Beyond Citadel is either 5 years ahead of it’s time or 20 years behind and I’m about half way through thinking it’s about a 1:3 split of that right now.
is this opinion before or after you read all of the dev’s incest fics about his characters
The demo I played of the first game felt like someone hyperfixated on specific interests (gunfucker and guro) to the detriment of whatever the game actually was, so I ended up skipping it and will probably skip the sequel. Better gunfucker games (Receiver, Hole, Arma) and you can get sublime guro from hit doujin artist Kago Shintaro. I’m begging FPS developers to plot out their level design better.
Presumed those were locked until the secret ending.
Dabbling in R4: RIDGE RACER TYPE 4, mainly checking this out because of the music. I once played Ridge Racer 6 but can barely remember it. R4’s approach I find mysterious. The unspoken goal is to make the car go sideways yet the game itself doesn’t really explain how you drift and I’m not sure if it’s in the manual or just legacy information you’re expected to internalise like throw break commands in Tekken. I find braking into a turn for a beat, jamming the steering wheel then giving a full crank of the gas after the skid starts will produce a short drift but I have no idea how you sustain it or if you need to be at a minimum speed or what.
Just attempting Grand Prix mode has kept me entertained. I can’t get 1st in any race though. The music would normally carry me through lengthy practice and the joys of unlocking the copious number of cars but, sad to say, I cannot hold accelerate for very long and proper drifting requires coming off the gas pedal. The Playstation Access Controller allows for button toggles so I might experiment and see if the game is more tolerable with a toggle accelerate. If that works, I may have a new favourite.
been doubting wether i’m gonna play these or not, thanks for helping me reach a decision
I’m not saying the Citadel dev is some kind of pervert
but they posted game development updates on Ci-en and also professed their love for Dark Forces
Two drift types means two methods. I swear drifting points were invisibly coded into the tracks.
I picked drift type because grip seemed like it’d be a regular car? The game will not reveal its secrets to me.
Factorio’s the only one to go whole hog on the concept that you’re building a really complicated and enormous factory, and all of its derivatives are trying to provide an accessible simplified version of that experience
They seem to be under the impression they’re compressing a messy, overwhelming challenge into an addictive dopamine loop, but in practice they’re mostly just managing to remove the puzzle and planning parts, leaving a tedious chore
Grip is honestly easier.
I’m still thankful that you streamed Endless Ocean Luminous, so we could hear the life slowly drain from your voice. New people would join the call and experience the revelation that, yes, this is actually the entire game. That Nintendo showed this screensaver off in a direct is more embarrassing than the number of hentai puzzle games on the eshop.
I still let out a mournful sigh when I think about that game. It should have been so much better…
I wondered for years why I a game with a trailer like this had no words to talk about it.
Turns out because there is nothing to talk about. I played for two hours yesterday and nothing happened. I got to Level 3 of the dungeon or underground. It was exactly the same as the first two. There had been no surprises. I unlocked a shortcut that let me get to my dead body faster. I fought a third type of enemy that was barely different than the second type.
The game is broken up into single screens with silent black loading between them (games that have consistent sounds with loading do so much more for atmosphere.) each screen is lit just around the character as you are in a deep dark cave. There are only the tiniest faintest hints at a world beyond your light. Very quickly you just rush room to room because there is no difference and more importantly, dying starts you at the beginning once again, which requires at least a 5 minute run back to the beginning of the dungeon. Resting at the bonfire and going to inventory management is another 30 seconds both ways.
The later two times I died weren’t even interesting (the first was an environmental hazard that instant killed me was easily learned.) I ran out of food, which the answer is keep going because it isn’t like there is a good source of food and thus wasn’t a decision.
I’ve been watching very slow movies recently and this isn’t slow it’s just dull. It’s infuriatingly dull. Just yelling at the game for something to happen and it didn’t.
This is coming off finishing King’s Field 2j and having an absolutely fantastic time with it. I had such a good time with it I couldn’t put into words that good time that was had. Same basic game only KF2j is continuous and surprises.
Maybe the biggest knock is the…guiding map tells me how many exits each room has so I have even less reason to try and read the room.
last year i wasn’t ready for ffvii rebirth when it came out, and now that i am (and i replayed remake and finally played through yuffie’s side story) i am delightfully okay with playing an open world game with ffvii in it. that said, impossible to look up anything related to even original ffvii without finding something out about rebirth but i guess that’s the nature of the thing.
anyway, i like playing a little bit of something else before i play a big game. last year was demon’s souls ps5 before persona 3 reload. right now it’s catherine before ffvii rebirth and tonight i lost track of time doing babel over and over again so i dunno if it’s the best combo. actually it’s fine. i overthink everything too much but never correctly.
BYE
played a couple grid-based move-a-guy-around pico-8 puzzlers recently made by *checks notes* that adam guy who made canabalt
sebastianquest - your guy is a hungry little dog who wants some cheese encased in a little metal box. push gems and such around to grow your appetite. it does a good job pretending to be one type of game for the first few screens before forcing you to accept that it’s a different kind of game entirely. (i don’t know why the game has a language option when there’s virtually no text)
Vampire vs Pope Army - your guy is a vampire. you’ve been imprisoned and you need to drink a bunch of pope-blood to escape. puzzles revolve on managing your health as you traverse various arrangements of damaging tiles. this does a good job of teaching you the rules as you go along. about 20 minutes long.
feels nice to be a little sokoban-esque guy doing stuff that’s not hard
Riding Hero is one of the worst racing games ever made. a foul stain on the NEO•GEO
There is even a famous track in the game that kinda riffs on that topic:
GOD HOW I LOVE THIS SERIES, sorry that had to be vented because of too much awe for the banging tunes of all Ridges of Racers.
the new lonely mountains: this time with skiing rules, these games are very pure of heart for me
I restarted Assassin’s Creed in English thanks to the internet and placing an empty folder on my ps3. (That’s what it took?)
It’s way better that I don’t have all the dubbed sound at full volume in center mix. That said I do have to deal with how often the incidental dialog is just on 3 second repeat. It is a pretty rough game, which while being the exact blueprint that would be followed to the modern day, just has like 4 different events you are asked to do 30 times each. I think I am gonna do the 3rd Assassination and declare this a success.
Will I try AssCree 2 in Japanese? i guess! That also has more modern ports though. I found some weirdo on the internet intent on stealing the Japanese version of Far Cry 4 just to try the dub.
It is really weird that everyone is trying to put on some kind of accent and then Desmond is just there going “hello american bang bang hamburger.” Or Altier I guess. Same difference. The jump is absolute garbage.
They really did make a big game like this. It is very impressive. In the original English I still can’t picture why y’all found the modern stuff compelling. It feels like this giant structural thing they didn’t need for a game about being an assassin in the middle east during the crusades.
The middle east stuff is generic but also pretty cool. They were trying real hard to have a beggar woman screaming in your face all the time as your pick-pocket target gets caught on the geometry of another NPC. Again at least the beggar isn’t center mix-full volume.
Then it has 3 cities and all the country side between them and each city has multiple sections. They didn’t need to make it this big (and generic.) it is weird how it teaches you how to walk forward and everyone speaks english but also you gotta know what a souk is.
I would and did hate it at the time. Now though it is a nice curiosity for a few nights.