Games You Played Today ##RELOAD

I’m still playing Pokemon Picross

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Thinking about a bunch while working, it’s scary how much The Division’s beta is like Destiny’s own pre-game effort. One major area that takes place after an opening story beat, a grindable instance and some PVP content. It’s almost like Ubisoft has the game set for the same trajectory as Destiny…

With that said, the PVP stuff (the Dark Zone) is actually sort of compelling, since it’s like some sort of crazy combination of PVP zone, random attacks from NPCs and unfinished survival game rolled up into one sorta cohesive package.

Breaking News: Final Fantasy 13-2 kinda sucks. Hey so does FF 11! MATH WORKS.

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Sunless Sea’s not really designed to be won. Both the money and life experience win conditions can only be met by continuing to grind looong after the game wore out its welcome. And it’s largely lacking in the kind of satisfying micro gameplay loop that can motivate grinding. The father’s bones win condition seems more in the spirit of things though, you chose the right one.

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that’s a shame, been hoping it would be good… moby dick has me in the mood for maritime horror

a lot of parts of sunless sea are good, it’s just not that successful as a game

So far A Link Between Words is A Pretty Good Zelda

Obviously I had to name my character Thief

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While I do agree with @Felix and @Broco the game must be doing something right, I’ve put 24 hours into it over the course of a few days and I stayed up until 4 in the morning playing, and when I woke up a few hours later my mind was already racing with the plans I had. The joys of gaming while unemployed~

I played Star Citizen today because it’s a free week or whatever and I guess I needed to satisfy my curiosity. So I download this massive game and boot it up and literally the first thing I saw when I started playing was my ship upside down in my hanger. This game feels like it’s 3 years away from being releasable. Even the simple act of walking around in first person feels completely wrong.

100 million dollars @ work!!

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Well, I was going to waste my day cleaning and playing The Division beta but now I have to check this out because someone on my facebook won’t shut up about how it’s a giant scam (which, in all fairness, it’s currently as much a game as Mighty No. 9 I will never stop giving Inafune shit about this game until it comes out).

I will give Roberts props for using all that money to essentially prop up the flaming remains of Crytek

?

The short version is that after Ryse, Crytek was in a bit of financial trouble (like, not paying employees trouble). They ended up selling the former Free Radical guys and the Homefront sequel they were making (which is still coming out), shutting down their newly acquired Texas studio (also bought from the THQ death auction, the devs who made Darksiders), canceling a few games and generally letting go of people.

Star Citizen is one of the few current games using CryEngine (the only games on the market at the moment running it are Evolve and Sonic Boom, so) and, to support having to radically modify the engine to accommodate the game, Roberts picked up a bunch of people from the Crytek exodus and actually has a German studio near Crytek’s location.

Crytek, in the meantime, is still limping along but isn’t quite the studio they used to be.

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I remember watching someone stream the Mighty No. 9 demo late last year and good grief did it seem mediocre. :frowning: It didn’t even appear incomplete, just boring. Like a easier, more bloated Mega Man, unchanged despite decades of experience.

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i really want to finish my playthrough of the amber throne but i encountered a game-breaking bug.
20hrs of my life have been stolen unless the dev can fix whatever weird hang ups YEM is having w/ rpgmaker. it’s such a shame too, because i was really enjoying it up to that point.

i thought i’d finally found something to bring up whenever anyone decided to go the ’ greenlight is a mistake ’ route.

now i’m debating if i should drop 60 whole dollars on saint seiya: soilders’ soul because i’ve desperately wanted it for months. i can’t afford it rn though. i hate it when i have to be ’ responsible '. i was hoping to freak out my neighbor by screaming everyone’s special move phrases at 3am.

this is really sad, I’ve had that game on my wishlist for a while it looks so neat

it’s so good! ;o;
i was looking into it last nite and i think the issue is actually with a plug-in the dev used for the soundtrack.
YEM? i don’t know much ab game dev ( yet ) but i’m actually going to see if i can contact the person who made it to help out because this game is a gem and shouldn’t be a tarnished experience for anyone else who wants to peep it.

people are already on the steam forums going ’ well, that’s rpgmaker games for you ’ and i’m just really not gonna have that at all.

hero mode activated :sparkles:

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Playing more Link Between Worlda and it’s really good! I just reached the World of Ruin Lorule and the pacing has been perfect so far. I like that there are little nods to other Zeldas but the game doesn’t get in your face about it.

Final thoughts on The Division demo beta: stuff that’s the story is the same shit as Destiny. The Dark Zone is a neat wrinkle on the battle royale subset of survival games and is fun, with the caveat that if people don’t decide to be assholes to each other and shoot each other and get along, there is no tension and the zone is rendered unfun.

Yes, I’m actually saying if people are assholes, the game is fun and when everyone decides to go for jolly cooperation, the game is boring, with the only lingering remains of the original intent being that unless you’ve been in a specific DZ instance for a bit, you will occasionally be paranoid when passing other people. People running around and shooting AI enemies is dull; people engaging in a wacky 10-way firefight at a 3-way intersection is hilarious. Oh, and they need to up player count a bunch, the beta was 24 people per zone and it was just too big to support so few intelligent actors.

VVVVVV

daddy like

started on galak-z two days ago – I’m pretty into it! the anime aesthetic is pretty fun because the game seems to genuinely enjoy the references, and the action itself is pretty neat as far as 2d spaceship combat games go! it doesn’t seem to embrace its roguelike-ness as much as other games of recent times though, but I’m only playing on the arcade difficulty so that may change. it IS making me think that removing the level structure entirely and just trying to get as far as possible in a bigger world with the same flight/combat mechanics would be pretty awesome though

I also started playing invisible inc. again and man why did I start this when xcom comes out in like 2 days