s partially because getting a higher score means increasing the difficulty of the game immediately, so with a swingy build you can end up getting a massive score one round, then failing the next round 5 times in a row. I had a much more consistent build this time, and didn’t have the nightmare scenario of getting 45 restocks, then 35, then 20, then 10, then none and none and none.

I think beating the game in 5ish hours is good enough for me. I’m glad it doesn’t do the roguelite thing of progressively unlocking more complicated relics/items, and instead just dumps most of the mechanics on the player right away other than the unlockable characters. I also don’t think there’s any Ascension system like Slay the Spire and its ilk, but i literally did not check the main menu to even find out. So it feels like I actually beat the game, and not the “easy” version of the game that essentially acts as a tutorial.

Honestly as close to a “perfect” game as I can think of - great aesthetic, complex-enough mechanics, some Actual Humor, a clear stopping point (for me), quite memorable. It’s not like, an A+ life changing game but it’s definitely an A- Nothing Else Quite Like It kind of game.

Also one of the rare games I like where if a sequel were ever to come out, I would most likely avoid it like the plague. There are several dozen paths where it’s a much worse game, primarily by caving to the worst urges of gamers and making it “infinitely replayable,” and only one narrow path where it’s at all interesting to play again. However, if this creator makes a different game entirely, then I would likely pick it up immediately.

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i have 636 games on Epic

i have paid for none of them. my total playtime on epic is like 2 hours. lol.

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Big same, maybe I have slightly more games I’ve paid for and playtime but it’s just like.. the forgotten part of my backlog. That and GOG and Itch, I don’t even want to think about them

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I got TMNT Splintered Fate on a steam sale without any prior knowledge a few months ago and tried it out. It’s a janky Hades that is much uglier. Fun and brainless but don’t spend more than ten bucks on it.

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also it looks like vangers for kids

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Made it to the boss room of The Forest Temple in Ocarina of Time.

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Guess who owns TMNT.

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What did they know in 2023?

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Beat Phantom Ganon in the Forest Temple. Met the Tree Sprout. Rescued Epona.

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I’m not pointing fingers at the developer, their name was just too convenient a pivot. Sorry for the confusion there.

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More Dengeki Nurse. Spoilers for PC-98 reasons, and I definitely am not posting some things here.

wax strip
deflation


0

never land my shots

psychopathologically
uranium

queen of the delinquents
better titles
yoyo







pierce my heart
pervertpervertpervert




Yes, death makes you play Dragon Quest, which the main doctor guy fantasized about going home and playing at the beginning of the game.

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