games you played today: winning eleven

logiart grimoire

humans were never meant to do 40x30 square picross

i feel weak and drained when finishing one, despite using the assist features

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My blue mages in ffv have learned Lv.5 Death :twisted:

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hell yeah get that paper AP

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Can’t focus on one thing so I popped back into Star Wars Outlaws.

I felt pretty good about my handling of the stealth and stuff in this game, but goddamn it is really hard. There’s an early mission where you assist a retiring hacker so you can get better hacking gear, and she has you go into an Imperial compound, rig the turrets, shut down the anti-air system, and then has you just sorta…shoot your way out.

Anyway I somehow wound up with the Star Wars equivalent of a 5 star GTA wanted level and had AT-STs and ā€œDeath Troopersā€ and all manner of assholes after me. I think I got pinned against a rock and kept respawning there and dying enough times over and over that the game took pity (and half my money) and let me go.

I think I can see why they toned down the difficulty, now.

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you and I have had very similar experience of catching up on AAA stuff lately (I would also put these two games in like, the 80th percentile of AAA stuff I’ve tried lately, they are cute and fun and well-made)

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I forgot to add that there’s an extremely elaborate, uh…eating mini-game? Like, you gotta do QTEs for you and your little land axolotl alien buddy to take turns eating the meal you bought.

It’s super involved and pretty cute but I can see why this game cost a fucking fortune and now Ubisoft is sweatin’ bad.

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oh that sounds great I get books of even bigger picrosses

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Playing Star Control 2 in earnest for the first time, as opposed to just messing around with the battle mode, via the Free Stars sourceport on Steam. I am loving absolutely everything about this game except the thing it seems it wants you to do most of the time, which is painstakingly putter around planet to planet and do this lame little resource collection minigame. I’m not against a grind, and I get that it makes the galaxy feel big and mysterious, and maybe if it was like twice as fast I wouldn’t mind it, but… am I really expected to do this to keep my fleet and my actual fun expeditions to alien homeworlds and such funded? It at least seems inefficient not to.

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You don’t need nearly as many resources to travel once you unlock quasispace. After that point you can subsist on battle rewards, rainbow worlds and various one-time windfalls from alien dialogues. I suggest spoiling yourself on how to unlock that.

I love Star Control 2 but I’m not sure its game design fully works going in blind, the ambition came along with a fair amount of jank.

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i think i liked 40x30 more in theory than practice. like yeah, that’s gonna be a super cool detailed image. but without assistance on, i sat with one for 5 hours spread over several days and then discovered i’d made som egregious errors at some point that were impossible for me to resolve cause of the scale.

with assistance on the egregious errors still happen. it also still takes more than an hour to solve. this is just a little bit beyond me.

picross 2 having those huge images split up into several smaller puzzles was nice

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Same thing happened to me and I feel it’s meant to be a bit of a ā€œfigure it out yourselfā€ tutorial on how the wanted system works, later missions don’t seem to make getting the imperials after you so inevitable

The game has a lot of places where the open world stuff, main quest stuff and narrative stuff just feel totally in contradiction to one another. Love a game made by a billion people who don’t really talk to each other

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Also I think that imp base is one of the ones where a possible route in is just walking in through the front gate as long as you try to vaguely sneak in between the guards posted there

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playing on pencil and paper so long has made me the most cautious picross player so i can avoid this as much as possible. there have been entire puzzles that ive erased and started over, so i totally get that being a drawback, but for me its a thrill

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if you are that into i should warn logiart just starts you out with the assists on and you have to turn them off manually in options, in case you want to do the puzzles clean

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yeah im used to doing that in most picross games i just immediately jump to the options and turn everything off. imma check out logiart

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Picross is one of my sleepy time games so I usually leave some assists on, but I turn em off when I’m feeling spicy.

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Have you looked into Proverbs?

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i’m surprised that there hasn’t been more talk about ninja jajamaru-kun: the great yokai battle plus hell here. it’s a very fun game!

also it came with a compilation of old jajamaru games that i hadn’t played before, and are pretty good too.

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yeah after i saw miffy and KM playing it i finally learned how to play minesweeper and i had no idea it was so easy after being frustrated by it on school computers as a child

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oh also, this picross talk is compelling me to once again recommend the arcade games logic pro and logic pro adventure, the games that make an actual videogame out of picross (don’t bother with logic pro 2 though, it is not very good)

the dreamcast game doki doki idol star seeker remix does a similar thing for minesweeper

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