Games You Played Today IV: Quest of the Avatar

Deleted Tunic so I wouldn’t hate play it any more. Making me go behind everything as The Main Path does not make me feel clever. It makes me engage in compulsive behavior.

In a lot of those old games you can just walk around. This game feels like they need to punish the player for not engaging with the boring combat every step of the way. I didn’t like fighting those guys the first time so they’ll chase you with anything else you walk past. It’s stressful, especially because I have been running around for 25 minutes because again, I didn’t find the one thing I could walk behind.

I laughed out loud at the 5 seconds of fanfare as fake words in the pause screen turned into “HP” and a 1 became a 2 like it was the greatest thing that has ever happened to the gamer.

Then they immediately upped the damage and defense of the enemies in the next area just to make progess not feel like anything.

When you throw a bomb and it just sets everything on fire is fun. If they never make you bomb a wall I’d respect the game more.

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I think any walls you bomb are purely for optional stuff. I never tried bombing any walls until an enemy threw a bomb at me and it blew open a wall, revealing a chest. This was not a scripted event so it was pretty cool.

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AS DUSK FALLS
NIGHT TWO: EVERYBODY VOTES, EVERYBODY DIES

Over the weekend we learned what happens when dusk finally falls and lemme tell ya: I had a blast. Chapters 3-5 were jam packed with incredibly dumb revelations and fun choices! We got to ruin so many lives. Chapter 6…well, they kinda went for some ambiguous prestige-TV water-cooler-talk finale and guess what: they failed utterly. But hey, 40% of this game was some fun trash! And it was all thanks to you, Select Button. Let’s review how everybody voted!!

no he's not high unfortunately

Chapter 3 is the climax of the motel standoff. The violence gang’s mom shows up! She conspires with them! She makes demands of the cops! The gang makes a run for it! A bunch of people get shot! There’s a bit where a car almost gets hit by a train! Also Paul the mouthbreather betrays every single person he’s sided with during the standoff and fails to protect everyone he loves! But he did get to electrocute a cop using a taser and a toilet. This was all thanks to voting! Amazing!

CW for suicide, murders, me hating books, disease,, all the kinds of shit you’d see in a low tier prestiege drama

Let's learn how everybody voted.

just put it inside some collection of jay leno's headlines and it'll be safe

Y’know I once dated this girl who had to make a movie for school. It was about two robbers who murder a woman during a stick up gone wrong! And as they’re rifling through the dead stranger’s purse they find a bible, and inside that bible were two birth certificates, and on those birth certificates were the names of the robbers themselves! Yes, it was a twist worthy of a Telltale-inspired interactive story-telling game: these crooks had murdered their own mother! And they felt so guilty they committed suicide. The end! Also for some reason every character had a cockney accent. Anyway this gal hadn’t started work on this until, like, the day before it was due. She came to me, crying, begging for help. I, of course, obliged, because I’m a sweetheart. She drew some backgrounds, I drew some popsicle stick puppets, then we shot the whole thing using my camera. It was a rousing success! If you ignore the 4 hours we wasted screaming at each other over the bit in the script where the birth certificates were discovered.

See, my gal pal, she insisted we had to show a closeup of an actual book, with a hole cut into its pages, with the birth certificates resting inside the hole. And I was like “If she’s religious enough to carry around a bible she would not deface it, also why would someone cut a hole in a book to store something flat like a birth certificate, also I’m not letting you cut up any of my books, also how long would it take to cut up a book, I bet it would take awhile and we gotta get this done ASAP, we can cover it all in narration, this is stupid, you’re stupid, hey fuck you too, I’m a nice guy, I’m not even supposed to be here today!!” etc etc forever and ever, maybe I wasn’t as much of a sweetheart as I thought, I guess I was a real jerk, I’m so glad I never had to date me!! But I won that fight, which is what really matters! I was right!! And she admitted it after she got an A+ and a standing ovation from her classmates. As thanks she gave me a dozen stale bagels she stole from work and then fell asleep on my couch for 16 hours. Young love.

ANYWAY two dumb fucking teenagers recognized the hollowed out book was some real hack bullshit but I have seen two brand new fucking games using this gimmick over the last week. Everybody making video games is dumb except for me! All the wrong people have money in this fallen world! God!! I have the most bad ass library in town and no visitor has EVER looked inside any of my books! That proves you can stick anything inside a book and it’ll never be discovered! You know why? It’s because nobody gives a shit about books.

And they never will!! Reading time is OVER. Video games 4 LIFE.

At the start of the game Paul’s estranged dad said “I have brain cancer. I am dying. Can I move in with you?” Select Button was amongst the 20-or-so-percent of players who told Gramps HELL TO THE NO. Yet in chapter 3 we all welcomed him back into our hearts after he admitted he was lying about the whole cancer thing because he was depressed, and wanted to have a little bit of fun. Never let it be said that only God forgives: SButts can too. This was the highlight of the game. This was maybe the highlight of 2022. I loved it when this man lied about having cancer. I guess you could say I have a soft spot…for bad boys.

The game’s #2 bad boy is Jay, the teenager who did a #1 in the cop’s fridge back at the beginning of the game. You get to make so many great decisions with Jay, such as the one pictured above. You can also huff glue, do ecstasy, abandon your family, trick a blind woman into believing you’re her long dead grandson, form the softcore version of Bonnie & Clyde with her granddaughter, bottle your Bonnie’s ex-boyfriend, kill like half a dozen cops, and, also, brag about killing all those cops to complete strangers. Once again: the French know how to to fuckin’ do it. I’d say Jay would be one of the greatest characters in all of interactive fiction if I actually believed I’d remember any of this game once I finish this writing post. But wow! What a time we had together. Wow.

There’s also a bit where Jay’s scumbag father, who’s in debt to the Arizona mafia, murders a mob guy, and recruits Jay to bury the body. But it turned out the mob wasn’t dead, he was just sleeping, and he screams “I’m just a head in the ground, I’m just a little guy, let me out, this isn’t fair let me out!” But we voted NO, LET’S DO OUR FIRST MURDER. And buried him under about 6 inches of gravel. Fatality. No funeral. Then we went back home, where our father probably said some bullshit about the importance of family before wandering off to hang himself in the family barn. Yes, concerned reader, you are given a choice between saving your father or letting him hang and no, sweet reader, you do not have to ask which choice we made. It should be very obvious by now.

Most of the people playing this game are cowards. Always siding with their family, or law enforcement. Can you believe 77% of players didn’t choose to set an 8 year old child loose in the woods during a massive manhunt? I’m glad we had the guts to do it. I bet she had some good adventures out there. Bet she saw a moose or bear cub or a polecat or some other bad ass animals you’d find in an Arizona forest.

Jay’s crime spree moves north, towards Canada, because the cops won’t think to look there. He stops in Idaho Falls, Idaho, where he takes party drugs, and causes a whole big scene because for once our attempts to think like a David Cage acolyte failed us. No, caving in a jock’s skull with a bottle of Skyy vodka will not impress your girlfriend/accomplice! Don’t do it if you wanna get smooched!

Anyway this is what Iowa looked like in 1998, check out the game if you wanna see more of the rave, it’s one of the most European things I’ve ever seen, As Dusk Falls final rating: better than that Telltale Borderlands game, easily. Play it with your friends and let us know which choices you choose.

We hid the porn mag first.

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this is why i only play metroid fangames with the highest quality option menus:

retweet to scare mercurysteam

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A friend gifted me the Klonoa collection so I gave that a try. Feel guilty. I don’t particularly like Klonoa as much as others. This reminded me I just do not like Klonoa’s no momentum + piddle piddle jump. The VANITY of the games is unmatched. The POETRY is also nice. K2 as others have said has So Much Talking. Just Yap Yap Yap. The games are a big mood and I am transported back to 2002-4. Also makes me want to play NiGHTS. Guess I will boot up the PS1 version just for giggles soon.

Then I played Trio the Punch till I lost my place at the continue screen because I zoned out. Incredible game. Will try again tomorrow to credit feed it.

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Don’t feel bad skipping all the cutscenes in Klonoa. I am a huge Klonoa fan but I don’t care at all about the talking parts. (The ending to Klonoa 1 is worth seeing, though.)

I think the music (primarily that of the first game) is the main draw for me, really.

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I’m playing PS1 Klonoa for the first time and finding it’s a very comfy platformer to offset the depressing hellscape of daily life but it is a bit basic, aesthetic aside

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Klonoa 2 is much inferior but the last level is very good

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DJ Gwen Stefani on the Ones and Twos!

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Zodiac EX: came for the Star Fox, stayed for the Space Harrier(!)

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i bought the deluxe version of watch_dogs legion for the second time like 2 months ago when it was on sale, because it’s an “almost there” kind of game. although I wish it was set in a present day london I understand the near future thing had to happen because of brexit. they make up for it by somehow keeping the “8 years culturally behind america” vibe england eternally has. there are also roguelike elements, which england also eternally has.

this song is NOT in the game for some reason, but the music video is about how anyone you encounter in london could attack you, like how you can recruit anyone into your liberal anarchist hacktivism group.

the soundtrack selection is incredibly boring, truly a french persons idea of what london has to offer musically. the standalone sequel DLC to watch_dogs 1 and 2 is fire though, it celebrates the series in a nice way. the games are good. i wish they weren’t french. i wish they weren’t french.

i haven’t completed the campaign yet on ps4 or xbox xs because i play on permadeath mode and i assume i would just die if watchdogs were real life and accept it

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turns out it’s really easy to get Black & White running on a modern computer.

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Played more of Sable. For one quest they didn’t even give you a waypoint, just a direction, and I ended up finding a bunch of cool stuff. I also expected more explicit walls in the game world, based on the borders of the map, but I didn’t seem to find any. It’s a chill game with a lot of stuff in it. The way that stuff to find has a kind of identifiable silhouette on the horizion is really well done, even though it seems like stuff kind of sticks out unnaturally!

I think my criticisms of the jetbike are still there, the first upgrades you get indicate the bike can’t go much faster, but various stats for “handling” and “acceleration”, which doesn’t mean much. You kinda point the thing in a direction and go, that said, I do feel like it’s a companion to the protagonist. So good work there.

Aye this is such a problem with games. Destiny has jet bikes and I remember they were so boring to fly around. Anyone ever play Jet Moto? Rocket Jockey? I feel like no one understands the gestalt of a jet bike

edit: one thing I failed to realize: maybe the bike is slow enough to give the world time enough to load in. This is actually a big problem with open world games is that if you move too fast the game doesn’t have time to stream the world in off the hard disk.

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This is defintely a white whale game for me. Thank you for the reminder.

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been feeling kind of distant from vgames lately, so have been pushing myself more to catch up on my itchio backlog… i guess i mostly dislike the feeling that everything in vgames is either part of the same continuum or like one degree removed (indie) or two degrees removed (altgames) and what i want are things that feel either five or minus one degrees removed… like either so distanced that the medium feels like a fading dream or alternatively so bought into some specific existing genre that it starts to take on an inexplicable termite art insularity of its own… well, i’m still looking. i want to believe. anyway here are some things i tried today.

3D Dogs - short game in the venerable “fill up the world with junk until the user’s game crashes of its own accord” genre, mvp here is the movement, alternately dreamlike zippy or slow and sludgy whenever you slowly try to turn. the 3D Dogs spawn on the ui layer and rattle around with a physics effect when you move, which is a nice touch, you can also hold space to drain them back out of the bottom of the screen which happens slowly with a mechanical churning sound, like a capsule machine dispensing. the more i think about this game the more i respect it. i wish i’d gotten to wander a bit more around the town.

31 Unmarked Games - a droqen compendium, you pull cassettes at random from a mailbox, open them up, slide them into the loader and see what happens. this won me over pretty quick when the very first tape i tried appeared to do nothing, or at least nothing intelligible besides making a cheerful beep noise, which is indeed my main memory of trying out unlabelled pirate floppy disks on a friend’s amiga when i was a kid. most of the others i’ve tried have been gnomic and punishing in an era appropriate way but also kind of more-ish and funny, and i think it works in the context of the individual games being things you pick up, try out, eject in disgust, maybe circle back to later on. i’d like to dig into this one more.

And Other Stories - basically four bitsy games playing at once in a loader - so not only do you get the deluxe version of the Binary Land style grinding-into-walls experience but you also get fragments of text triggered almost at random across four different games as you do so. i liked the enhancement of the bitsy shuffled text experience and they do some structural things with the four overlapping game voices - one of them is more abstract and poetic, another more domestic, another records a trip out - but kind of wish the mishmash had been more frenzied and contrasting. i feel like a recurring thread across many different games i tried was text that all settled towards the same tone and level of like, personal-winsome, and thats fine, but you can be personal and winsome without sounding that way… hopefully there’s a futurist sound poem dlc coming for this soon.

Baby Labor - the opening job interview section is great, the baffled, sluggish resentment of the Baby explaining how screaming is a great way to get people to do what you want being framed by the equally weird and abstracted cruelty of demanding it justify itself by means of standardised interview questions… after that it morphs into a more familiar kind of industry critique and felt kind of diminished for me as a result, i don’t think i needed to have the protagonist explain how bad a baby would be to work for or how ridiculous the fast-tracking of a baby’s career would be. but some good lines and i liked the solemn, churchy music.

Beautycopter - magnificent…! the part where you leave the resort and the town is just a single endless road with a Eurospar next to it and these beautiful clouds and basil-kirchin-abstractions-of-the-industrial-north type library music alone made me feel delighted that a game could be so dreamy, funny and weirdly recognizable all at once. probably my favourite thing ive played in a while.

check_input - you grab and twist the microphones to make different things pop into view but it’s mostly use to pace npcs you walk between. i would probably have been more into this if it didn’t give me motion sickness from the extremely giddy mouse camera tracking… i’m an old man now.

Dondgynns Auv Ye Wyrdd - next to Beautycopter the best thing i’ve played lately - sort of plays on the weird back and forth between ui and gameworld elements that you’d find in something like Ultima Underworld, with a little personified game avatar acting out you motions and also talking to you, with things like attacks represented very differently in the actual game, tossing inventory items directly into the world etc - but i think beyond that it’s just surprisingly dense and pretty, very open about itself but at the same time with a funny sensibility that feels just out of reach, which is a mix i always find very appealing.

Screensaver Subterfuge - wander around the Windows Screensaver maze. pretty direct but improved a lot with the addition of voice acting which is clearly just the developer or a friend having fun trying out dumb voices and reciting plot beats from old cyberpunk novels as you roam the mazes. just committed to the bit enough to work.

Painted Tomb - in many ways feels like a kind of de rigeur example of this kind of game (jarring contrasted mixed-resolution pixel graphics, malformed kimberley kubus ish figures, long empty or inscrutable sections that seem to play with or punish your internal tolerance levels, shifts in gameplay type and perspective etc - sunfishlikes?), maybe that’s unfair, i think there’s always kind of a mental shift needed when something goes from a single outlier to kind of a recurring genre, like noise music. it doesn’t mean it’s bad but i guess it means a change of emphasis to what the work is doing in that genre setting. in this case the grotesque mushroom guy you play as is followed around at the start by a smaller, otherwise identical grotesque mushroom guy. and it actually does come off as sort of moving in a weird way to have some level of mute companionship in what are typically almost caricaturally alienated worlds. unfortunately it doesn’t last long… but little mushroom guy will live on, in my heart.

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play NiGHTS rudie

have a good/bad time

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NiGHTS owns.

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NiGHTS is thumb murder

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I was going to make a big long effort-post about these fangames a few months back, but I got burnt out one the last on I played so it never happened.

Now I remembered that “not finishing games” is actually a perfectly healthy behavior that millions of well-adjusted people do every day, and that it’s perfectly okay to talk about things you’ve quit, so I’m going to make that post right now:

There’s this french Zero Suit Samus cosplayer who goes by the name of Kelly Crystal. I don’t know what her deal is or what chthonic energies fuel her soul, but since 2018 she has released 6 (six!) fully-scoped metroid fangames in her own bespoke engine. As a person who sometimes believes in the mantra of “Real Artists Ship :tm:”, I find this alone to be supremely impressive and terrifying.

I don’t know all of her secrets, but one way she manages to pump all these games out so quickly is working economically (as they say in the business). Enemies are kept simple. Bosses are often reused between games, with the occasional tweak and revamp. All music is ripped from other metroid games. All graphics are ripped from the Spriters Resource. While these things help her actually release stuff, they also make her games kinda blend together in my head.

Speaking of which, how about her first two games:

1./2.) Metroid: A New Adventure and Metroid: An Other New Adventure

These are basically remakes of Metroid 2 — yet another one and an other one, you could say. They’re both metroid-slaughterfests with acid-lowering, all the classic metroid powerups, and a heavy influence of AM2R. However, since they aren’t literally remakes of the original (for one: there’s no epiphany at the end), they feel free to play with the structure of the game in interesting ways, such as revisiting a lower, previously inaccessible portion of a previous area, or having a random mid-game zero suit segment (this is a running theme in her games).

They blend together so much in my mind that they are hard to distinguish. The biggest difference I can recall between these two games is the ship at the start:

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In the first game the ship is just for show — it does nothing. In the second one, it now acts as a save point thanks to a save point being embedded in it. Classic game design.

In terms of actually playing this game, the framerate and general speed feel very sludge-like. There is some iterative improvement between the two, but I’d rank these solely as curiosities.

verdict: sickos only

3.) Metroid: Back on Zebes

Like it’s name suggests, this is a remake of Metroid 3 (you don’t see too many of those around here these days). Unfortunately, unlike her Metroid 2 riffs, this one is a bit more of a literal remake. There are a few major changes here and there, but they feel more like they were making this from memory rather than premeditated design decisions.

Anyhow, out of all the games she’s made, this one has the worst weapon/health balancing. Save points don’t restore your health and ammo (unlike the rest of her games) and bosses are all damage sponges, so big long farms are to be expected in this.

Anyhow, here’s a random screenshot of Maridia:

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verdict: sickos only

(Also, for some reason all of the music is .wav files, so this is like several hundred megabytes larger than the other games for some reason. I’m guessing this was her first attempt at having proper loop points in the music.)

4.) Metroid: Between Worlds

This is the last one of her games I played, and the one that finally broke me. While in many ways this is a notable step up from her previous work, it’s still a Metroid 2-like (but with a Dark World Phazon Dimension this time!), which brings me to the elephant in the room:

The later metroid fights, since her first game up to the present, suck so bad. The hitboxes for their weak points are so janky and inconsistent that you’ll probably waste all of your ammo on each and every one of these things:

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Pictured: The Ultimate Wearier

I got to the halfway point of this game where you are finally (finally) introduced to the dark world, noticed that I still had over 35 metroids left to kill, realized that nearly all of them would be these janked-up, coked-up, screwed-up zeta or omega metroids, and quit the game right then and there.

(Allegedly, someone complained about how her previous games only ran at 30 fps or whatever, so she reportedly fixed that by increasing the tick-rate in this game while barely adjusting anything to compensate. I’m not sure if I entirely believe it, but there sure is some stuff that feels that way!)

verdict: meh

5.) Metroid: A New Galaxy

This game is also yet another Metroid 2-like, except the different areas are contextualized as different planets, which is enough to make it seem novel and fresh at this point. Granted, this was actually the first game of hers that I played, so it was novel by default.

Like her other games, this one has another gratuitous mid-game zero suit sequence, but it’s kinda actually brilliant in the way that it recontextualizes the places you’ve been to. I actually like it better (at least in terms of concept and game flow) than the suitless sequence in MZM.

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My recollection of this game kinda hazy (I played it much earlier than the rest), but I feel it’s the first game of hers that I would classify as “maybe you don’t need to be as much of a sicko as me to play this game.”

At the end of this game the titular galaxy starts exploding so you have to escape the galaxy. I have as many questions about this as you do.

6.) Metroid: The Threat Never Ends

After 4 games that are Metroid 2 remakes, you’d be surprised to learn that this is not actually a Metroid 2 remake. (While there is a space genocide quest, it’s confined to only one planet and only partially required!) This is just a planet hopping adventure with all the classics: an asteroid, a water planet, a lava planet, a jungle planet, a snow planet, a water planet, a high gravity planet, and also a metal planet with gears you can collect to upgrade your ship to visit the later planets (if you’re a sicko like me you can even collect all the gears in one go).

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The “threat” referred to in the title is not actually the metroids — It’s the X! More specifically, it’s Ridley-X, who is referred to almost exclusively as “RI-X” and framed as Samus’ personal nemesis. Also there’s something about Samus carrying around a tiny pet SA-X in the intro that is only relevant for the first 2 minutes of the game (???).

imageimageimage

Bad writing and typical jank aside, this one is actually somewhat decent. It’s got some actual ideas working off each other, neat one-offs, and creative whimsy. It’s almost possible to recommend this game to normal folks.

In conclusion: Maybe we should hand metroid over to the french.

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