games you played today: winning eleven

This is SO true.

I started up some Indy game called Blade Assault and it has staying NARRATIVE FOR MINUTES.

look devs I don’t care about a thing with this character until you let me hit buttons.

This went on for about 5 minutes. Plus an exaggerated tutorial. (Really if I press the labeled buttons shown with cool down they do what the icons indicate?)

Then the game began and I was too burned out to be positive about it. Those 15 minutes felt like 90.

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Too bad more game developers didn’t play this way back then and take it to heart.

Also, I like Dead Space 1 and 2 and the remake is very good except that they added more talking. But the additional talking is benign enough.

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no this is the perfect marriage of world building and mechanics

you’re ultimately just some guy trying to do his job so of course corporate is going to give you a trail to keep you on task

“but it’s just an FF13-style linear hallway”

have you seen some of the people out there at work on our reality

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Arcade Archives Warrior Blade (PS4)

^ Didn’t know about the “Joystick Power” stick waggle move shown in one of the diagrams there. Also hadn’t seen those character portraits before, I don’t think.

My thought-it-was-paused test play hanging out w/ Hamster at the bottom of their online rankings ^ _^:

Graphically, it’s about identical to the Taito Memories PS2 version in PCSX2. Might sound and control a bit sharper. Still a bit more bland to play than it looks–for instance there’s a significant pause before you can move after attacking, leaving it feeling somewhat stiff–but decent game.

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man i’d never heard of this team(?) and looking at their developer page they are clearly awesome; you don’t get mixed and mostly negative reviews for games that look like that without doing something right.

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The breadcrumb isn’t there to show you where to go. It’s there to show you which of the two paths is progress towards your goal and which is a side area. This is to prevent you from going down the side area path, stopping because you think you’re going down the main path, doubling back to go on the main path, and then doubling back again.

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I give up on Shadow of the Ninja Reborn. I am - regrettably - not hardcore.

I got to level 5-2 and I just don’t have the time or energy for the choreography but I have immense respect for the game. It is one of the best things to come out this year. I peeped the rest of the one and a half levels left to go and they just go nuts remixing every element in the final onslaught. The promo documentary is worth watching. The Natsume catalogue is going on the backlog.

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I think it’s kind of cool that this Indiana Jones game has the same sort of open levels that Wolfenstein Youngblood had. Everybody hated that game (except for me) so it’s interesting they had the confidence to try it again.

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it definitely has like, dishonored / Hitman levels in a way that peaked 6 years ago and had been absent from mainstream games since, I’m enjoying that

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i made it into the ruined atoll before i found the shield and i was like “wow they’re really pushing the souls like angle huh”

i think once you upgrade your stats a bit and figure out the parry and especially once you get the shield gem combat starts to feel better in that sword n shield way. i found that by the time i hit the garden knight i was basically in the flow that was being asked of me and from that point on the combat felt kind of too easy, except for the big bosses

are you jogging? massive game changer for me. i actually really enjoyed managing stamina in this game now i think about it lol

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The problem I had with it was that it was just people throwing up their hands in defeat at the idea of making legible, coherent level design. How do we communicate the critical path in this space dungeon? We can’t put up signage or landmarks or anything that has worked since the days of doom 1. Lets just make levels that feature annoying amounts of backtracking and give players bread crumbs so they don’t get annoyed by the backtracking. Its a solution for a problem that didn’t need to exist in the first place (I am grateful that the feature never became a normal part of the AAA junk design kit because it was an even bigger misstep than the current trend of yellow paint on ladders and boxes)

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only thing i liked about dead space was how they handled the player hud

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though idk why they bothered doing something that elegant when the rest of the game is about finding ammunition on zombified babies

commit to goofiness or get off the pot guys

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gotta give em credit where its due, the light up health bar spine was good

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Gran Turismo 3

Atlyss, a furry 3d dungeon crawler. It’s cute but grindy

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Tekken 8 eschewing my favorite Tekken mode, Treasure Battle, to instead lock all the fun shit behind paid DLC and battle passes, is possibly the gravest insult I’ve experienced in a fighter since Street Fighter x Tekken’s on-disc DLC and gem horseshit.

Game is beautiful and fun to play but you fuckin’ rob me of my dress up? You dare?!

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I really miss the number of options for gloves. I think this was a clothes category in previous games but they really make you work (read: pay) to get the best options for cool outfits. The battle pass grind is also a mess though luckily I play it a lot anyway.

You can at least get some of the alternate outfits for free in the ghost mode but that’s pretty much it outside of the battle pass/shop.

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I regularly tell drivers not to leave their seals in their trailers, but to instead make sure they come to the office. Reason being, we can’t guarantee the folks on the floor won’t eat them.

…it’s not a complete fabrication.

We have a “Hey, don’t smoke pot at work,” rule. Pretty normal stuff, tbh, and not at all out of the ordinary for the area.

Associate: [hot boxing the smoker’s hut with such ferocity I could smell it 26 docks and 16 idling trucks away with the wind going the opposite direction] Damn, I can’t believe management caught me (sincere).

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Played some FlipWitch. It’s a competent Keyring game with incredible pixel art, but also it’s porn. It’s been interesting!

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The older neighbor who used to watch the computer play against itself in the Sega CD Romance of the Three Kingdoms that I mentioned in the older brother media thread gave us a formative lecture about how Toe Jam and Earl was appropriative of hip hop culture and relied on racist tropes. In retrospect I think we all thought it was Japanese and I had no idea who Greg Johnson was til the SB era.

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