While I’ve been able to make do with a busted Switch controller stick for a frankly stupid amount of time, Paper Mario: The Thousand-Year Door is downright unbearable. Not being able to reliably do half the timed attacks just makes the battles take way too long.
yeah i never understood why those Mario rpg games with timed attacks act like they’re not mandatory. you need to be hitting most of em to make the fights seem normal!!
10 is just the worst.
it’s a wonky product but the soundtrack is pretty interesting at least
i think it’s a beautiful y2k time capsule
I don’t dislike that’s it a star wars episode 1 looking ass game. I like a lot of the soundtrack. It’s still got some nice prerendered backgrounds and the 3d areas still have a fixed camera view, this is all good. I really like the bodyguards on a pilgrimage conceit, all these areas that are just going down a long ass road with lots of other npcs going back and forth, in between inns or villages. I like tidus’ narration even though the voice acting is not good and the average coherence of any line of dialogue seems randomly assigned. the bad voice acting is much easier to not mind now than it was in 2002. which really might be that’s it not that bad it’s just that tidus is a lame dweeb and there’s weird pauses in the dialogue all the time. I like being able to swap in any party member instantly at any time and every battle is just bringing in the right combination at the right time to rock paper scissor the enemy, having to adapt to and figure out the best team and gear to equip for each areas enemies etc. I like that there’s no levels and all equipment works equally good if elemental bonuses aren’t a concern.
there are some places in this and in xenogears which I’ve also been replaying off and on where I can clearly see where I fell off on jrpgs from being driven insane by random battle frequency though. I don’t like the sphere grid, just auto fill it out for me, I don’t give a shit. there is something just not that compelling about it all when it’s all added up though. I didn’t remember a damn thing about this game except some of the beginning, even though it seems inextricable tied to the mood and feel of the ps2 to me. I don’t know about worst, it’s better than star wars episode 1 at least.
I gotta say the minigame where you have to rapidly bat away memories of your dad saying “that’s the JECHT SHOT! NOBODY can pull that off! don’t even try! stick to what your best at my garbage son: crying and shitting etc” to successfully pull off doing the move and if you do, suddenly the fellas are standing behind you all “woah what move is that!??” and tidus just goes “uh, it doesn’t have a name, anybody can do it if they try!” gave him a lot of runway with me even if he is a complete doofus. I probably whiffed it originally and missed that since I didn’t have save states.
The worst FF, is what I meant.
13 and 16 might beat it, but there are really no other contenders.
Yeah the mega linear ones are just not good. They can come up with some individually poignant scenes or some memorable characters but fundamentally the production design of these games is only really compatible with having a big familiar world to zip around and reuse setpieces from. That’s why 15 is the only really good post-PS1 one apart from the 7 remakes, even though 15 is kind of a mess, it is conceptually so much closer to final fantasy that they were clearly more able to hit their marks despite it being a development hell project.
(12 is fine and at times almost good but I honestly think all the obvious earlier drafts hanging around in there are more detrimental than 15’s)
I played the ff7 remake up to wall market and anyone who thinks that thing is good is talking pure nonsense to me. an insult to existence itself
I mean, there’s 3 critiques that people seem to agree on, which are a) it’s bloated, b) it can’t really recapture the weird audiovisual or storytelling ambition of the original, and c) every time they try in any way to acknowledge the meta narrative of the story somehow being different this time, it’s kind of stupid. I agree with all of those but I still think it is a vastly more entertaining final fantasy product than they usually put out these days
Saw a few posts about Northern Journey a while back, and wanted to share this delightly silly making-of video. The dev addresses us in character as “Reverend Space Priest”, like a campy dungeon master…
i think about this video a lot
The line “It souwnds too much like schoowl, with its arbitrehhry assignmehhnts” will stick in my craw forever…
Man alive, yu suzuki really likes Queen!
Head-empty FF himbos are one of my favorite types of character in gaming and FF10 is kind of like “oops! all hunks” the game. Tidus and Wakka and Jecht… all time meathead HOFers. I like it.
it sickens me that we have the exact same opinions on finals fantasy
I’m better than 86.8% of players.
I beat the floor 10 boss in Let it Die, so I can get better fighters now. So far, the bosses haven’t been as bad as those purple flying drill machines – I believe the only time I’ve died so far is to one of those things. It’s a pain in the ass fighting them without a ranged-weapon that you can actually aim.
I hope decals aren’t permanentely affixed to fighters. The Decal I have that restores 15HP/second is kind of invaluable because I don’t really find the controls for using an item in your inventory outside of the menu all that great.
Yeah, the game introduced that to me but I wasn’t sure if it was something that would be difficult. Maybe I’ll try it. Last time I logged in, California was at war with Malaysia or something.
Black Myth Wukong is entertaining enough. The fox bandits are fucking adorable. Maybe I’m just a sucker for a big ol monkey.