logiart grimoire
humans were never meant to do 40x30 square picross
i feel weak and drained when finishing one, despite using the assist features
logiart grimoire
humans were never meant to do 40x30 square picross
i feel weak and drained when finishing one, despite using the assist features
My blue mages in ffv have learned Lv.5 Death
hell yeah get that paper AP
Canāt focus on one thing so I popped back into Star Wars Outlaws.
I felt pretty good about my handling of the stealth and stuff in this game, but goddamn it is really hard. Thereās an early mission where you assist a retiring hacker so you can get better hacking gear, and she has you go into an Imperial compound, rig the turrets, shut down the anti-air system, and then has you just sortaā¦shoot your way out.
Anyway I somehow wound up with the Star Wars equivalent of a 5 star GTA wanted level and had AT-STs and āDeath Troopersā and all manner of assholes after me. I think I got pinned against a rock and kept respawning there and dying enough times over and over that the game took pity (and half my money) and let me go.
I think I can see why they toned down the difficulty, now.
you and I have had very similar experience of catching up on AAA stuff lately (I would also put these two games in like, the 80th percentile of AAA stuff Iāve tried lately, they are cute and fun and well-made)
I forgot to add that thereās an extremely elaborate, uhā¦eating mini-game? Like, you gotta do QTEs for you and your little land axolotl alien buddy to take turns eating the meal you bought.
Itās super involved and pretty cute but I can see why this game cost a fucking fortune and now Ubisoft is sweatinā bad.
oh that sounds great I get books of even bigger picrosses
Playing Star Control 2 in earnest for the first time, as opposed to just messing around with the battle mode, via the Free Stars sourceport on Steam. I am loving absolutely everything about this game except the thing it seems it wants you to do most of the time, which is painstakingly putter around planet to planet and do this lame little resource collection minigame. Iām not against a grind, and I get that it makes the galaxy feel big and mysterious, and maybe if it was like twice as fast I wouldnāt mind it, but⦠am I really expected to do this to keep my fleet and my actual fun expeditions to alien homeworlds and such funded? It at least seems inefficient not to.
You donāt need nearly as many resources to travel once you unlock quasispace. After that point you can subsist on battle rewards, rainbow worlds and various one-time windfalls from alien dialogues. I suggest spoiling yourself on how to unlock that.
I love Star Control 2 but Iām not sure its game design fully works going in blind, the ambition came along with a fair amount of jank.
i think i liked 40x30 more in theory than practice. like yeah, thatās gonna be a super cool detailed image. but without assistance on, i sat with one for 5 hours spread over several days and then discovered iād made som egregious errors at some point that were impossible for me to resolve cause of the scale.
with assistance on the egregious errors still happen. it also still takes more than an hour to solve. this is just a little bit beyond me.
picross 2 having those huge images split up into several smaller puzzles was nice
Same thing happened to me and I feel itās meant to be a bit of a āfigure it out yourselfā tutorial on how the wanted system works, later missions donāt seem to make getting the imperials after you so inevitable
The game has a lot of places where the open world stuff, main quest stuff and narrative stuff just feel totally in contradiction to one another. Love a game made by a billion people who donāt really talk to each other
Also I think that imp base is one of the ones where a possible route in is just walking in through the front gate as long as you try to vaguely sneak in between the guards posted there
playing on pencil and paper so long has made me the most cautious picross player so i can avoid this as much as possible. there have been entire puzzles that ive erased and started over, so i totally get that being a drawback, but for me its a thrill
if you are that into i should warn logiart just starts you out with the assists on and you have to turn them off manually in options, in case you want to do the puzzles clean
yeah im used to doing that in most picross games i just immediately jump to the options and turn everything off. imma check out logiart
Picross is one of my sleepy time games so I usually leave some assists on, but I turn em off when Iām feeling spicy.
Have you looked into Proverbs?
iām surprised that there hasnāt been more talk about ninja jajamaru-kun: the great yokai battle plus hell here. itās a very fun game!
also it came with a compilation of old jajamaru games that i hadnāt played before, and are pretty good too.
yeah after i saw miffy and KM playing it i finally learned how to play minesweeper and i had no idea it was so easy after being frustrated by it on school computers as a child
oh also, this picross talk is compelling me to once again recommend the arcade games logic pro and logic pro adventure, the games that make an actual videogame out of picross (donāt bother with logic pro 2 though, it is not very good)
the dreamcast game doki doki idol star seeker remix does a similar thing for minesweeper