Games you’ve played today: Fourteen by Kazuo Umezz

yeah I thought it was chud garbage for a long time but this makes it sound interesting, I probably still won’t play it but I am interested now

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I’ve been curious how much the game supports current best practices as opposed to the early 2000s trends of slowly creeping through, pieing doorways, stacking up in a hallway next to a wall that can be shot through by any rifle, angling yourself weird to peek, etc. current being basically bum rushing the opposition before they have a chance to comprehend what’s happening to them, and if it turns to a fight outfighting them cause you’re better trained. like they had been doing already before the Tactical™ way was invented. there’s been a big backlash against it recently, probably because of school shootings. “don’t be pieing while people are dying”

did you know when body cam footage of cops wildly blasting goes around they call these cops “red shirts”?

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Halo: Combat Evolved (Xbox)
much as i’d like to remain positive, i must confess that this final level has been one wallbanger after another- from enemies seemingly appearing out of nowhere just out of radar range, to the absolutely humiliating shootout in the mess hall (?), to the part where you need to get the reactor to go critical but the mushroom men, drones, and Tim Dadabo aren’t having it, to the big set piece escape sequence featuring the triumphant return of absolutely noone’s favorite vehicle, the Warthog…

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how have i never heard of this fuckarse wii game. holy moly it looks terrible.

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I might be conflating this with something else, but didn’t they try to turn this into some big multimedia franchise or something?

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What if I told you there were 2 of them

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Not sure. I don’t actually know much of anything about either game

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mushroom men, at least the wii version, has a soundtrack from primus lead les claypool too

it’s like if the residents did the banjo kazooie soundtrack

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going to tell people this was the last of us

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what if i told you there are three of them?

(this one seems wayyyyy less charming than the first)

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They’re multiplying… Just like real mushrooms…

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I had never finished Quantum Break when I played it back in the day and was doubting my memory so I went back to try it out and — actually, I think I was more or less right the first time. it’s certainly not bad, and it’s clear in hindsight that all the money Microsoft put into it at the time was hugely responsible for Remedy modernizing their tooling to go linearly from here to Control to Alan Wake 2 (an actual masterpiece), but in a lot of ways it’s not quite great. the production choices, though they’re easier to appreciate in hindsight after seeing modern Remedy use them to greater effect later on, all come across as overly 2016 — Aidan Gillen’s performance is kind of hack (and in a way that is distractingly more Alan Wake 1 than Alan Wake 2, like they can’t quite decide how camp they want to be), the game (then as now) comes across a little too desperate to be somehow cinematic, and that makes the already-a-little-too-sloppy combat feel even shallower, because the whole package consequently seems too desperate to be effortlessly entertaining.

I have my problems with Control (it’s a bit repetitive and anticlimactic, like they weren’t entirely sure how to get maximum mileage out of all the assets they created for it), but I am no longer skeptical of Control feeling like the game that really enshrined post-Max Payne Remedy’s whole vibe at last. even if it’s somewhat less narratively successful than Quantum Break (which is at least compelling from start to finish) and much less narratively successful than AW2, Control is consistently way more deliberate, and less insecure about the previous generation’s thirps design trends (whether or not that insecurity was the fault of the publisher). QB is easier to appreciate with some distance from 2016, but I don’t think it’s that underrated, either.

anyway, looking forward to Resonant. as much as I admire AW2 I think its shooting is often not that compelling compared to everything else about it so I’m glad they’re going back to a more fantastical protagonist.

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sir, i’ll have you know i am exactly what you think i am

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… i…

um.

[nods sagely]

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mm-hmm.

guys tell me this sort of thing a lot for some reason

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Beat gym 4 in Heart Gold, made it to the Designated Mantine Area, but Mantine is a 10% encounter rate so I have encountered 15 tentacools and 4 tentacruels so far and nothing else.

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i keep having issues with the implementation of the tv sequences on pc versions of quantum break so i’ve had to keep putting off giving that one its full due but this still conforms to my impressions after my recent remedy retrospective. i got the sense i had a more positive overall feeling about control than most folks here (maybe partially just because it was the first ps5-era game i really hunkered down and put my headphones on and tried to immerse myself in instead of half care with a podcast on) which is why i’ve been trying to figure out how to noodle on why i’m very not looking forward to resonant so far. like it almost makes me anxious to think about lol.

i’m a relatively big fan of remedy gunplay and physics and gamefeel generally, and as a character action mechanics snob i can get a kick out of even kusogecore swordplay under the right conditions, but maybe that’s why i’m struggling to see how that’s all going to cohere in this case? i’m missing some connective tissue here. i get DmC Devil May Cry vibes a little–like this is someone else’s concept to execute, maybe?

i honestly think every time i see these big zoomed out grey cityscapes i’m transported as viscerally to ps2 era junk like chaos legion or modern junk like code vein not dissimilarly to your “I am on some level thanking god every day that it isn’t 2003-2011 anymore” sentiment

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never been prouder of an achievement in my life, going to send this to my mom

especially since this same thing happened in the “fuck ryan” level despite there being no disc, checking the integrity of the game files, reloading the save, etc., and finally it really just seemed to come down to the game not being playtested all that well and crapping out if you do things in the “wrong” order or with unexpected timing

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I worked on this game.

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