From the screenshot you posted the next section is Heartman and the game kind of stops having women characters so the game is way better because Kojima cannot write women.
played thru gabriel knight 2 with my partner, got to see them gradually able to tap into Adventure Protagonist Mindset over time (in chapter 1 they were startled that youād commit elaborate cassette tape deceptions on people on meagre pretext, by the time of chapter 6 they were trying to catch pidgeons in bedsheets and stuff them into their pocket just on the offchance it would come in useful later on). i never got past the start of chapter 4 before due to a bug so i was glad to finally spend hours poking around elaborate king ludwig themed edutainment sets as god intended. the dream of multimedia fulfilled!
for most of the game itās pretty good abt avoiding the traditional sierra instadeaths so itās funny that when it starts to bring these in at the very end it goes in all the way⦠i do not believe gabriel knight would have been able to solve that final sliding door puzzle without the benefit of 100 years spent in a groundhog day ass quickload loop as per my playthrough⦠laura dernās husband from inland empire(!) was good as Main Sexy Werewolf Guy, that whole part was fun in general. greatly enjoyed that one of the characters you hit up for info is implied to be the Heterosexual King Ludwig Truther considering the rest of the game. good luck bud.
could not believe they got to throw in a whole faux wagner opera production at the end just to vaguely mirror the events of the plot!! miss when things with this kind of budget got to spend it in fun ways
always thought the 3rd one looked ugly but i like the one hobby remake someoneās trying where everything has supercrisp tomb raider graphics. maybe some day
For the past few days I have been hooked on Luck Be a Landlord. You have a slot machine and you need to use it to pay your rent every month. The rollers start off mostly empty and every few rounds you select symbols to add to it. They have synergies, some of them do whacky shit, you can earn modifiers as you go, this is nothing nobody has seen before from deckbuilders but Iām still having a lot of fun with it. As in those the name of the game is making efficient choices to maximize your combosā ability to trigger.
Iām about halfway done and have beaten 9 floors with varying strategies. The game has a vague anti-capitalist veneer, your landlords die when you beat levels (āRipped apart by wolves!ā Etc)
Great game! Itās fun to set up a build based on rare symbols. I love the fruit build, where you have one lady who just loves fruit and eats any fruit symbol you place to get stronger.
So far my mightiest build involves a few chickens and a buff that turned all eggs into omelettes immediately, plus a few multipliers
Amazon and AliExpress both keep trying to tempt me with the newest āsame guts new form factorā Anbernic handhelds as the one Iāve got, so I am fighting that by just playing the RG 35XX I have.
Anyway I tried the following to great success, because now I donāt wanna play shit:
Popeye: Rush for Spinach: if thereās one thing kids in the early 2000s loved it had to have been Popeye. Why else would this game exist (other than a cheap, borderline public domain character).
Anyway you pick between Popeye, Olive Oyl, Wimpy or Bluto andā¦I guess just run through levels like a race. Thereās a button that sort of shoves, but in my experience it just launches whoever is in front of you way ahead.
You can run faster with cans of spinach (of course) and sometimes get like, cars or pogo sticks or a skateboard (which dresses Popeye up exactly how you would imagine a 70 year old comic artist would think someone who skateboards would be dressed like 20 years ago) and grind rails.
This is a game someoneās grandma got them for Christmas and made them cry.
Prince of Persia: The Sands of Time: I was pretty dumb 20+ years ago, but thankfully smart enough to know that āhandheld version of a big console gameā was rarely a good thing.
I donāt know how to describe this game other than to say it feels like the spirit and ethos of the Tiger Handheld is alive and well. I guess the Prince has some nice rotoscoped animations, but the gameplay is pretty ho-hum. The time rewinding stuff is in there but worthless, the rooms are so short that dying isnāt much of a consequence. I guess they just let them do whatever for enemies because I had to bat fireballs back at a giant Assyrian head statue and fight what I think was a giant iguana in a red skirt.
This is a game someoneās grandma got them for Christmas and made them cry.
this is the energy of about forty percent of the game boy library
played through Robocop Rogue City again because I remembered that they patched in a new game plus thing and a difficulty for it and also I wanted to see how the game played when it wasnāt a blurry, choppy mess
the video game was not ready to deal with a pistol that shot exploding shrapnel bullets with a bottomless magazine and automatic fire
I should do this and opt for all the stuff I passed on, like the dash that lets you run through goons and turn them into pulp.
2Xtreme - this game kinda blows chunks but i played it long enough to get all the trophies, which required me to remember that if you want to win a race you have to like, avoid every power up and ramp and just carry speed. if you intentionally go for ramps or try for all the risky gates you will inevitably lose. itās always interesting in games when the winning strategy is not to engage. success is watching all the carefully placed ramps and power-ups whiz by at 64 MPH from a safe distance near the curb. anyway the game is basically a slightly more technologically complex road rash wrapped in an early iteration of 90s extreme sports trappings, and iām somewhat here for it. wonder if 3Xtreme is any better, hm
The Ascent - damn, this game is so pretty and quite satisfying. some kind of cyberpunk twin-stick ARPG/maybe search-action-ey thing. itās been very enjoyable thus far
Mystic Pillars - pretty cool little puzzle game. feels like a mobile game port tho, which iām assuming it is
Dying Light 2 - this is pretty good. i can see and feel the Dead Island developer lineage. itās also got that eastern european FPS depth - always a plus in my book. it also now makes me increasingly interested to try Dead Island 2 (new devs aping the original games) to compare
Messing with the Mister Computer cores is so cool. Except the Dos 486 core. That remains a complete headache. The previous way to easily play games got real sad when a new version came out and packed up and went home. If you want to use the knew version you have to be willing to Only use the new version. That means I canāt browse and fail to play a thousand pre 1990 Dos games. I admit it was very cool to see DooM in itās original form then try to play it on this
The MSX and Amiga cores? Just a bounty. I need to say again the curation set (insert name here) for the Amiga core is the best Iāve ever seen. Organizations and selections by year, genre, theme, best of each year, random game launcher, or just a big list. The Amiga people really wanna show off what they have.
The recent new MSX core means I can play these patched games Iāve collected without having to inject or build a new virtual hard drive as required by the other core.
Oh then I beat Panzer Dragon Zwei and play a round of Darkstalkers Saturn. What a fantastic little box the MiSTeR is.
the previous āwayā (flynn top 300 pack) was a very poorly-planned and disgustingly over-large pack by flynn, who took the link to it from the forums down because it was not in a good shape and generated more support trouble than he was willing to deal with. i have a copy of the latest update, but itās dozens of gigs and honestly, not really worth it - the curation is somewhat poor and a fair amount of the games donāt work
he hasnāt packed up and gone home, heās apparently still working on an updated version. he also still maintains a shareware pack thatās very polished. and you can add your own games to it if you still wanted the big launcher experience
the 0MHz collection you alluded to is actually vastly easier to use/configure/have fun with. itās also by the same people who did the amigavision collection youāre talking about - they did a stellar job curating a solid list of their favorites, plus there are tons of āunofficialā 0MHz packs by other folks. most of what youād wanna play on DOS is available in one of 'em, iād reckon. they make the DOS experience significantly more console-like in that you just pick your game from a list on the main menu (you donāt even have to load the core) and it boots up a pre-configured .vhd with just that game set to autoboot. itās very nice
sifu - no thank you. not my cup of tea
the last of us part i - well, itās pretty. the lighting is really spectacular. i had played a lil bit of āremasteredā on PS4, now iām playing āpart i (remake)ā on PS5. there are effectively no differences, though. visual fidelity, thatās it.
i think the story and like, the mechanical meat of the game is really boring, though. itās as if, at every critical junction, NDās path forward was to make the most boring possible decision (to me, anyway). solid, but safe
the stealth stuff is the most fun i have with the game, but it never feels particularly dynamic, the setpieces arenāt quite unusual or interesting enough, and the failstates are often binary since you insta-die when a clicker touches you (ignoring that shiv skill for now)
i have a fair appreciation for the almost survival-horror-esque small-number resource management, but i absolutely cannot feel good about the central role crafting plays. iām just not into crafting in games that arenāt, like⦠minecraft. i donāt wanna craft shit, game.
is it just me or does a ādesignedā world feel increasingly hollow as visual fidelity toward photorealism increases? thereās something very provincial about this level of detail in service of such a just-so path. there are uncountable games like this, is it only the graphics that make it feel a touch uncanny?
i bet this felt fresher on the PS3. in an age where everything you see has this same prestige-tv affect, the entire tone here feels dime-a-dozen unremarkable
i donāt exactly hate it, iāll say a few positive things here too
the movement and shooting are extremely well-done, everything controls like a dream
despite the uncanny feeling, the overall level design is very competent (i think iād love going through these areas in an entirely different game)
polish levels are off the charts
hints arenāt too frequent on default settings and seem to have an element of randomization
canāt say enough about the visuals. one of the prettiest games out there. the colors are magnificent. my TV has bad HDR but even with that the contrasts are striking. lush flora and beautiful skyboxes. rain suitably shiny, damp, dark, ominous.
i never got to play it on PS3 but i had a negative bias toward it immediately upon encountering it (watching other people play, including telengardās unfinished rootwork building video series). something about the tone never agreed with me, and i still feel that. nonetheless, itās such a touchstone, iāve got to see more of it. playing through it is definitely worthwhile so far, despite me not really loving it.
Playing some card games
i played through last of us once and it taught me something extremely valuable. fuck videogame canon, give me back my time
the last of us made me less curious about videogames
Finished Super Mario Land for the first time; I might have done it earlier if I could remap the buttons on the Switch; as is, running and jumping is not only dangerous and kind of unnecessary most times, but also hard to do consistently.
Now playing Super Mario Land 2, which was the game I most wanted a Game Boy for, once upon a time. I know lots has been said about how weird it feels to play, and yet, the first one feels equally if differently weird.
thereās a world where super mario land is the best mario game just because itās kinda weird and also has āshooterā stages. also a really good ground level theme.