Games You Played Today IV: Quest of the Avatar

Rygar: The Legendary Adventure says, “Camera first, character second. Have fun with some ham-fisted Greco himbo action but we’re more interested in the cinematic framing of ham-fisted Greco himbo action than the ham-fisted Greco himbo action itself.”

Unfortunately taking pics of the CRT with my phone blows out some detail, there are some floating rocks in the extreme distance that make this save point a nice little composition (more floating rocks to come, I’m a sucker for floating rocks and this was the first visually stunning area after the first stage)

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I swear this area looked prerendered at times

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There’s this invisible diskarmor node you can use to pull yourself up onto a platform that takes you waaaaay up high over the level…for no apparent reason? Easy to miss and it remains the subject of an unanswered question on gamefaqs. I believe the correct answer is, “The devs made this whole ass section out of a big ass lion statue and they want you to see it”

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Sick scrolling goooooze

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Speaking of scrolling textures, I’m assuming this serpentine smoke is a static lumpy mesh with a scrolling transparent texture moving over it, some effective Raiders of the Lost Ark ending shit

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And finally a sick velociraptor dragon skull to jump into for the final boss

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Remains from Ancient Greece and the Roman Empire were used as a reference to help design the world. At the start of production, in-house staff members traveled to Greece to look at subject matter. Photographs were taken to help create textures.

The care that went into the often dramatic framing of your character using these colossal spaces was apparent from the get-go but now I can also imagine the devs getting a holiday out of it too which is nice.

3ds Max was used to develop the stages and character models. The character models were then converted into Tecmo’s original format and imported into Softimage 3D to animate them. Model textures were edited in Photoshop. The opening movie began production before the game sections.[1]

That’s a quote from Japanese Game Graphics: Behind the Scenes of Your Favorite Games and it’s not a terribly revelatory addition to the wiki page but the fact that it’s included/exists at all a) makes me want to check out the book especially if there’s more context given and b) makes sense because the craft and intention behind the environments gets top billing. Like yeah, you’re gonna see a lot of the same brown rock texture repeated throughout, but the level geometry filling every fixed camera angle is almost always unique and carefully composed. No (or very few) copy and pasted rooms. Maybe this is why the game is on the short side?

In fact, the only overtly copy and pasted part of the game is an entirely optional combat gauntlet that also highlights the nicely struck balance between combat and environmental navigation. They don’t feel bothered to stuff the game with slug fests (and there are slugs to slug) and that single gauntlet shows just how boring that would get. The handful of combos and three unique diskarmors with their levelled capacity for augmentation are most interesting in situations where crowd control is key against varied enemies (all dumb but resistant/aggressive in different ways that reward changing attacktics on the fly). One-on-one fights are not nuanced affairs which is why most of the bosses lean towards some arena-based spatial dance or pattern recognition “puzzle” pummeling. They’re very wise not to push the crude verbage too far and so Rygar: The Legendary Adventure never drags.

Even the non-combat functions of your diskarmor (like swinging from node to node) are kept to a minimum, they really could have ratcheted up the complexity in a very Nintendo gamey way but that’s not the point, and when you are presented with these challenges, punishment rarely follows (fall down a pit and respawn without losing health nearby, or just fall down to a place you can climb out of, no sweat).

The lack of depth, or the lack of required delving into mechanics (not too far) below the surface did lull me into a bit of complacency so that when I reached the second to last boss I was shocked at the difficulty spike. I had neglected the option to use heal/magick items from the pause screen + summoning mythological beasts for a long while. Once I remembered to do so, piece of cake. Maybe some of the research holiday vibes rubbed off on this game, it does feel like fantastical tourism at times…

And about the story. I don’t know about the story cuz I wasn’t interested. A lotta liberties taken with Greek mythology. It’s mostly unobtrusive (really coulda placed a few cutscenes before pre-boss save points but whatever) and very cheesy. Fetatextual (just saving myself a visit to Brain Garbage there). Superunnatrual line delivery in a fun way though (Rygar says “Mother…” at a pivotal point of supposed high drama like someone coming out of a 20 year coma trying to remember the relationship between words and mouths). This all original song rides in about 3/4 of the way through and returns over the end credits:

By Izzy Cooper (I think they shoulda given her more time to recover from falling down the stairs before taking that photo)

From a time when they still made instruction booklets in full colour and hearty of card stock!

So some real A+ B-game stuff. The influences are apparent (ICO, Devil May Cry, NOT God of War which came out almost 3 years later (I knew this at the time but somehow over the years convinced myself that Rygar was a AA response to that “AAA” game’ success + an excuse to trot out an old IP but shame on me, Rygar is better!)

Also, shoutout to this thread, I like these kinds of games. I miss these kinds of games. I might play The Bouncer next.

EDIT: oh and of course, once you beat the game, you can activate ‘Pizz Armor’ mode which turns your diskarmor into a :pizza: pie

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So looking around online there were a spate of stories a decade ago about how the recently released Final Fantasy XIII might be responsible for killing some PS3s, with a lot of back and forth between people going “consoles die all the time so a bunch will do so during any big game release” and “no, the game is fucking them up”.

I know this as I am pretty sure my PS3 is on death’s door so thanks FF XIII, it turns out the winning move actually was not to play in the first place. Game has frozen a few odd ways said articles warned was possible, on one restart the PS3 didn’t even notice a disc was in the drive, it looks bad. Backed up my save to a USB thumbdrive at least but this is certainly a drag.

I seem to be left having to choose one out of several bad options. Could just buy the PC version but I don’t feel like starting over after 30 hours or continuing on someone else’s save. PS3 emulation is a theoretical possibility but there ain’t no way my PC would be able to handle it. I think my best option is to just pick up a cheap used one on ebay for like $60 and hope it has enough juice left in it to finish off this game and the few other PS3 exclusives I have yet to get to.

Oh yeah, it was also an early 60gb PS3 with full backwards compatibility for PS1 and PS2 games so I’m actually down a way to play 3 gens of playstation titles. I think I might still have an old PS2 packed up somewhere at least.

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Ffxiii is a cursed game, like MacBeth we should think of some alternate way of rendering its name to dispel its malefic energy…

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your and Bachelor’s posts made me feel like at times i wish more people who have decent perspectives had the time/energy/platform to write more substantive reviews of these sorts of games, if only because the response you see in the outside world tends towards either universal bland positivity or just rando gamers being like “this is pretentious and not a real game lol”

i’m just reminded constantly how much passes by without much of any comment in videogame land. i think part of it is just the lack of any industries supporting decent journalism/criticism and what does have any momentum now is all fan culture motivated. so you just tend to see bland positivity mostly. also game developers or anyone that might ever sniff game development are often pathologically afraid of ruining career opportunities from being perceived as critical of other games. this is not great for anyone who wants to write about games honestly and also make them, of course.

i guess a related phenomenon is Pitchfork giving basically every album they review at this point between a 6.5-8.0. anyway it’s depressing!

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I think the phenomenon of “criticism is hopelessly slow-moving and under-resourced compared to the small army of people who are just happy to be put to work on Content” is actually fairly new and unprecedented and I have not been able to figure out what if anything there is to do about it, I know people like Bennett have made stabs in that direction, and to the extent that stuff like Highlight Reel still works and has an audience I don’t think that it’s fair to suggest that Twitch curation isn’t basically functional to the kids and the to the market which are all that are going to matter in practice…

idk, I don’t see any outcome here in which we’re not made into dinosaurs, but at least this website is extremely sustainable

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absolutely - at least in the recent past anyway. the journalism/criticism industry has been thoroughly diluted and strip-mined across the board in the past 10-15 years. it has obviously had a profoundly bad impact on the state of art in general. that’s not to say that people are making bad art or anything now. it just makes me feel like everything is very rudderless. there might be cool individual strands of thoughts or ideas out there but they don’t receive much recognition usually. and even when they do they lack any real momentum behind them and invariably just get lost in the sea of whatever else. they lose energy before they can become a real cultural phenomenon. so that sea of stuff can be fascinating and interesting to look upon in many ways if you’re an adventurous appreciator of stuff, but it is profoundly frustrating for anyone who is making stuff that is a part of it.

the stuff that does have any momentum and have an impact tends to be like youtube essays, people who have built a pretty substantial fan following (usually from catering to some popular discourse or another), or from very niche communities (like this one).

but speaking of that - the fact that i see stuff on here that reminds me of the kind of off the cuff, critical but fun blog posts people used to make way more of in the 00’s (when blogs were at their height as a thing) gives me some comfort.

i def think writing still has value and purpose for people and will continue to do so. i hope it can find a form to be more appreciated and influence people positively. more video essays is so not the answer at all… and i’m saying that as someone who is considering doing some video essays starting next year. lol.

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yeah, obviously games writing pre-Edge (roughly) was fairly bad, and then it felt like for 20 or so years it got a lot better and more interesting, and importantly there was continuity between both the people making the games and the new generations of critics and writers coming up, but it feels like that continuity is all but gone lately, your long suffering Alice O’Connors and whoever else either moved on or they got design contracts that don’t require them to ship anything for 5 years, so anyone who isn’t already deep in the industry can barely transmit an insight, and the folks who actually are in deep aren’t doing much better

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Are you gonna play the Wiimake?

Thanks!

I mean the honest real answer is I’ve been doing this criticism for 18 years and should have transfered it a little bit into professionalism. My standards for essay writing are harder and weirder than a forum post I wrote while my kid watches cartoons.

I do think to myself why didn’t I get in on the last days of Paid Criticism? And the answer is I was a terrible writer with not the insights I have now.

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i’ll be here all week folks

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if I can score it for cheap…

It received a score of 1 out of 5 stars by G4 and won Worst Remake in 2009.

yeah I’m into it

I hope they retained the rights to Izzy Cooper’s ‘Wish’

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The twitter kerfluffle over elden ring quest and ui design proved the kids out there now are starved for the sb point of views. I dont know what to do about it though cause we cant bring them all in here

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I also FINISHED ALUNDRA. Praise be the Unworking Designs patch though it seems the final bosses are all damage sponges no matter what. I beat the last boss with no magic and no healing left so I guess it worked out but that was an extremely stressful last 20 minutes after midnight every minute meaning less sleep before Dadding.

The game is still for absolute sickos. I really want someone to use my linked save and try The Good Dungeon. It was nice!

I am really impressed with the story as just trying to save this village, each failure laid to blame on you. The cast getting smaller and smaller. Another funeral, you still gotta get out of bed tomorrow. Of course the church is evil. An early choice coming back to haunt you later.

Don’t like that they take the independence out of your female counterpart but hey Anime.

It is entirely too long you could play Landstalker, an hour of Lady Stalker, and all of Dark Savior in the time it takes. Dark Savior owns. This is professional where DS is so weird.

Climax Enterainment Chart:
Dark Savior > Landstalker > Alundra > Ladystalker > Time Stalkers > Steel Princess

I should try Time Stalkers again. And I guess the black sheep, Alundra 2.

Listen to the Super Nintendo Exploration Squad about Ladystalker!

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it does make me wonder what a new wave of writing that does have some spark and new insight could look like, and how would that exist. i’m genuinely not really sure. most of the stuff that i’ve seen grow in stature in the last 5-6 years is very politically focused lefty media like Jacobin… and a lot of that stuff has had its own growing pains. and even though there are plenty of necessary structural critiques to be had in some of that writing, generally discussion of art at all is extremely secondary, if at all present in it.

like, a lot of people who were frustrated with the state of print journalism and the barriers there to entry took to fanzines and alt weeklies and stuff like that. and then, eventually they took to the web. and in the 2000’s web media really became a dominant and relevant force. then when web media publications became the norm with their own barriers to entry and the alt weeklies all crumbled, people took to rambling on various social media platforms. i guess the latest instance of that is like substacks or whatever, which have caught on with a particular kind of writer. now web media publications are (outside a handful of legacy ones) a crumbling institution and whatever is replacing it feels like completely decentralized ball of chaos that is utterly incoherent. some of it is youtube essays or random influencer accounts. but the whole chaotic nature of it is… kind of a problem if you’re someone who values longer form stuff and context over just reacting to things.

i should say that i have considered starting like a joint blog/website/whatever shared with several other people where we just post more off the cuff thoughts about various things. partially because i’m tired of basically talking to myself in a vaccuum with anything i do these days. it’s kind of hard to pull a project like that together with no one person taking the lead though. and i just have not pulled together the willpower to do that along with however many other things i’m doing.

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the struggle is not good for art lol

let’s give Ruben Ostlund more palm d’ors to conclusively prove this

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the struggle is not conclusively good or bad for art. it just depends on how much support artists get. right now they don’t get any, and the focus isn’t very heavily on artists (maybe because the focus for Boomers and Gen X was so heavily on artists). perhaps there’s a fear of focusing too much on this idea of bourgeois discourse about the arts when there are so many basic problems with the world that are getting worse. that is a reasonable reaction to have, but i still think that is a narrow-minded and reductive view in some ways. so many people are conditioned to construct their own self and identity through media, so media literacy is still an extremely crucial component to The Struggle in my eyes. besides… you can’t disentangle the arts and culture from material struggle anyway.

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(i was going to edit with this thought but i’ll just make a separate post here)

…besides, trying to resurrect this romanticized idea of the working class that exists as this pure entity outside the manipulation and construction of our current incredibly complex and interwoven media landscape is one of the worst parts of the whole new lefty wave. the thoughts that i’ve seen from so many nu left thinkers about this whole issue tend to be confused and incoherent at best, if not straight up living in a fantasy world. art is how we deal with all the complexity and contradictions of the world. we can’t simply make those contradictions not exist anymore… they’re already out there.

we also can’t organize like the 1930’s because in the 1930’s we weren’t immersed in the sort of mass media ecosystem that we are in today. so pretending those constructions can come back without a fairly substantial update and we can all just wash ourselves away from all the Boomer propaganda we’ve been steeped in our whole lives strikes me as like… an almost laughable level of delusion. do you know how much money and power is behind this ecosystem? you are MEDDLING with the PRIMAL FORCES OF NATURE, MR BEAL!!

you can’t make this ecosystem go away. you have to come up with new ways of dealing with and confronting this problem. and if arts and culture aren’t a part of that (ESPECIALLY in a world that is so deeply steeped in those things now, like, to the bone) then you’re not going very far.

anyway i know this isn’t Games You Played Today but i wanted to finish the thread of this particular thought before my brain loses it.

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speaking as one of the younger of us round these parts, i definitely notice among a lot of the folks i know who are around my age that one of the problems is simply how much of that great games writing/thinking that happened in certain magazines or on blogs or forums is something they just don’t know about. There’s this huge unmooring for a lot of folks, of both not knowing about the history of games or their critique, which ends up yielding this effect of like, a cultural reset almost? materially this almost certainly just traces back to the gutting of journalism and the way that the corporatization of the internet and centering on personality has murdered the rest of the internet dead, to the extent it was ever alive in the first place

i really hate how many times i’ve heard the word “ludonarrative” in the past year. it’s not that much, but that it’s more than 0 is a crime

i think about this quote from the really quite good article From My to Me a lot, with regards to telling teens about how awful instagram’s allowance of only one hyperlink is:

They didn’t know about the link, they didn’t see it, and were not missing anything. I was trying to fire up a resistance against the cruel policy of Instagram, but achieved the opposite. It made Instagram even more generous in their eyes.

Then I told this to an older student of mine. By “older” in this case, I mean she had already had a conversation with me about blue underlined words some semesters ago and had produced several great projects. She said that, with all due respect to all the links I made, Instagram’s policy of not allowing links is great, it helps her to stay concentrated and to see only what she wants to see.

This is not a story about young people, it is the destiny of computer users of all generations. Adapting, forgetting, delegating.

i’m not sure how much of use i have to add here as far as What Is To Be Done. i likewise wish that there were a better solution for writing being, uh, read, and that The Video Essay was not only not the dominant form of critique, and also that frankly it was a lot better and less codified.

but yeah iunno, i do think theres an aspect of like, ideas of critique or design that we might take for granted around these here parts are things that are still something a lot of folks, especially younger ones, haven’t heard of. and the places where they were once thought about or discussed are completely unknown or inaccessible to them. is the answer to that problem someone re-hashing ideas that people blogged about in 2006, but now in the form of a Video Essay? god i hope not that sounds like a miserable job

but there’s definitely something to be said about lost knowledge/history that’s come from the rapid shift of the shape of the net, and how it plays a part in all this, imo

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this is something that really depresses me. partially because that feeling of cultural reset is something i really felt in some ways going into my early 20’s too. although some of that was reacting against an establishment that i knew what it believed and represented. but now it’s so much more extreme, because so much context is completely missing now. what the establishment is and isn’t now can also be kind of incoherent and hard to place!

i know Errant Signal talked about some of these things back in the day… here are some various examples. and a couple others. actually that last one i linked specifically talks about the ludology/narratology debate from a perspective of hindsight (which is where the term Ludonarrative Dissonance came out of). but the videos are old enough to where i’m not sure how they will reach people now.

honestly having a reboot of the discourse that actually accounts for a more of the moment reading of those things would be useful. some of that stuff is preserved via academia but even then it’s often incoherent and piecemeal… in addition to being walled off by being part of an institution anyway. maybe you can find it in various books, but a lot of those things are not directed at younger audiences cuz the history is all too recent.

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youtube monetization/patreon also run counter to good writing and just… being critical — even an ostensibly wonky design-focused channel like gmtk basically has nothing bad or even normative to say. (was recently surprised that the gmtk game jams are by far the most popular on itch)

for the amateurs and people just starting out it’s so easy to just fill time recapping like television without pity

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