I have no idea what chasind is. I’m curious now that you bring it up.
The writiing is good to me for its “lived-in-ness” but lore has to be really interesting for me to care about. I’m skipping dialog mostly.
As somebody who isn’t white and who’s day to day experience is I see and speak with more people of color than white people, this does not phase me. Of course, I’m pretty desensitized to white-washed media.
I forgot to mention that my character is a dwarf version of Duncan. The default male dwarf noble name is just a few letters off so he is named Druncan or Duncran or something like that.
I love that the dialog choices give you so many chances to tell people your name. Having a voiced main character is so inferior to being able to say, “Hello, I’m Durncan”
dwarf noble origin ftw it’s the best one in the game arguably
the chasind are the guys who live in the swamp and are like the only ethnic group in the entire game who are depicted as people of color. morrigans dad was chasind
right that makes a lot of sense. I didn’t think about any of this stuff when I was a kid because I’m white and took it for complete granted that everything is incredibly white washed but as an adult I am unable to find it as anything but completely contemptible. consequences of realizing youve spent a bunch of time being propagandized by nazis ig
tbh playing dao as a guy is a good choice because you get to avoid the absurdly hamfisted writing about women. like really the combination of that and the whiteness and the fucking edginess was what got me in the end. ultimately it’s just an incredibly conservative franchise
Also yeah most of the dialogue is ass. I like talking to Leliana, Sten, and Morrigan though.
Thinking about messing around with a lot of 90’s crpgs after I finish Gothic II. Maybe I jump into Daggerfall Unity finally, or mess around with all those Ultima games I bought for quarters years ago. Could just be all the Majulaar I’ve been watching.
Has anyone here played King of Dragon Pass ?
A friend of mine is really into the Pendragon ttrpg, so I was looking up the game, and its creator Greg Stafford, and found out he worked on Dragon’s Pass.
It sounds fun and it’s like 4 bucks on GoG so feels pretty minor as an investment, just wondered if anyone here had any insight.
@Tulpa will tell you KoDP is probably the best rpg ever made, and I think anyone honest would have to say it’s in the running. Stafford’s Glorantha setting (invented for what I guess I would call his flagship ttrpg, Runequest) is one of the most textured and authentic takes on a bronze age society in fantasy literature.
he actually created the setting and was working on it for a decade before it was turned into an rpg. The first glorantha release was a wargame (white bear and red moon) published in 1975
It is just a remarkable coincidence that he created an articulate and original fantasy setting just in time for modern role playing games to be invented.
what makes kodp such an incredible masterwork is that it gets you to really understand and act like you are part of the culture portrayed in the game in order to succeed. It is one of those rare instances of mechanical design where the more you focus on the mechanics, the more you understand the fiction and vice versa.
I found King of Dragon Pass very intimidating (omg how many tens of horses and rations do I need to pledge to these ducks so they don’t kill me?) but also really enjoyed the worldbuilding and storytelling. I’m sure it didn’t help that I was playing it on a tiny iphone SE. I should try the PC version sometime.
wonder boy: the dragon’s trap (remake? remaster?) - the character design in this feels like basically the perfect way of representing stumpy fantasy videogame guys in all their splendor. i’ve never played the original and so couldn’t notice if any big changes were made… it’s fun to toggle the style on and off and go from the lusher bgs back to oh i guess this was originally just a screen-long corridor of identical blocks… each have their appeal. feels like a really impressively condensed / micro way of doing this kind of game and i like that it’s not afraid both to be really straightforward (all the corridor levels) and kind of evasive and weird at parts (hidden blocks, secret areas, etc). i’m having fun with it… that said, and in full knowledge this is a discussion topic as old as time. this is basically confirming to me that the concept of the “action rpg” is a deeply unholy one that should never have been allowed to survive. this is like the most pared down and likeable possible version of that idea - which i’d describe as like, persistent upgrades gained through semi-randomised resource drops used to tweak the numbers of an action game - and it still feels a little terrifying in its potency, you can see 100 hours of this shit just waiting to unfold from this unassuming blueprint. the true dragon’s trap…