Best thing about those Switch Online NES, SNES, and GB apps is thumbing through the margin-less collages of old box art that are their game select menus.
Jesus Christ what the hell?
gonna be thinking about all those options for a good while
Pro-lifer accessibility settings
I’m gonna assume that’s the puzzle in question RE:FSR but have been meaning to replay the game in Japonaise.
AND ROGER
SHORT VERSION: This is a spoiler heavy review, so just read this bit if you want to go in mostly blind. It’s another art game exploring mental illness, told via microgames and comic book style art. It handles the topic surprisingly well for the most part and I recommend it, with the huge caveat of a very problematic ending.
LONG VERSION: Yet another emotional narrative commercial art game, this time about dementia.
I actually think it does a really good job of showing the impacts of the mental illness, what it could be like suffering from the symptoms, and also the strain on care givers. Before it’s clear what’s going on, the game feels confusing, uncomfortable, creepy, oppressive, but not in exploitative ways.
Most of the game’s narrative is told through comic book panels and simple animations, with interaction via WarioWare-ish microgames controlled by buttons you push or slide around. Feels very Florence inspired though this is much more reliant on text.
As someone who has had family members with dementia, I could see a lot of my own life in here.
The problems? Some of the microgames feel out of place and take away from the game (especially the fake captcha ones which don’t do anything clever). There is also far too much faith stuff in here for my liking. Maybe it won’t bother you as much, excceepppttt…
The end seems to imply that the care giver is going to take her back out of a home, because of the vows they made at their marriage (in sickness and in health, etc.) which is HUGELY problematic. He clearly can’t handle it and she needs to be in a home. If it wasn’t for this ending, I would have rated this game much higher, but it shows the writers clearly don’t understand the topic as it initially seemed.
Liked the trans rights colour scheme though!
i think the way the store page and lots of people talking secretively about this game’s premise was kind of silly and cute considering it seemed obvious what this was gonna be about from the official description alone
Disable The Default Pregnancy Method.
who wants the title
It was on my partners switch and I started it up randomly so I literally had no idea what kind of game it was lol
mount & blade 2 features advanced dowry technology compared to warband so i had to give my girlfriends dad two dozen horses so he would let me marry her
Just got my 1000th Hard Clear on beatmania IIDX 32 Pinky Crush Omnimix. Mostly level 7s and 8s (out of 12). I’ve registered 1,124,392 key presses and 78,227 scratches on the server.
Star Fox Assault’s on-foot sections feel like Sin and Punishment. Or at least remind me of it a little. The rail shooter sections thus far remind me of Panzer Dragoon Orta a little too. I wouldn’t say they’re as good as those games per-se but the fact that they remind me of those games is a plus. What’s really important is that after defeating the first big enemy it drops a rocket launcher.
Aiming is difficult, it should auto-center and it really doesn’t. There also isn’t a great tutorial. I am playing on dolphin for the first time and had to bind the L and R bumpers as well as the triggers since this game expects you to hold and click them in to do stuff.
The cutscenes are all Starfox characters gesticulating at each other and the motion capture reminds me of Foodfight. The line reads are really wooden which is disappointing.
The tank is really tricky to use, Left stick is forward and back, and right stick is up and down aiming and pivoting left and right. All movement should be on one stick!
I will try breezing through this to see if there’s anything else here worth digging into.
lol i’ve never heard of anyone else playing this game i’ve beaten like 3 times for some reason (the reason is: being 13 years old).
i remember this game taught me how to use modern shooter controls (i feel like i’ve said this before on here idk my brain is broken). i played once through with the default tank controls, then again with the modern two-stick setup. idk why this left such an impact on me but it did.
i spent a very large number of hours playing around in the deathmatch levs just kinda fucking around (if you have two players one of them can stand on the other’s arwing and get carried around if you fly careful, it’s neat).
also the music is like… it’s not amazing but i can summon it to mind instantly and it is catchy, so.
weird game to be so intimately familiar with but y’know
there’s a timeline where the Namco team that made Star Fox Assault looked at the one level that Got It (the dinosaur planet level), where you’re constantly switching from on-ground, flight and in tank and you can do the entire level in a manner to full chain it while just never not moving and you’re constantly doing something and went “the whole game should be like this” and people went apeshit for it
instead they had to make a game with rail shooter levels because that’s what Star Fox is. also, why is Andrew alive. I killed his ass in 64! he’s literally the only Star Wolf member whose death bark actually sounds like they’re dying! that man dead!
the orchestral arrangements of SF/64 music are meh, but the original tracks are p good (specifically the track for the very first playable piece of game does a good job of setting the mood, which they then waste on some shitty not-Borg plot)














