… what else could they possibly think it would evoke!!!
Neither is Earl (sorry Earls of the world)
in my continuing indecision i started up ffvii remake because rebirth is coming to pc next month and it has been 4 years since i played remake. haven’t really played rebirth cuz i haven’t been ready for whatever it is and i don’t want to play on the ps5 where i might do living room tv spoilers.
it would be so cool if the characters just stood still while talking once in a while. nobody moves around as much as everyone constantly does all the time in this game. i played like 30 minutes of rebirth so i know this does not go away. feels like my brain is itching whenever someone animates.
anyway i will probably not finish this either and i’ll come back in a few days to talk about starting up nier or bird week or something.
9 posts were split to a new topic: year end gamefriend 2024
to expand a bit on my Metal Slug Tactics thoughts, what i can say is that this game is really the perfect encapsulation of making an arcade game into a TRPG. i can almost imagine it actually functioning as an arcade game, since it’s actually that snappy. the game feels like it’s about touch and go tactics, encouraging you to move as far as you can each turn to build up your Adrenaline (to use special moves).
each character also has at least (idk if they get more later) four different styles you can unlock, all of which would somewhat radically change the way the character functions. it seems like they’ve really done a good job of creating so much variety in this game that you can replay it for a really long time without getting bored. the variety is a little overwhelming at first, though. there’s just so much stuff to look at and upgrade, at first it just feels insurmountable; i’m only now approaching a point where i’d even bother to think about most of this stuff.
currently on my second playthrough of the game (new missions and story seem to unlock as you replay) with a team of Marco, Ralf, and Eri. Ralf does a lot of close combat stuff, but his main thing is essentially having the ability to take infinite turns and moves if you’ve powered him up correctly.
bosses don’t seem super challenging, but i think once i play through the game a couple more times, i’ll start taking on more-challenging difficulty levels.
really good game - i want a physical release of this. it’s the kind of game that almost makes me wish i was a kid again, with only one or two new games to play a year, so i’d go all in with it
out of curiosity did you play into the breach? my main concern with this one was that it would be overtightened in that vein rather than enjoyably loose like the mario rabbids game (which is itself kind of mediocre) or tactical breach wizards
i played Intro the Breach and kind of put it down after a few tries because it felt too anal
ok that’s what I need to hear, buying this, ty
(invisible inc was the pinnacle of Anal Tactics imo because even though that would constantly procgen you into very tight situations, it was maximalist enough in its scope to work, which breach never was imo)
yeah, i would say that there’s a correct tactical approach to levels, but that’s kind of true of all TRPGs imo. how you go about it is really up to you - it only feels more restrained if you’re going for the sub-goals in a level, like “kill 4 enemies in one turn” or something. in those instances, you’ll really need to think
I’m in Giza in Indiana Jones and Felix is smoking crack the game just gets better and better as it goes on. It’s not the Vatican sure but that’s the whole point. It’s different and that’s a good thing. I got the lighter so now I can start lighting all this dynamite I’m noticing in this level. The Vatican had some really good level design with unlocking paths that loop back on themselves and while there isn’t as much of that here at first glance there are quite a few large bases to infiltrate and lots of little secret tombs tucked away all over the place. I wonder if there’s a big puzzle tomb in the Great Pyramid. I’ll be disappointed if there isn’t.
Last night I camped out in the entrance to a tomb and just shot everyone that came in picking up a fresh gun one of the enemies dropped whenever mine ran out of ammo. That was fun but more often than not when I pick up a rifle in this game I press the button to hold it as melee weapon and just use it to knock someone out silently.
I’m getting pretty good at the fisticuffs. I spent 20 or 30 minutes at the Vatican doing that boxing ring mission until I learned how to fight effectively.
Pushing guys off of towers and cliff sides hasn’t got old yet.
I know there’s a third big area that’s a jungle but I wonder how many other one-off locations there are besides that. I know there’s the frozen ship in the mountains coming up maybe there are a few more bits like that.
GOD I LOVE FF7 REMAKE
As a test I played some Rez Infinite via the PS Remote Play app on my phone and I can’t believe how well it worked? The experience wasn’t 100% seamless but it was very playable. I attribute my poor performance more to rust and age-related decline than to latency, at any rate.
This gives me some confidence that this could be an actually viable way to get through more of my PS4 backlog than I’d thought. I figured I’d be exclusively playing turn-based stuff and maybe walking sims, but maybe action games are actually on the table!
Further testing warranted, anyway.
these two were also childhood games and i have a soft spot for both but theres a reason ive only really gone back to the first one for the short co op sessions like youve said
the sequel tbh has ideas that appeal to me more on paper, which is mostly silly secrets in a platformer where you mess with everything, in a neat looking… dr suess-esque? alien world. but in practice its so limited. i remember the game being really long and i double checked on youtube and longplays are 5 hours. the thing is itss 1) a lot of busywork where you check every nook and cranny, though you do have a radar to help you with your main objective and something that scans for secrets 2) not that rewarding because there arent really much variety in what you get despite the first game having so much to use, its mostly points for extra lives in a game that i remember being pretty easy, and 3) i remember like 4 environments and being like “those were really neat, i forget what other ones there were though” and uh… there really arent any other ones. i scrubbed through a longplay to make sure and yeah, those wonky trees and bubble bushes are a permanent part of my brainspace because there was nothing else to shake!!! at most there were palette swaps near the end. you do a lot of the same things in the same environments for several hours… even as i kid i wished for rocket skates and tomatoes and whatever else the first one had…
also yeah, even back then the earthling caricatures were really unappealing to see, and felt weird about the whole process. i really liked the many background alien creatures that would pop up and scurry around and wish i could interact with them instead. like the whole getting rid of earthlings plotline just drags the whole thing down. heres this colorful planet and your enemies that youll interact the most with are… whatever the cranky old caricature artist sketched out while people watching. great.
i replayed sunsofts game boy looney tunes game and i want a whole game built out of daffy duck’s level. the momentum and frisbee are so fun to mess with but its over in like 5 mins, then onto the next character. bugs bunny has the same moveset but his level is much more limited since there is so many enemies you cant avoid.
anyways its still a nice breezy time.
The trampolining in the 2nd game is really fantastic. I was so impressed with that. There is all this color but the game…dang…
Like I don’t think they mean to be as offensive as they are, but it is.
i loved the first toejam and earl as a kid, and i remember one of my first videogame disappointments was the sequel being announced as a platformer. i wanted more of this weird unique thing that was unlike any other game i’d ever seen!
Been dabbling in a lot of games lately, just aimless gaming.
One of the things I’ve gotten into is Karate Survivors, which is pretty much what it sounds like. You play as a nondescript sorta faux Jackie Chan and fight a bunch of guys, collecting money (XP) and broken teeth (currency for permanent upgrades). Instead of Vampire Survivors relics, you’re getting different types of moves that you put into a string. As best I can tell, red moves go in the direction you’re facing, left or right, blue moves attack up and down, and yellow moves are omnidirectional. You get bonuses for placing moves of the same color in line on the move timeline, so I don’t think it really pays to mix it up.
There’s a lot more emphasis on the environment in this game, and that’s where a lot of the best unlocks come in. Like you start out being able to chuck bottles and dishes and stuff, or grab brooms to swing around, but I’ve gotten stuff now like “slam open a door into guys” or “hop on an office chair and spin around kicking everyone in a straight line.”
I think the funniest weapon, at least in the first grocery store level, is just, y’know. A gun.
bowser’s fury is fine, i thought it would be way better from all the buzz it got. the open world nature is neat but nothing is really done with it, and the bowser attacks get old (especially when you have to wait for it to complete an objective)
the ideas it has are interesting but it just doesnt really come together and really it could have all just been seperate levels minus the bowser stuff and it wouldnt lose much
it’s still fun enough and i’ll probably 100% it, but it’s not the revelation it was hyped uo to be. maybe a sequel will develop the ideas further
also why does the camera turn so slow in the boss fights!! it sucks!!
Playing a lot of that RE4 (GC).
I’m having a similar arc with it to how I was with metal gear. Very clumsy at first but getting better all the time.
I really like the control scheme’s friction. It feels good to do the quick turn and bug out of there, quick turn and shoot. The difficulty of popping in and out of the bolt action rifle at close range is pretty fun. I think I am going to upgrade it. I’m still not getting the spacing on the wound+kick right all the time and I don’t know how to use the knife effectively.
Good times!
The control scheme is so good with the gc pad. Is competely masterable just by playing the game. The bolt action and the red9 are the 2 best guns just for the reload animations