Games you’ve played today: Fourteen by Kazuo Umezz

Played Samurai Shodown V and I think I want to go back and play this whole series. There was a sale a while back on the PlayStation’s which made me check this out for like 80p. It’s probably my favourite of SNK’s output. Slower pace, stark presentation, characters have that size emphasis in certain parts of the outline that has them almost resemble Ukiyo-e as if those drawings were photographically accurate to reality. No music! I usually like weirdos but I keep coming back to Genjuro. I want to inhabit these shoulders.

genjuro-ng-forwardwalk

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I finished StarTropics!

It was pretty fun, but oooh boy does it make you struggle towards the end. Not helped by how stiff Mike moves. It felt great beating it though.




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My playthrough of survival horror games for the Switch continues with Signalis. I’m currently on Chapter 2, and the game so far has been instructive data point about what made the original Resident Evil (or REmake, really) work.

The main insight so far has been just how vital simplicity and familiarity are to survival horror. The first Resident Evil is about survival against horrors in a mansion. The second and third are about survival against horrors in the city. The fourth is survival against horrors in Spain–and notably, the game gets weaker once it heads into more uncanny territory in the second and third acts. While nobody can argue that the series’ protagonists are characters with rich inner lives, their situations are relatable enough to make them sympathetic without having to do much with them. Even after sequels have made Chris, Leon and their ilk more and more supernatural, the games manage to keep the horror centered by having the old guard share focus with novices whose role is to react normally to situations and piss themselves.

Signalis, meanwhile, is far from simple. You’re given too much information and very little reason to care about any of it. And while the lore in RE is always secondary and ignorable–Jill, Chris and co. couldn’t care less about the details of the Spencer mansion–here, doing so leaves you with a central character who is…well, a robot, who doesn’t react at all to anything. While this isn’t the worst approach–at least Elster isn’t annoying–it makes it really hard to care about anything that’s going on, and results in a game uninterested in the horror part of survival horror.

The game’s camera does not help; while the Spencer mansion is arguably the main character in Resident Evil, an achievement made possible by the various different camera angles, here, the overhead POV is too fixed and distant and clinical, making it very hard to appreciate the environment or its inhabitants. It’s less Resident Evil and more one of those Doctor Who eps that are rarely people’s favorites, like “42” and “Oxygen”. And where Resident Evil can use the mundane as a baseline to get weird (why is Racoon City…like that?) that’s not a trick Signalis can use.

And so, we’re left with a game that leans way too heavily into Resident Evil’s lock-and-key-and-puzzle gameplay, and forgets that Capcom also placed action/horror set pieces between those rooms. And while it’s not the only RE-like to make that miscalculation–hey, Evil Tonight–at least that game makes it less noticeable with an impeccable atmosphere, solid combat and more kinetic motion. Signalis is by no means horrible, and I do like its aesthetics and some of its elements (the radio is good, actually), but it’s very much in last place among the survival horror games I’ve played in the last year.

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That’s one of those games I played that was totally fine but seems to get a lot of unwarranted praise purely on the presence of trans dyke business. Which is like okay but you can just say that’s why.

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Oh did you post about Evil Tonight? I keep switching to being interested and not in that after how excellent Bot Vice is (everyone buy Bot Vice.)

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pokemon moon kinda starts to suck the moment your critters start loving you enough to always look at you and getting lots of crits and dodging all the moves to make you proud. this happens to me shortly before meeting the internet famous toxic mom. i despise her for being designed like that while being a character supposedly over 40

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on the positive side of bad pokemon, my baby brionne is so cute i want to cry they never did another starter middle form this good

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Saw most of the endings in Bad End Theater. They’re bad

The trickiest one involves maneuvering all 4 main characters into the same room to die horribly at the same time, Hamlet-style

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Tekken 3 on PS5. Booooooo no hitbox/arcade controller support booooooo.

I basically just want to replay this so that I can unlock Dr Bosconovich. This requires that I played Tekken Force all the way through four times which is something I never managed even once as a young baby. The PSN version at least has a rewind which alleviates the tedium, but I am not sure I want to ruin my hands doing this when Tekken Force’s axis alignment is so frequently awful in 3. I feel like you could make a good implementation of Tekken Force if you fully commit to a 2D plane. A Tekken beat-em-up mode is a good idea for a mode, but the team are too in love with 3D movement to let it take flight.

I’ve done 1 playthrough…


I played the Monster Hunter Stories 3: Twisted Reflection demo. I love the soft visual blanket of the game’s art direction, but it is, at heart, a very basic and dry RPG. The combat and gameplay are too sauceless for me so file this under games I like to look at with my eyes.


Also I like Screamer a lot

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There’s some kind of Jeff Minter sale going on so I picked up the Digital Eclipse collection. I just got through the first chapter and I love how the material is presented. I have massive respect for Minter. He is a treasure.

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Probably 30 years after my mom brought home an NES with a bunch of games from a garage sale that included a slightly broken gold cart Zelda 2, I’ve finished the first dungeon in that game (not on said cart or NES but you know what I mean).

Kinda funny how that first boss is incredibly easy compared to the asshole normal enemies you gotta fight on the way to him. Gimme more of these horse knights that kinda stand still and sometimes swing a mace, please. These knights that do sneaky low stabs under their shield are killing me.

If you haven’t played the Atari 50 one, I highly recommend it. There’s a giant gaping Activision shaped hole in the history they tell, but all the interviews with these old guys who worked there are great.

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I’ve found this is a fairly common factor across a lot of NES games

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No Activision or Imagic is a bummer, but I’m definitely into everything else it has collected.

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The copies of the Llamasoft newsletter that Jeff wrote and the photos of the 80s PC conventions were worth it alone for me.

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starcom: nexus

an indie star-control-like from nearly a decade ago. A fairly uninspired visual design but it makes up for this with the writing and exploration. You start the game commanding a little scout ship as it attempts to deliver some pottery to a local starbase. Without warning, your ship and that base are transported to a seemingly different galaxy and your goal is to find a way back to the galaxy you came from. To do this, you collect data on unexplained cosmic phenomena, explore planets, negotiate with sometimes hostile alien species, and solve mysteries. This part of the experience is mostly excellent (there are some scripting problems towards the end of the game that result in buggy or opaque progression). Every system you visit, and most of the planets in those systems, will have a little morsel of sci fi storytelling written by someone who has some actual familiarity with prose sf. This isn’t a game made by someone whose genre awareness stops at star wars, star trek, and mass effect. Messages hidden in cosmic microwave background radiation, plant-based aliens who maintain sentient planetary forests as observation posts, three distinct sentient machine factions, and a whole host of specific mysteries I won’t spoil.

There’s combat too and it works well enough for what it is: a top down 2d capital ship simulation that doesn’t bother with the newtonian physics of star control 1 and 2, but still obviously takes inspiration from them. You will mostly concern yourself with energy management and positioning. Early on when all you have is a fairly primitive scout ship at your disposal, combat will revolve around hit and run tactics, but as you add more modules to your ship and research more advanced technologies, you will start to stand your ground.

Your bread-and-butter weapon is the plasma turret, which fires where you aim and drains your energy reserves to use. There are many weapons beyond that (missiles, flak cannons, lasers, drone swarms, and the best of all, a wave motion gun taken straight from space battleship yamato) which all have unique advantages and disadvantages and provide much needed variety to such a simple combat system. After experimenting throughout the midgame, I found that I preferred lasers and the wave motion gun but all possible weapon combinations seemed viable. There’s even potential for an eccentric combat style based on doing warp jumps straight into enemy ships. Nonetheless, the game rarely offers any challenge, so combat decisions are mostly about preference rather than necessity.

There’s also some space trading but it is mostly an afterthought. Resource management is rarely an issue and the economy is rudimentary: each alien species uses a different resource as its basic currency and each has a specific resource that they wlll pay too much for. Once you know which alien to sell a given resource to, you’ll never think about the economy again.

I found the game compelling overall but it had enough annoyances that I find it difficult to recommend without reservations. There is a sequel that may address my complaints, as petty as they are. I’ll post about it when I get to it

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Star Control without economic fiddling sounds very appealing…

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none of the aliens are as charming as those of star control 2, I don’t want you to get your hopes up too high

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starcom is cool and I’m glad someone else played it!

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