games you played today: winning eleven

ok so i finally got back to this yesterday and cleared an entire run without dying and so i take it back, the game rules

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Which version are you playing? Looks lively!

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Dark Souls Remastered from Steam for PC. This area seemed pretty busy, all right. There was at least one more Gravelord Servant after that one. Also got invaded by a Forest Hunter covenant player just as I triggered like 5 ents. ; _; ; D

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I’ve been playing Nine Sols for 10 hours and only just now realized you have to be facing towards an attack for parrying to work…

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your thumbnails for this game on YT have looked so good I had no idea there was so much purple and blue

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wellll you just gotta squeeze it out with Photomashop ^ _^ (mostly I just crank up the contrast to a ridiculous degree and that brings out the color that’s otherwise usually pretty subdued by lighting/fog; for that last wolf one I did hit the left half with a hue shift)

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i am still playing Tunic

i’m glad i persist because i’ve seen some p worthy stuff, it’s a neat enough game once you start getting upgrades. there are some cool touches with the manual. nothing mind-blowing thus far, but a few good ideas executed well

still not in love with the combat. i think maybe if they sped up player animations and movement ~5% or so it would feel pretty decent, but idk. just feels sluggish. the normal enemies are tolerable, but the bosses are really not doing the game favors, i think

i think it’s mostly the music. v moody. maybe a bit on the nose at times, but i keep vibing with it

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Truly a Christmas Miracle that we got Retroarch Netplay to work AND it was playable so me and @boojiboy7 just laughed ourselves sillly with Dinosaurs For Hire for the Sega Genesis. The Dinosaurs are just so excited to be shooting jetpacks and Ninjas and giant robot minotaurs.

It is filled with complete bullshit platforming in a form that is honestly pretty unique from two dudes that have played over 200 Genesis games in the last year. If one player reaches zero lives and the other player finishes the level you have to use a continue to start the next level which is also hilarious bullshit.

It’s a wonderful C+ game that maybe if we cheat to infinite lives and permanent weapon upgrades will probably just be a blast to run through. I don’t think I’ve ever seen the end.

Just brought a huge smile to my face to finally have netplay working and that somehow it was any level of playable.

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in METAPHOR…
there’s a late game betrayal
and a dragon

and its tough. i imagine its a bit of a skill floor type scenario

took me a couple tries, i really had to set up my guys

but i figured it out and delivered.

thisis the rpg feeling!!!

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the combat is by far the worst part. should have reduced friction or gotten rid of it entirely imo. i know accessibility options exist for it but i was offended enough that i lost confidence they knew how to design the rest of the game. but i eventually watched someone play through most of it on youtube and largely enjoyed that experience.

lifeformed! they did the dustforce soundtrack too, which is part of the reason i played 100 hours of dustforce.

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Puyo isn’t really a game where there’s “only one correct way”… Like, if you receive 4 Puyos of 4 different colours, you can make a 4-chain with them (e.g. red→blue→green→yellow), or you can make a 2-chain combo like this:
image
This thing produces “only” 80% of the damage of a 4-chain, but it animates twice as fast, meaning the opponent gets to place half as many pieces before the attack hits. Puyo is mainly about this tension between long chains and wide combos, knowing when you need to attack fast versus hard.

Which is to say, this really isn’t like Tetris where building T-spin triple setups and using 4-wide holes to do endless back-to-backs is basically the only thing worth doing ever (lol)

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It’s the end of 2024 and I’m apparently still playing MGSV, but I fultoned absolutely everyone in Afghanistan in free roam mode, leaving me safe to drive around aimlessly in a car with D Dog

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I think the problem is in the Big Bang battles, you have to clear the field in one move to damage the opponent, otherwise you get the fail buzzer. So in this mode there is actually “one correct way”

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Playing Nine Sols on the PS4. I suck at parrying, so after the first hours I turned on Story mode. With the difficulty toned down, and need to use the Sekiro mechanic removed, what’s left is a pretty standard metroidvania with beautiful graphics and a nice theme. I guess I will have to try again to play it with the difficulty it was intended

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To clarify, what GherkinForce said: this is a mode where anything but the optimal moves is a failure. While this is harder with Puyo Puyo than Tetris, this ends up making the mode more playable, since you have to actually figure out the optimal placements to create a single well-clearing chain–there’s an actual mental challenge. With Tetris, though, figuring out the optimal move is trivial–it’s the game equivalent of ThisIsMyHole.jpeg–so the only challenge is to physically do it faster than the CPU.

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i grew up on this game. i remember the cold opening with the dino on the dam, the tiny ninjas… i think despite playing it often with my brother we only got to boss on the empire state building which is only a couple levels in i think?!

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We got the that boss last night, and he ruled.

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started aden and thought i would play just the one chapter but played 2

it’s this year’s release by the yumecore developer, and this definitely builds from that, but replacing the standard beat’em up attack with a multipurpose stamina depleting 4-directional dash that acts as your dodge and hit. you can also still smash grabbed enemies similarly except its in all directions and is more about hitting the right spots around you. enemies are also more built around telegraphed projectiles, including the bosses. not pictured but the maid pouring laser buckets of water then tossing the bucket as a little insult to injury feels inspired

also like yumecore i’m having a great time reading? yumecore was kind of funny and sad tho i guess that’s still kind of the case? it’s cute at first until characters kind of start to break from the inability to maintain the promise of their good intentions

then there’s the rhythm parts this game is sorta known for, as you beat up bosses you have to finish off their phases by successfully dancing together. this is cute.

and it looks so good! i fucking love how impactful the scenes are with such a simple pixel style!
this background has parallax but the waterline is perfectly aligned with the top of the crops, and the effect looks so gorgeously artificial?

and then it gets like, weirdly gory sometimes. or maybe that’s totally expected. i do like that part too yes. to ease you all it’s more in the morbid category of “oh i guess thats a bleeding corpse slumped over on the ground” rather than “woah intestine fiesta”.

i like aden its cool as hell

oh, and the soundtrack is amazing this time too

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prodded at Ninja Gaiden Black a bit more, despite my fears of burnout. currently at the end of Chapter Seven, getting repeatedly murdered by (I assume) Alma.

still don’t know any of the combos- I’ve only now gotten 'round to trying the “charge strong attack near yellow/blue/red orbs > more powerful Ultimate Technique + bigger drops” thing, and that only because the undead warriors are so slow.

had trouble with the two “run down this narrow path avoiding traps while archers take potshots at you” rooms, as well- eventually resorted to taking out the archers first. not exactly Master Ninja stuff, but then again neither are some of these design choices.

fultoned absolutely everyone in Afghanistan

The Rapture According to Kojima is my favorite thing about V

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