had a real “this shit is boring” moment with ffvii rebirth and started f.e.a.r - which surprisingly ran on win11 without any kind of faff and that’s proven to be a much better use of my time
a little sad by my unwillingness to load save files that would place me outside the final dungeon of several final fantasies, instead opting to be crushed by the final encounter or some devastating random encounter before it, and just closing the game and calling it good, meaning i won’t ever “beat” ff 2, 4, or 5 properly. but oh well! these 2d era ff games have much harder final dungeons and encounters than any of the 3d game I’ve played.
ironic bc the only one I left in that state was 3, I finished the others
FFIII is the only of these I’ve played from the Pixel Remaster collection, so that probably explains it! Those seem generally much easier.
I’ve been in a liberated mood with games lately where I will reach final bosses and chose to not bother killing them. I did this with Castlevania 1 and 3 last year too.
skipping shitty final boss fights and watching the ending cutscene on youtube is like my favorite way to end big games
whereas that was the only one I played the DS/Android era remake of, all the others I did on ZSNES / PS1 / original SNES / WSC
The quality of each scenario in Live A Live increasing as you get closer to the future is a level of optimism I fundamentally disagree with in 2025.
I will reach final bosses and chose to not bother killing them. I did this with Castlevania 1 and 3 last year too.
UNACCEPTABLE.gif
I admit I’ve cheated a few JRPG final bosses as when the option’s available. I used the function to heal party to full in FF7 & 8 on Switch, although I think with 7 it was an accident since it’s mapped to one of the shoulder buttons or analogue clicks. I used the instakill cheat in Baten Kaitos and have no regrets.
Exploiting the chainsaw bug for the final boss in SaGa feels like the canonical ending IMO.
In similar news, I think I’ve given up on SMT: Strange Journey. The game is great but after trying to kill Tiamat a few times I just feel like enough is enough. Giving her three different methods to heal, including Diarahan (which she uses without fail if her health gets into the red) was the final straw for me I think.
I wonder how different my life would be if Square didn’t give the US easy mode FF4.
easytype FF4 is made too much of if anything imo
like it just makes the game 20% breezier, I played it both ways by the time I was like 11 and I found them surprisingly interchangeable
Weirdly it’s the rpg I’ve replayed the most but it was always just that actual cart. I have never touched that real version.
Check for my posts in the Super Famicom thread for very recent impressions of playing original Final Fantasy IV.
If I ever die they’ll play this at my funeral and I’ll get out of my casket screaming and hopping around
More Wizardry!! I started the first ordeal - TRAVELER’S PROPERTY.
This time, the plot is to find a treasure deep below. Unending riches await. A lot of people died on the way there but we surely won’t?
The dungeon looks exactly same as last scenario but the new monster designs keep me coming. Art is FromSoftian, in that artist Jun Suemi doesn’t stray far from classical D&D designs but gives everything a more dreamy, dignified look, with the occasional striking monstrosity or two in there sometimes. No design particularly stands out TBH but I like the acolytes
I went for an evil party. Team is Fighter / Samurai / Ninja / Priest / Mage / Mage. I pumped my ninja with agility at character creation, so he could function as a thief, opening chests. He’s actually doing mostly fine, though I got two catastrophic « Disarm failed - EXPLODING BOX! » in a row
It’s also annoying how using an (evil) thief can’t team up with a (good) lord without going through a bunch of hoops. Lords are good at identifying chests, which would have helped the ninja a lot
Difficulty wise, gloves are immediately off! The only way to go to the second floor (B2F) is to intentionally jump down a hole with no way backwards like we’re all James Sunderland. Unlocking the exit back up then takes solving a puzzle, running back and forth between two rooms.
We couldn’t solve the puzzle, and monsters were starting to wear on the team so we jumped on a suspicious cart mine which plunged us straight into another pit - to B3F. Extremely stressful and funny
I am eying Titan Quest as my next game to dabble with. Always thought the setting looked nice and comforting. And I like a good overland adventure.
You get to walk to china from egypt which is really funny
I said this after I beat the future chapter that reminded me of that one space volume of Phoenix then they give me a new scenario right in the middle of the timeline that summarises all the peaks and nadirs of this game to a tee and I have never been more vindicated.
As far as diablo clones go, its one of the more pleasant ones