Games You Played Today IV: Quest of the Avatar

if you haven’t yet had the pleasure of using BlastEm, give it a shot - it is a fantastic megadrive emulator

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This is the funniest thing that’s ever happened in a video game.

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played “Sore Losers”, an rpg maker game from 2009, it’s good, it’s like the rpgm version of those small press b&w 80s comics with names like VINDICATOR: ERADICATOR… i find that stuff totally unbearable when handled with any degree of actual artfulness or restraint but it becomes beautiful again when transfigured by the giddiness and total lack of tone control of teenage amateurs. like my eyes glaze over in a fallout town of people saying “these are hard times, ever since the war…” but i’m immediately enthralled when i see a static dragon quest guy standing in the middle of 20 identical chrono trigger garbage sprites who exclaims “I Live In Filth! But What Can Ya Do…?!” when you interact with him.

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other key points:

  • dungeon music is just dinky midi arrangement of the first level theme from streets of rage 2, an enormously winning touch
  • lockpicking minigame represented by a block pushing puzzle, which i immediately refused to engage with
  • you can interact with a cat and it will play a “meow” sound, proving that some conventions transcend mood or setting
  • explore a dark yet contemporary world that acts as twisted mirror to our own…

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i’d love to know where some of the background decals came from originally, i feel like they may have started as spriterips from some ps1 game and then became increasingly crusty bitmaps from there

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but be warned… the byways of the wastelands harbor many obscene delights…

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tried out duckstation emulator… i prefer the interface to retroarchs and it autoupdates and autoconfigs dualshock 4s but beetle psx on retroarch has better shaders and better runahead support hmmm. back to not playing vagrant story ig…

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for some reason, this discord notification sound at the beginning made this even funnier to me.

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eternal champions is from the same school of early 90s game design as mortal kombat and kid chameleon where the devs take the concept of a japanese game and basically go “but what if it had this and this and this in it?” like a bunch of very imaginitive kids drawing in their school notebooks. not a bad thing, but it tends to result in games that are more interesting than they are good.

(kid chameleon is mario 3, obviously)

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oh wow that’s silly, i figured the video card wouldn’t capture those haha

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this was me when i put a hard drive in my ps2 and filled up the thing meticulously downloading and transferred every optimal .iso of some hidden gem game i heard about onto there, only to never play any of them. ah well. s’fun to have anyway i guess.

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I love the way that one single bit caught on it and it yanked back triangularly

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This lady hated my driving so much she threw some of Pizza Parlor’s dirt on me.

It was an understandable vigilante action.

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I think the DS version of Rhythm Tengoku/Heaven is still one of the bigger gaming heartbreaks for me. Loved the GBA original, one of my favorite games for the handheld, but there is one minigame midway through the DS version where you have to switch between tapping on the 1 and the 2 beat and I am pretty sure it is just impossible for my poor brain/ear to manage that. I think I tried for an hour or two without ever getting even close, you don’t anticipate a legit execution wall in a game like this but the world is full of surprises.

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beat castlevania bloodlines! gorgeous game. really fun to learn the feel of the spear, it’s almost unfair how wildly good and fun it is. will have to clear expert mode at a later time. played the first few stages of it and while i think some of the added enemies feel superfluous, them moving faster is a really satisfying exciting little change to make the game feel fresh again after getting to know it. also the change in the movement pattern of the bone dragons actually breaks my fucking brain, i love it

there’s definitely bits of the dracula fight where it feels like the vampire killer would probably serve you better, which i think is cute regardless of whether or not that’s intentional design. not that i’d know, because the spear is WAY too satisfying to ever not use. honestly the spear kinda feels like it just snaps the game in half, but in a satisfying way. plus eric has the better palette anyway so just, why ever not play him.

god what a gorgeous game, and what wild fucking level design. every screen of the game feels like its own wholly unique challenge to approach, it’s really wonderful. the levels just feel like they have so much going on, they’re all such a ride.

also learning the timing on when exactly i should jump and then when to strike in the air in order to hit enemies on the ground without losing speed is probably the best feeling experience i’ve had with learning to intuit the specifics of a game’s systems since learning the jumps and weapons in la mulana. (it’s still not QUITE that satisfying, but i mean, i don’t know that i’ll ever find anything as satisfying as mastering landing exactly in front of an enemy with the axe attack coming out at the exact right time in la mulana)

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oh boy, I can’t wait for that new Genshin content I keep complaining that they don’t add, I’m gonna bite into it tomorrow night and

what do you mean it’s tonight and I can’t read timezones

well, that’s fine, it’s not like any other phone game I play will have a major content update launching at the exact same time of 11 PM EDT and

no, it’s not fair

I thought the point of phone games is that they don’t monopolize my time

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Really Tomb Raider as a series is fascinating that it kept on pumping out sequels that almost everybody even at the time agreed were just worse with each installment and yet it just kept going.

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I keep trying to play Valorant and I am Simply Incapable. Every other player is a headshot machine. I tried a deathmatch and got domed out of spawn 5 times in a row, every time in one shot! I hate these kinds of games now and I don’t think I’ll ever like them again. I honestly wonder what I saw in them in the first place every time I play. I have completely soured on this little FPS subgenre and playing them makes me feel like a crazy person.

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sounds like you should get better, scrub

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I shall get better… at playing games I enjoy.

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Yeah lock step is a real roadblock. One of the few cases where I’ve had to practice the game outside the gamespace. It was satisfying to learn it and beat it though. One of my favourite Rhythm Heaven games.

The audio cues they give you do a decent job of leading you in but only once you’ve practiced and broken down the on beat/offbeat transition for a good while. I assume the musically inclined people who designed it may not have tested it with a non-musical audience.

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If that’s the game I’m thinking of I struggled with it for a while then closed my eyes and beat it first try, felt magical (same with the monkey game in beat for beat)

Also the bottom screen in Megamix feels like a joke given HOW much Heaven relied on the touch screen then the Wii and 3DS, even gimmickier consoles ignored them entirely!

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I get very confused remembering how much I adored siege and titanfall 2 in 2016-2017 but am absolutely mystified by valorant and apex and don’t enjoy them at all.

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