Games you’ve played today: Fourteen by Kazuo Umezz

I enjoy a pervy anime game as much as the next guy, but there is no anime babe hot enough to make me stomach a gacha

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I’m easy to please, they just need to make a cool, tall brown lady

“isn’t that just Dehya from Genshin”

:crying: y-yeah. maybe next time they’ll make her good…

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At the final dungeon of Zelda. It’s kinda interesting how much of an actual dungeon crawler this is, at least compared to later Zelda games (until, arguably, maybe BotW/TotK). Explore as far as you can in any given direction, beeline for items before you die, gather supplies again outside and delve in again.

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Who was it that sourced that quote the other day from an old American computer gaming magazine that said of LoZ “finally! The Japanese have made a real rpg!”

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I’ve been playing Lies of P and am clearly doing something wrong, I am up to the boss in the factory (King’s Flame something or other) and I’m just not doing damage to the guy. I’ve been leveling up regularly, haven’t been doing any sort of bizarre build or anything, the amount of hits I’m landing would probably kill most Elden Ring bosses and I’ve barely reached its second phase twice. I don’t know if there is some trick I’m missing or mechanic that is eluding me but I thought the prior boss required a pretty high number of hits as well (I basically had to parry it to death and hit three or four fatal blows on it to squeak by) and this is a clear escalation from that.

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I got to the end of Rubato. It’s quite an ambitious game. The final boss fight alone is pretty noteworthy. It’s difficult to give a straightforward opinion on the game because it goes a lot of different places, but the basic mechanics of navigating the levels remains fun throughout.

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Unpacking is creating some interesting reactions, given my real-life difficulty getting rid of things. The level where the protagonist moves in with their partner reads as mildly horrific, given the culling of items seen in the previous move, and the implication that the partner has only made the most token of attempts to make space for the protagonist.

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I sure am playing Guild Wars 2 for some reason.

Ok the reason is my boyfriend has an old friend that was onboarding him and I wanted to get in on it if he was playing since I technically bought it either right before or right after the first expansion came out, and then at some point made a second character who I seemingly got slightly farther with, and then finally…now where my latest character is somehow suddenly at level 40ish and I’m halfway to the “Real Game”.

It’s basically “what if Elder Scrolls online went down smooth like FFXIV” so far in a lot of ways. I am curious how it all changes up structurally when you hit the level cap.

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i find it interesting that whereas most metro city and south town denizens meet for the first time in city of the wolves, chun-li and mary appear to be old buds, likely connected through their respective detective careers

wonder if chun ever calls her “cammy” by accident

i like the buzzed area actually

lots of queer potential there

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The Ken Levines and Todd Howards of the world only wish they could evoke how mad I got when I figured out that the only room for the protagonist’s art school diploma was either stuffed in the closet or slid under the bed.

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was aiming for azure mary, but i think i accidentally invented reina mishima

:thinking:

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Exactly. And it colors the rest of the stage, too, because you’re forced to move some of the partner’s stuff in order to fit the protagonists’, which feels outright dangerous given the red flags and complete lack of green ones. And the lack of context aside from the living space and the possessions makes it very easy to imagine the worst reasons for the move. You’re left having to trust the protagonist’ judgment, and there’s no context at all that allows the player to have a good sense of what that’s like.

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can you explain why it’s worth talking about this game that’s funded by human rights violations because your posts never say anything about why it’s good or how that justifies ignoring snks ownership? frankly I find the lack of any commentary on this bizarre. what am I missing

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Not sure how eager I am to hop right into the second quest, given what a pain in the butt that final dungeon was.

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I was going to wait to play Crimson Desert but I decided not to because I had to see these graphics for myself. Well the graphics are good but all the people talking about how janky this is are spot on and not exaggerating.

It hard locked on me in the first half hour of my first two play sessions so maybe I should have listened to my first instinct and wait for a sale. But it seems the most recent patch took care of that issue as I haven’t experienced it since.

However it does keep reverting to the default settings so every time I start it up I have to turn hdr on and change the quality preset. How does a company like Pearl Abyss, who employ over a thousand people and spent the last 9 years working on this game, ship with these kind of issues?

@anothergod wanted to know if the story held all the weirdness together in some interesting way but I’m still too early to answer that one way or another. I’m in chapter 3 and just established my camp and started tracking down the members of my group and am setting about finding and recruiting them. The game starts in media res with your character dying in a battle then apparently just resurrecting and chilling with some dude who has seemingly been looking after him. Then it just continues on from there tasking you with quests like give a coin to a beggar, clean a chimney, cook a meal etc. while teasing you with some of the characters you meet while doing these quests as being some kind of divine beings who later give you special powers like this Tears of the Kingdom style ultra hand ability that you use to solve puzzles. There’s even a TotK style sky world they’re just cribbing from every one lol.

The story is a little bizarre but kind of feels like the implementation of an idea I once had about how you might do an open world game without all the story stuff getting in the way of the game stuff. Like there are still cutscenes and stuff where you meet and talk to people but it’s nowhere near something like Witcher 3.

Much of the background and stuff is explained through the menus. Everything you can learn about and everyone you meet gets its own entry in the Knowledge menu. Knowledge is big in this game. You hold L1 to observe something so like you pull a bounty poster off a job board or pick up a recipe and you have to hold L1 to actually read it and get the information (Knowledge!) from it. You can also learn new combat skills just observing stuff in combat but L1 is also the block/shield/parry button so you’ll be in mid battle and just seemingly randomly learn some new move.

Speaking of which, combat is pretty fun. It’s not a souls like or even a Devil May Cry. It’s probably closest to God of War but even then it’s still different. You’ll perform a combo the longer you hold a button down rather than tapping/mashing it, and holding L1 plus a face button or a direction on the dpad will do other stuff with unlocked combat skills and magic/spirit attacks. Eventually you can even use the not ultra hand ability to do stuff. Right off the bat you can kick and grab and throw so it’s more of a brawler than anything else, at least at the start. You can fight with just your hands, for instance.

But like everything else in the game there is a lot more to it that gradually unfolds and opens up the more you engage in it so it feels like this curve of infinite progression.

I think the reviews that score it at 6 or 7/10 are pretty spot on but that’s kind of what makes it feel so interesting. A lot of this stuff is done in other games a lot better or more consistently but they choose to do everything here in their own weird way. It’s like playing a PS2 game or something back before third person action game controls were standardized and everyone was just figuring out how to do all the same stuff.

I’m mainly focusing on building up my base and playing through the main story for now despite this being a big go anywhere off the bat kind of game. I’m enjoying it enough to keep playing (and learning how to play it) that I don’t want to go off and explore and then hit a wall because I didn’t play far enough to unlock some skill I needed or whatever.

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I beat Dragon Quest HD-2D I last night. the game is just too long imo. i beat Dragonlord at level 46 and all i could think about is “why is there a level 46?” i feel like what i enjoyed so much about playing the game for the first time a few years ago (on the SNES) was how good the pacing was, and how much it felt like a Real Videogame. it’s an RPG, but it isn’t there to suck up your time.

and yeah, i think HD-2D just completely eliminates most of what i enjoyed about the game by scaling up enemy difficulty and adding a lot, a lot, a lot of dialogue that doesn’t really add very much to the overall experience.

so anyway, i guess i’ll start on HD-2D II tonight lmao

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i finished crystar and while it does bring a kind of satisfaction it really is playing a really bad and repetitive action game for 30 hours for the sake of some tragedy porn with really shallow writing. the final round is when everyone gets together to make a good timeline and we get some “dont look down on humanity” type stuff as they fight the evil god demon. then your little sister who ive interpreted to be at most 10 years old decides to take responsibility for all the evil things she’s done by entering the cycle of reincarnation. its like if madoka was a lot dumber and 20 hours longer.

obviously i liked it just fine

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Completed the main plot of Princess Crown and started on the side stories. The game gives you a crazy new ability right at the end of the game which makes me wish Id held off on some side quests so I could use it in a boss battle. Weirdly it did not roll credits, just punted me to the game start screen. Which makes me feel like its really not over. Edward is pretty fun to play as, more reach, stilted movement, faster run. Jumping attach is a stab instead of an over head slash, charge move isnt a launcher so you cant get the glory fight ending with the monster flying into the air which is a bummer. The game play loop is so simple I keep expecting to get bore of it but no.

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Last night I tried Satryn Deluxe, a Robotron 2084-type game I picked up very cheap in a recent sale. I like it and I see that boojiboy7 has played it before.

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That was not the context of the quote. The point of the editorial was that “real computer RPGs” were being made on consoles, and that computer users should not overlook them. It’s an example of how much genre labels have drifted over the years.

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