games you played today: winning eleven

bad manners

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bad mannersing… okay that’s terrible I’m switching it to bad mouthing

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core challenge of competitive games for me is building the incredible mental resilience & awareness needed 2 think rationally or take break when the psychological hooks of bms and loss compound

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no, no, that’s when you double down

you can’t go out on a loss

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Played a bunch of Modretro Chromatic game demos on my Game Boy DMG.

They all seem pretty good.

Dragonhym was the least impressive as it sets you off on a fetch quest pretty early on: Get the nails, wood, and rope so someone can build you a raft. I don’t think I’d want to play the full game.

My favorite was Chantey which seems really charming. I’m not a rhythm gamer though so I tried and failed the first song a couple of times. I don’t know that I need more than the demo since I’m so bad at it.

I also played Baby T-Rex which is getting a Chromatic rerelease. I got to level 2 of Crystal Caves, which isn’t very far. It’s an okay platformer; It’s neither bad nor remarkable. I checked ebay and the rerelease costs about half what an original copy of Baby T-Rex costs but a little more than a copy of the U.S version We’re Back! A Dinosaur’s Story which is the same game with different (worse) cutscenes. I guess if you wanted a physical version with the better cutscenes the rerelease makes sense, but I can’t imagine many people are hyped for Baby T-Rex.

I don’t think Modretro will succeed as a game publisher which might be kind of a shame. It’d be nice if there was money in Game Boy game development. I’d like if these developers kept on developing. Chantey is the first game by it’s developer. I hope they find enough success to keep going.

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visiting my younger sister, and she had me play the first couple hours of the new* rachet and clank game (on PC), except on new game+ on the hardest difficulty for some reason. kinda weird to throw me into the deep-end like that with a bunch of different guns i didn’t understand, but i guess i managed well enough

the difficulty/ng+ mades it hard to judge the combat, but things exploding is fun i guess. unfortunately, having All-The-Graphics makes hectic situations an unreadable mess. I kill things and get health/ammo pickups and over half the time i don’t even notice where i picked them up from. (maybe it’s better on normal mode)

anyhow, I’m sure this has been said before, but the actual collision meshes behind All-The-Graphics are often enough inaccurate or janky enough that it’s kinda funny

i don’t have much to say about the writing other than the fact that there’s not enough flavor. like, there’s a bunch of spaces filled with NPCs, but only a handful of them say anything, and most of those you’d need subtitles on to hear what they’re saying. idk, it was just weird to me to clear out a rooms full of goons in the intro and not even get a thanks from any of the dozens of animated NPC models on periphery. like, i understand that voice acting is a hassle, but even just having just a one-line floating textbox over a couple of these people would be enough (and would be a good fit for the game’s pace). idk, it’s just weird to me that they’d spend so much money to try to immerse me in these different worlds, but only focus on the window dressing. (voice acting delenda est)

i rolled my eyes so hard when i saw the sphere-grids for every single individual gun

maybe in other circumstances i’d be warmer on this game, but rn it mostly fills me ennui (counterpoint: i never made it to the point where you get to play as girl-rachet)

*no the ps5 isn’t 4 years old yet shut up

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Been playing through Gravity Rush. what a wonderful game huh?!

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Picked up Spelunker Party for switch on sale for six bucks. It’s a charminng and cute game, has couch co-op. I’m not sure the online still is up as the how to play section inside the game attempts to load a web page on the squenix site that no longer exists :frowning:

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People who are bad sports in PvP games are my personal nemesis. I want them to be vaporized by lasers.

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31 missions left to S rank, oddly not including the final final mission, which I just got. I’ll figure this out.

29 now

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let it be known that the 2000 GBC Konami-developed The Mummy game is a good game, fun contained puzzle platformer swapping between three the mummy characters in lil game boy box levels.

as the contemporary(?) gamespot reviewer said (in a tone of tempered enthusiasm)

Fans of spatial puzzlers, such as Wrecking Crew, Solomon’s Key, and the Lost Vikings may wish to take note - the Mummy is just similar enough to warrant your interest.

the sprites r cute, the music is good, the buttons press well, and the licensed content is mostly settings, names, & super compressed film stills interstitials, a lost craft rly. Camera doesnt scroll so the puzzles involve attention to spatial relationships between screens but the levels r small & the game is good so it leads to interesting problems instead of annoying one.

mostly same crew as the grinch game which i hear is good. but cant speak to

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played METAMORPHSIS a game i got off the eshop for like a dollar. it’s one of those first person platform games where it’s clear the team were mostly made of visual artists. you play as a bug crawling around a flat while a kafka esque situation unfolds between big people.

neat idea but the platforming is mid at best, and the writing is pretty bad. cool if it introduces people to kafka, but i bounced off once i got to a point where i wasnt sure what to do next

also tried WILD GUNS RELOADED and decided it’s not for me, i just cant get my head around how it controls and dont enjoy it

also finished SERIOUS SAM THE SECOND ENCOUNTER which is where they started to get silly. it definitely feels like a bunch of ideas thrown together and doesnt feel nearly as refined as the first game. still it had some fun and clever ideas (and a bunch that also didnt really work but weren’t painful) and i played to the end. also enjoyed the non-egypt environments

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Metamorphosis was pretty cool, I wound up finishing it. I wanted to remind myself of what I thought

I finished playing Metamorphosis and I think my final impression is that the environment design is sublime (you’re not just crawling around in human structures, you wind up in some rather surreal spaces that are the game’s highlight), and the game does do a pretty decent job of paying lip service to its inspiration. There’s one or two scenes in particular that also made me laugh genuinely.

Mechanically the game is alright, it’s mostly fetch quests (of the ā€œgo talk to X and they’ll wave a magic wand and make something you need happenā€ variety) and some light platforming/pathfinding challenges. There are a few ā€œpuzzlesā€ but really nothing that’ll test you.

Narratively, it’s a little interesting but it leads to a binary choice at the end where you basically choose self-interest or sacrifice and then the game ends pretty abruptly so I have a feeling they really only had the outline of a story more than a complete narrative. That’s okay though, for a game like this.

So yeah don’t go hurry out and buy this or anything but I thought this was Pretty Good/10

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Re: MTGA bad manners – I’ve definitely encountered my share of ā€œropersā€ (people who intentionally draw a game out when they’re in a losing position) and it can be excruciating cuz the game’s timers are so generous. They were pretty common when I was starting out but are thankfully rare for me nowadays. But I believe a LOT of stalling is due to lag. Many people playing on mobile from all around the world on a client that has many issues, to put it charitably. Playing with miffy finally confirmed my suspicion, as we’re mere inches or feet apart, on the same network, and there are frequent bouts of lag where a play takes 30 seconds+ to be reflected on the other player’s screen. And it often looks like one of us is doing a ā€œBMā€ā€¦it is not good!! But this has reduced my irritation with other players a bit, plus I sometimes have to get up and take care of a dog or open a jar and thus make the other player wait so how mad with folks can I really get…(pretty mad, but I try not to be!!).

Heck, maybe the few people still trying to do blue control decks aren’t all the slowest players in the world for no fucking reason, maybe there’s just a bug in the client that affects blue…it’s possible eh! It’s possible.

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i become a horrible person when i play heroes of the storm

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I played Tetrachroma today.

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Just to tack on to what Bachelor said, obviously the timer is there for a reason, and sometimes a turn takes longer than other turns. Sure.

But it’s pretty obvious what is going on when someone was taking an average of 5 to 10 seconds a turn, consistently, for the entire game, and then once they are on 8 health vs your 18, suddenly it’s 45 seconds a turn, every single turn, and also every effect card you played also takes 45 seconds to process unlike before… It’s pretty obvious what is going on. I think it’s a bit silly to lecture on BMing then. If you’re the sort who thinks BMing ever is infuriating, you probably don’t rope games either, and if you do, you’re a hypocrite.

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finally deciding to try out those dragon ball budokai games, and i don’t think i’ve won a single fight in the last couple days

why is this game for ten year olds so fucking hard

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for a minute there i was like ā€œgears of war???ā€ but then i remembered the bizarre (and highly essential) ā€œcover systemā€ which encourages you to hide behind waist-high walls (thus causing every nearby enemy to immediately forget your location, and bring up a giant comical question mark over their heads) before leaping out to do a big sweeping AOE attack; rinse repeat. lmao what a stupid game. :heart:

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I, of the Mask (no likey)

was hoping to like I, of the Mask as an early 3d empty mechanistic hell void but it turns out its pretty normal, if a little anal-retentive. it just that it takes ages to do anything, every action is high-commitment, AND there are lots of chance elements (in which i am including the horrible aiming). i liked that the warp-points weren’t signposted, i had to spend a few playthroughs mapping them out nd using them lent a certain unnatural rhythm to the game. i liked the different game modes inelegantly stuck together (e.g. you can shoot during maze sections for no reason) altho I, Robot manages it w/out being so tedious. movement is strange in that you’re basically on rails choosing to walk forward or backward and turn left or right at T-intersections. but your avatar is still a little guy on foot, and holding left/right moves its sprite around even though u could get the same effect from flicking your joystick. all of the 3d feels similarly like a garnish, its main function is to make it easier to tell which way to turn at corners. on the whole though anything cool about this game disappears in the face of actually having to play it. rly stressful and mind-numbing at the same time. did not like



this is all i know about it

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