Games you’ve played today: Fourteen by Kazuo Umezz

Indika: weirdly little discussion of this game I could find on here, but then this post by the inimitable @captainlove does pretty much cover it. I don’t have a lot to add other than the interaction of this summary with my personal peccadilloes: this game is a powerful walking sim, probably just below Gone Home and Soma on my personal best-of. It recognizes that mechanics are important even when they aren’t central and leverages one-off minigames much more evocatively than the meaningless goofy theatrics of my personal walking sim villain, Edith Finch.

Rarely is the guilt and shame of a protagonist rendered so ambiguously and well, certainly Silent Hill 2 quality at least, and probably more interesting because of its gendering and patriarchal context. Indika is smart and can correctly identify the hypocrisy that powers the world around her, but is weak and always chooses the wrong reaction to these insights, usually by denying the autonomy of others even as she is ashamed of asserting it herself. The game never blames her for horrible situations the world puts her in but is pitiless in depicting her own role in perpetuating pain on others.

It’s so difficult to write a persuasive Devil… that this game is able to do this is testament to its quality.

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