I wouldn’t be surprised if it’s never accurately emulated. Factor 5 was involved in designing the GCN, and Rogue Squadron modifies the sound hardware into a 2nd GPU.
It’s most of the way there aside from some seemingly unresolvable stutters and relatively poor performance
Audio has had a low level emulation mode for years, so that particular bit of factor 5 trickery is solved
followed up elden ring with oneechanbara origin, actually played through it because they kept it slight. 5 hour playtime, yeah! curious how this is sort of polished on a surface level but still kinda shitty. like, yeah ok, your attacks flow nicely now. that’s cool. watch as this enemy hilariously overshoots you in the parry tutorial. most enemy moves don’t really have wind ups. off-screen enemies will occasionally jump you. the punch weapon hits above item boxes for no reason. i fell out of the world by awkwardly running into breakable boxes (but thats ok that happens to the most expensive games too). effects like dust clouds from attacks or jumping will randomly become permanent frozen fixtures of the stage and stay visible during cutscenes. one main character has a noticeably lower quality voice recording for some reason.
bosses have repetitive patterns of moves that are hard to react to but easy to memorize. parry them into submission and keep tagging your partner when low on health. the story and cutscenes generally generally feel like nothing. except for the second to last boss death that was great. she ripped out her heart, shot her in the face and shoved her down a death pit, then TOOK A BIG JUICY BITE OUT OF THAT HEART.
t’s cool to see the sisters go zombie slashing together tho. this game is all about sisters. about how having few sisters is precious but too many means you all kill each other.
by the way i think the cel-shading makes the blood on your bikini’d zombie hunter’s body less noticeable than it was even on the first game and that is such a shame. there’s literally no reason to have women run around nearly naked unless they are covered in blood, and blood should be emphasized so you think about it and notice it and appreciate it.
Yesterday I played Red Alarm for Virtual Boy and found out that if you play in 3D, it’s actually good,
How??
Sunshine streaming from Steam Deck to Moonlight Client on 3DS. Lag is frequently an issue but weirdly wasn’t with AC6.
just ate so many roasted organ meats
In home game streaming is the real deal. Unsure how to armored core without dual analog though.
The New Nintendo 3DS has a second analog stick in the form of a nub, which I’ve replaced with a lenovo nub for a slightly less miserable experience. L3 and R3 are provided by the touch screen through the streaming client itself.
Beat Balteaus on 3DS. Oddly that was the easy part. I used all three healthkits and half the remaining life bar on the swarm before Sulla. From Sulla I took half the remaining lifebar’s worth of damage, but then resupplied. From Balteaus, I took maybe 5% damage, no healing or armor needed. I also got all the memento photos in MGS5 on 3DS, and because it plays every time you start the game and return to mother base now, sat through the nuclear disarmament cutscene. As far as actual gameplay the only thing I completed was a target shooting mission on the medical plattform. I also accidentally drove a jeep off the second central platform and died after that.
Thinking of making a series of Youtube videos of playing through Armored Core 6 on 3DS and calling it “The Human Minus program”
there have been a bunch of quasi-Tony Hawk likes in recent years (Umurangi Generation I would say is a Tony Hawk like, Rollerdrome was as well) and imo Denshattack is a very good one of those the way it focuses on being able to hit specific lines (because you’re a train that goes straight)
Now I actually can play most of the games I talked shit about wanting to play on 3DS. Panzer Dragoon Saga is among most wanted. I will also take a screencap of Dog Days at some point for the SB meme.
Been playing Mr. Run & Jump (not the 2600 version) and I’ve been trying to pick up all the collectible stuff which makes it a remarkably harder experience than I’d have ever anticipated. I think I’m a bit past the halfway point and it often features precision platformer asks that are making me blush and I’m not particularly bad at these. Like I played through The End is Nigh for the first time back in the fall, also tried to grab as many collectible things as possible and its side “for sickos” stuff was harder but its main path was not and that was by one of the Super Meat Boy folks. God wonders what its late game is gonna be like.
I had to give up on the collectible stuff (I think it unlocks extra bonus stages) as you have to go through an entire stretch of stages in one go and I have no clue where I missed the 1 out of 211 shard things and they are all present when you revisit :\
I got an smb share for my ps2 to load games from sorted out finally and it was nice to just hang out and play we
katamari while some friends were working on projects
Like restoring this animatronic dinosaur head from the science museum
So glad to see one of these things went to someone whose going to take care of it.
After finishing KotOR 2 (seriously one of the best CRPGs ever) I’ve fallen into giving Weird West another try. Something’s clicking this time. Maybe it just performs better on my hardware now. Or playing with KB+M is really helping me sink into it. But I’m liking it this time. There’s something high-tech feeling about it. Can’t issue an opinion on it yet. But I like its Fallout trappings and I enjoy the shootin.
LETS
FUCKING
GOOOOOOOOOOOOOOOOOOOOOOOO










