Is Jack Bros. any good? I want Jack Bros. to be my first Megami Tensei game.
all this virtual boy talk is reminding me that when the 3ds came out i thought like 3ds remakes of overlooked virtual boy classics was going to become an inevitable thing, but, afaik it never did? fucked up world weāre living in
also āJack Brosā is a great title
Such a dropped opportunity.
As always, emulation is the best way to get these ā running Virtual Boy on a VR headset is just about perfect.
Brb dusting off my old pixel phone and Daydream headset
I get the impression the Virtual Boy was a real sore spot over at Nintendo. The first time they loosened up enough to acknowledge that the Virtual Boy ever existed was in Warioware Gold (over 2 decades later)
Last night @Tegiminis taught me counterstrike surfing⦠I definitely surfed some segments pretty good but did not finish any courses, haha. Itās interesting stuff! I am still figuring out the whole mental framework for handling surfing. Itās fascinating to experience how hard and fiddly it is, and then compare that to all the perfect surf montages Iāve seen on YouTube. Huge respect for anyone who can do this correctly!! When you get it right itās a huge thrill
i believe you can get one as a decoration for your room in pokƩmon gold/silver(1999)!!! (lol)
you could get one in the 3DS animal crossing too, possibly earlier ones?
Excited to continue these! If any SBers wanna join in, just lmk, I am the surfing guru (surfuru?)
While after gold and silver, Super Smash Bros. Melee has a virtual boy in the trophy room display.
Nintendo power actually pointed it out IIRC, so there was definitely a shift internally.
jack bros unironically rules
The game is too hard for me but the ost is wall to wall bangers
Friend of mine has a near final version of Bound High for the Virtual Boy, which was allegedly purloined from NOA headquarters and is more complete than another rom floating around out there. This is the only virtual boy game Iāve played
I remember reading that the lead designer worked on Chameleon Twist which is not a great game but Iām fond of it, the ball thing you control kinda looks like the characters in that gameā¦yeah I kinda wanna try Jumping Chameleon Flash Twist.
Jack Bros has the same composer (Hiroyuki Yanada) as what iād consider The Most Underrated SNES/SFC OST i.e. Last Bible 3:
about 20% through a baroque (remake, wii port) playthrough in preparation for an essay about it since my pitch was accepted recently. iām writing about how its structure organizes and fragments text through repetition and development across space and time and through action, which is a model games share with poetic form.
the saturn/psx original is obviously the better/true version (and hopefully there will be an english translation patch before long), but iām fond of the blank late 00s atlus anime x industrial metal style of the remake too and it isnāt quite the blasphemy people like to say it is.
overarching progression is a little more forgiving than i remembered (like i didnāt realize you can supposedly purify longneck without cultivating fluid if you just finish -1600 tower and merge), but everything still feels pretty specific and oblique in the āit makes sense if you already know what to doā adventure game-y way, which is great. it has the most conditional dialogue of any game i know relative to its size, so thereās a lot to be said for doing shit randomly and getting little uncanny fragments and variations that make it seem alive and haunted and poking at this unfriendly severe-looking thing until you figure out the flags, but playing with a guide and putting together a plan for each run is really fun and itās cool to browse through a database of its guts.
i really appreciate games that can aestheticize wading sludgily through tight corridors clogged with shrieking mechanical demons spewing electricity and giving everyone multiple stacked status effects, and how since almost all tower npcs are just hanging out in normal rooms filled with enemies youāre always circling them as they talk while theyāre drowned out by grinding flesh wheels draining your vit and reversing your controls. standard combat is often pretty ineffectual and inefficient and later enemies are really strong so once you get deeper a lot of the game is about situationally abusing different combinations of items on the fly and managing resources to push through, which is a great roguelike vibe. iām dying a lot.
Not a surprise that Dino Crisis 1 is bad and boring. See why they tried to course correct with 2. It is not fun to shotgun a raptor at pointblank 4 times and still get jumped and game overed.
Not sure what I expected with PopNāTanks a game I bought at least 3 years ago and never touched till MiSTeR Time butā¦Virtual On Clone? Wonderful stretchy polygon models. Character design by Gunstar/Panzer Bandit person. Whoever that is! If these load times are accurate they are very long. Which is a death-kneal for my 2 hours a night.
There really are more Virtual On clones on the PS1 than youād expect.
Dang maybeā¦I should play Dragon Quest IV on this thing.
Dino Crisis was so cool for me because I discovered at a point where I was feeling like I had played all the Resident Evil games I could (literally all of them) and even replaying one of them once a year was not that interesting. Then all the sudden there was this Jurassic Park RE game and it really felt like a new thing to me but 25 years late. But yeah it aināt very good.
Iāve been playing Dead Space 2. I donāt want to diminish that game. Itās a great action horror experience. That game and the original really rival RE4 in a lot of ways, they may just be better⦠though RE4 has Dead Space beat in the weapons department. Iām trying to just use a laser cutter only for as long as I can this time. Itās the most satisfying one to use.
thereās actually a fair few sega mockbusters on ps1 generally (though some of them are only superficially similar like brave prove to story of thor)
Iāve missed a lot of good music on the VB. They went too hard for that console.