Games You Played Today Oratorio Tangram

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Some friends of mine have been nagging at me to try and get back into Overwatch. Played some the other day. It’s fun enough I guess but I think I will only play when they want to. I still don’t get why everybody loves this game as much as they do.

waifus

gorilla waifus

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Yeah, I should know that that is the reason.

I think overwatch is probably quite good if you want a shooter that’s like 95% focused on the meta rather than the particulars of being a shooter; it attracts a very specific contingent of people who like modern blizzard polish or identify as “well I’m not good at games but it’s something to chill out with and play together”

it is basically very wow-like (but less hideous and impenetrable), which is fine, but if that’s not what you’re into, something like titanfall 2 is about a million times better. when I took this tack with a friend who likes overwatch he said “huh I’m surprised you went for the more twitchy game” and that’s not how I see it at all

in other news I’m experiencing more “I guess I’m an obscurantist snob” than normal with this windjammers release, I think my friends and I played windjammers most heavily about 17 years ago

Gotta toggle those dipswitches to get the second Japanese player

Yeah, it’s basically this. It’s for dirty ex-moba players like me!

I’d probably play Titanfall 2 more if it didn’t feel like ADS was so necessary for some guns. I play OW more just because I love shooters that let you change gears in big ways when you pick a different character. Team Fortress 2 was the game I cut my PC FPS teeth on if that says anything about me. I don’t mind ADS for the sake of verisimilitude but not so much when it feels so hard wired to the design or playstyle. I’ve never really chased the meta and i still have a fun enough time. I find myself preferring the rhythms and beats of OW shooting to Titanfall. Much more straight forward and easier to grasp the flow of the match. TF2 feels a bit to open even on objective gamemodes so anything can come from anywhere. In OW I feel like I understand when I get jumped for pushing to far ahead or not checking one corner before moving on. In TF2 it feels like there’s to many angles and tools of attack to be prepared given how difficult it can be to distinguish silhouettes and loadouts instantly.

I actually kinda detest arbitrary cooldowns on abilities. I miss the days of resource management of using and earning them.

I have the opposite problem with OW in a way, in that I can never tell if I’m performing well or poorly. This may be my predilection for playing tanks and healers though. Still, I can never tell if I’m helping with the team’s goals or if I’m just a big useless twerp.

If you ever have words in the middle of the screen that usually means you’re doing something of benefit be it assists, healing or blocking. It’s usually contextless granted but it’s a way to say you’re doing something

yeah I also fine the feedback in overwatch terrible and everything just a trudgy mess

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It’s basically a dead game now but the patch that came with the Angel City map made every SMG and shotgun viable without ADS. IIRC you can also use the Flatline without ADS pretty easily as well. So maybe come back when 3 rolls around!

Yeah, those were about the only guns worth using out of ADS. I just kinda wish some assault riffles and the semi auto rifle were worth a toss in hip fire for a shot or two before shooting up the deviation.

Definitely want Windjammers: Catmode

[quote]You can probably guess why I see this as such a problem: it’s an inherently anti-critical stance. The values have been decided for us in advance, and the affirmation of them is all that matters. Questioning them, trying to understand them further; this is not allowed. The creation of new values (especially those not entirely compatible with the current set) must be strictly controlled if not outright forbidden. No considering games that weren’t given a chance their first time around. No accidentally finding shortcuts or creating your own paths in Mario Kart 8
[/quote]

Who gives a shit

Oh. Everyone is done talking about this. Good

Some people would be better off writing about things that matter even the tiniest bit instead of trying to shuttle continental philosophy into the hobby they can’t give up

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I honestly don’t understand what you want from Overwatch. Your critique of it sounds like … you don’t want to play a class-based team FPS. Which is fine. I agree it’s kinda floaty and that its heuristics for determining performance are a bit wonky but these problems are not gamebreakingly bad, and it exceeds (the decade-old) Team Fortress 2 in nearly every way. Why would a class-based team FPS without/with little meta be good?

I say this as someone who wishes there were much more Titanfall 2 activity. Yet I find it confusing to pit the two games against each other solely because they’re first-person multiplayer games.

I would have played Titanfall 2 multi if it had a gorilla waifu

you’re basically right, I don’t really want to play a class-based team FPS in the mold of TF2. except there are a lot of other problems with overwatch specifically within that which it sounds like something like lawbreakers (which I haven’t played and probably won’t play until it inevitably goes F2P) actually resolves?

i.e.:

  • slow movement back from deaths, slow movement when everyone is clustered around an objective firing dumbly at each other and not having any momentum one way or the other, just slow movement in general

  • pixar everything

  • classes that are more distinct than I care for; my problem with the meta being so extensive is that you have to actually have some familiarity with each of these 30 overproduced cartoon rejects in order to be engaged with the game. I don’t know what kind of lucio players are popular now, I don’t know what a good lucio does, I don’t want knowing what a good lucio does to be more important than rolling with the maps and learning my own character and playing well, and I thought that was a fucking pokemon’s name. all of these hard counters in multiplayer titles now just seem like an artificial way to add some degree of expert-sounding knowledge that will come through in an esports broadcast – “oh, yeah, you shouldn’t use the one with the enormous tits against the other one with the enormous tits” – and I just do not care at all.

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Finally finished Perseus Mandate, the second and last expansion pack for original F.E.A.R.

It was fun, but you could see the formula getting exhausted. The AI is dumber than it appears to be, but the level design in the original F.E.A.R made it less noticeable. This one had too many areas where you could just carefully stay back and wait for your slow-mo bar regenerate, while the original had many areas where you’d get flanked. Of course, it’s a lot more fun to tear into the enemy guns blazing, although playing on the highest difficulty somewhat limits you, since you get gunned down very quickly.

Favorite setpiece in the series must be the three metro trains in the subway from Extraction Point as well as the elevator ride in the base game.

Still, the original is the tightest overall.

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what do people mean by meta

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