i think it’s also worth mentioning that when you’re sitting next to someone, the sound of their inputs on the joystick and buttons is also kind of an aural clue as to what might be coming your way (or as a fake out), as these inputs have their own unique kind of cadence. i imagine this is less a thing if you’re playing on separate cabinets and can’t see each other. but yeah, i always liked that aspect of it.
been playing Lagrange Point - what a cool game. i have no idea if it sold well, but based on the MobyGames data reporting that most of this dev team didn’t work on much else, i’m guessing…no? i imagine it being released right as the Super NES was coming out didn’t help sell it as an impressive technical achievement, but there’s something very fun about playing a Famicom game with an FM synth soundtrack. if anything, i think it gives the game a uniquely-modern feel.
i’m at around level 19 and just made it to what feels like the first real boss. as a necessity, it is kicking my butt and is the first real skill check i’ve encountered so far. random encounter rate in this game is pretty high, but what else can one expect? the battles have an interesting rhythm - if you just mash A and select attack, you can win, but it’ll take a while and waste your resources, so in reality, the fastest way to win fights is by actually thinking about them, which i find always helps to make random battles not feel like padding.
the battle system is unique in that all of your attacks and tech skills drain your “BP,” and each character has a super move that uses HP. thankfully, BP-restoring items are plentiful and also fairly inexpensive, so you never realllllly worry about running out. that said, to use them in battle, you have to equip one in a slot that would otherwise be used by armor.
the atmosphere of the game is really all over the place. the designs of most things are either kind of cute or goofy (not counting the mech designs), but then (plot spoilers) the literal pre-pubescent child who follows your party around is the first to get murdered by a mutant, with an entire cutscene for the event, too. this moment is really weird, too, because your characters don’t have much of a visible reaction to it, and when you find the kid’s father in literally the next screen, the dialogue makes it seem like your party is pretending they don’t know what happened to the kid? lmao
but that’s not a mark against the game - if anything, i’m really looking forward to how weird the atmosphere might get, or to what other weird plot twists they have in store.