games you played today: winning eleven

I wanted to write something about The Lost Cave of the Ozarks but I’m trying to figure out how as… it is a 5+ year old game with 2 Steam reviews and I generally prefer to not mention those type games when they aren’t good rather than say mean things about them but this is such an odd mix of mostly bad ideas that I feel like I need to at least acknowledge it?

It is a puzzle platformer with a papercut look that scans to me as inspired by Braid, I’m a low voter on that aesthetic and the animations bug out all the time (particularly any time a cutscene occurs) but it done fairly well given the budget. It is a puzzle platformer with a somewhat severe stamina system (often visualized by how bright the lantern you are carrying is burning, legit solid idea but wish it was easier to make out). The issue is that it is basically only in there for two chase sequences, the rest of the time it just exists to slow you down for no real reason. The dash button is the same as the pull yourself up a ledge button (which is done a lot) and it drains your stamina even if you just hold the button during the animation. Your guy stops to catch his breath a ton.

One of those chase sequences more or less starts the game as it is early in the brief tutorial. Said tutorial is the most demanding mechanical stretch in the game not even accounting for the whole learning controls/stamina deal.

Breaking up the game, which takes place in a cave your player character fell down some time in the past, are bits where you play as a tour guide walking through said caves in the present time. He walks slowly, talks a ton (often standing still to do so), the mechanical bit is that sometimes he sorta dances a jig which means you can shine your flashlight on something and he’ll talk even more about it. These all move so slowly and go on for so long, the notion of what seems perhaps supernatural back then looks more benign now and which is more accurate is a fair one but they feel like poorly executed several minutes long cutscenes in a couple hours long game about a story that only kinda comes together into anything at the very end.

Oh yeah, the puzzles and level design and bosses are all… well either ignorant of best practices or with severe execution issues. I saw pushable blocks that start in the right location but let you slowly push them across the room for no reason/as a red herring (pushing costs stamina as well). One bit seemed like a maze that made me think “well it is fairly straightforward, perhaps I’ll have to run back and just make sure not to make a wrong turn” but no, it and its various blocks were just there as is. A late boss you have to swing your lantern at to make them recoil back slowly into a trap, but you can do so from two platforms up above them facing the wrong direction and still have them react. I had to look up the solution to the final puzzle, thank goodness for the single person who recorded a LP of it.

I checked afterwards and the guy who made it is mostly an artist by trade, and that tracks. I would describe it as a game made by someone inspired by Braid but without the game design knowledge or ability to realize what they visualized in their mind or recognize if it was sound… but even though it is bad (and it is rather bad) I’m at least glad it was bad on its own terms. They took a swing at something and they failed, but it was an honest attempt and bad ideas are at least still ideas?

Don’t play it, maybe look at a screenshot if you must as those are fine (went to possibly grab one off Steam and the screenshots are in chronological order with the final one literally being the game’s final screen), just had to write something to get it out of my head.

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been playing fizzhog’s a delver dreams their own demise. the window it opens in is too tall to fit on my laptop display nd cuts off a binary clock thing in the bottom corner that i think is important to the main puzzle. anyway i’ve liked what ive played of fizzhog’s games. this one is a set of funny and obtuse vignettes playing out some kind of inscrutable fantasy narrative, maybe?? the minigames have nice “only works on paper” flavor nd come with vasily zotov-style explainers in the pause menu. my favorite is the one with the tv screens.

this game probably like the other fizzhogs feels close to the sensibility of “plundercore” games today (titanic II, terminal 64, joey schutz’s games, etc.) even though i’m not sure how many of the assets are actually pulled.


i have also been replaying Jet Pac some which was always one of my favorite-feeling games… i like how ur aerial movement is so slippery nd detached from both the movement of enemies & ur own infrequent movement on the ground. very enjoyable 2 me. i havent made it far into Lunar Jetman but i will say, why did they take the vertical component out of a game called "jetpack??!

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when i witness something objectionable

when lazuli gets all defensive

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More Dark Souls III

Giant Crabs

After beating the stage boss, I was hanging out in kind of a hard to find place, actually task-switched out of the game and looking up stuff I might have missed, in the fextralife wiki, so I didn’t see this happen

= o. (In ye olden dayes of say Dark Souls Remastered, you can’t get invaded in an area after the boss is gone! … Hm no the wiki says “You cannot invade into a host’s world if the boss is dead” – https://darksouls3.wiki.fextralife.com/Online – and of course the host also has to be embered, which happened to me automatically after I beat the boss, Crystal Sage, so…dunno!) When I did get back I had the name of a Blue Sentinel on the side of my screen though–I’ve been in the “Way of Blue” covenant since I first found its sign near the start of the game, since it said a sentinel will come to help you if you’re attacked–and hey, it worked! = D So I set off to find them, and there they were, fighting off an NPC and an invader

The invader was so distracted trying to get them though that they happened to have their back turned to me as I bumbled in, and thus my very first Souls PVP backstab sorta accidentally happened ^ _^

That and a follow-up R2 and I think maybe another hit from the Sentinel left them pretty low on HP, so they took off and actually ditched us at an intersection in the ruins

but seconds later we heard a scream from somewhere not too far away, it sounded like, and

so I guess they either fell to their death from a ledge or got finished off by an NPC. ^_ ^

Fun times. : D

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Low level PvP around Farron Keep is super fun! When I replayed 3 last year I started a couple of characters and kept them around lvl20 just to keep coming back. Surprisingly busy as well, as a Watchdog I never had to wait more than a minute to get summoned.

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since ive been playing a bunch of 2D 90s arcade games i had a sudden urge to play ff6 which i havent done in like 15 years… its good has anyone heard of this one lol. and the graphics are good…

something that i really notice about this game is how quick the pacing is… the end of the world happens in 15 hours. SORRY SPOILERS FOR FF6 LOL

love triangles, impersonation, romantic kidnapping, this is like an old hollywood movie lol

thinking of sequences like the phantom train and celes at the opera as things that a newer game basically wouldnt or couldnt do. in part because they’re so brief overall. from meeting cyan to watching his family die to seeing them off to the afterlife probably happens in the span of a single hour.

incredibly messy, unbalanced game, all the better for it probably…

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I was wondering how playing that role goes. Big props to everyone helping people fight off invaders, it sure makes the game a lot more fun for the invaded. = D

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Spoiled me for the rest of the series honestly how could anything else compete

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imo having online co-op but no local co-op is a lot like not having co-op

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this had me fucked up but in the moment i couldnt quite put my finger on it as half of poland was shooting at us but i realized in retrospect its not just the insanely weird looking picture-in-picture viewports, its the fact that its the same low res image duplicated three times at like slightly different magnification levels across all of them… being forced to drive a tank like youre in a funhouse hall of mirrors

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I’m playing a quick Wizardry adventure in between other games now

Having cleared the intro scenario « Price of Deception » + the first ordeal « Traveler’s Property », I moved on to an user scenario, « The five questions »

The user scenarios seem to all have a mini-map! While the official campaigns don’t. It’s not even an option in any of the five ordeals, it’s only available in user scenarios. Really admiring this removal of already coded QoL for the main campaigns

« Wizardry : the five questions » has me exploring a dungeon and read notes left behind by an explorer, who’s commenting on all the slightly gamey ludonarratively dissonant stuff in Wizardry like he’s a stand up comedian. « why are so many enemies carrying treasure chests ? » « why do all the chests disappear? » This could have easily felt annoying but it’s recontextualizing this all as part of a bigger plot. There is something explaining everything. There is a mysterious force teleporting stuff around with a motive. But we don’t know what

At the end of the fifth floor the game asks « do you get it? Who is the true lord of the dungeon? » with a text prompt. I can’t progress without answering this correctly.

I swear I’ve tried everything but can’t find the answer. I’ve used the names of the 2 character/ mentioned in the plot so far. I’ve used « you » and « me ». I’ve used the people I’ve created and the name of the OG Wizardry devs Greenberg and Whoodhead. I’ve used concepts like « death » « fate » « life ». I’ve tried every variation of « ley lines » because the game has mentioned them a few times. Nothing works. Internet doesn’t have the answer, the game is too niche. This is ruining my life

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I am curious if you could get a copy of a game’s script and work out, from that, how much time difference there is between being fully voiced and being text only. I feel like that’s what accounts for a 20 hour rpg feeling like more happens than in a modern 40 hour RPG, and a modern 30 hour RPG feeling like it takes longer than an older 60 hour RPG.

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I only want to hear voice acting in three scenarios:

  1. Mechanically meaningful barks (Thief option)
  2. 5 incredibly specific lines per character (Fromsoft option)
  3. You’re just making a prestige TV show (Naughty Dog option)

Everything else can gtfo

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yesterday’s azure



today’s azure



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I started a new (re)playthrough, this time of Half-Life. Beat the first game over the weekend and: yep. Still one of the best to ever do it. Iconic setpiece after setpiece. I even liked Xen! My only real complaints are too many hitscanners and Xen gives you way too many grenades and satchels for how tough they are to use there.

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I am more convinced than ever that the primary use case for Game Pass is “playing a bunch of game demos” and that at $20+/mo (and going higher every year) it’s a considerably worse value than “playing a bunch of steam demos and then waiting for steam sales.” For $20/mo I can play Balatro any time I want? You really mean it?

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Ended up starting Doki Doki Literature Club as I got it as an Epic freebie at some point and I know it has a following of some sort, only got about 45 minutes in but I worry that I may have made a terrible terrible mistake.

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Basically the thing with that game is that nearly all the character writing and pacing is inevitably thrown off a cliff and replaced with Gimmicks, most of which aren’t even clever but are just ugly visuals, and then when it seems like it might come back, it just hits you more Gimmicks and then ends.

It’s such a letdown I would recommend playing something like You and Me and Her to get a much better implementation on the same experience, even though that one is not free, 4 times longer, and contains actual Pornography as a necessary part of advancing the plot (and the “clean” version on Steam edits it out in ways that do Not entirely make sense)

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evidence that metro city is actually hoboken




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i had thought it was red hook, but the skylines don’t match up

at the very least we know 9/11 happened in the street fighter universe, which lines up with the plot of sf6

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all the turn of the century brick buildings give a north jersey vibe* even if it wasn’t literally the same skyline as hoboken

* Newark, a few minutes west of Hoboken, is known as the Brick City for a reason

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