Played the first set of levels in Neon White until I had faster times than @Felix. The writing is very annoying but what’s more annoying is that when you let off directional input altogether when midair you lose tons of momentum. Feels very very wrong. May have been tuned for analog sticks and not retuned for keyboard. I like the monkey ball level grouping structure.
Then I played Milk inside a bag of milk inside a bag of milk and Milk outside a bag of milk outside a bag of milk. They’re excellent. The art on the latter takes obvious influences but it doesn’t bother me given the execution. I like how they constrain the player’s ability to endlessly placate and reassure. They’re very short so I won’t say more.
i’m the reason there’s a family guy ban on the server. i’ve been torturing my loving friends with soundbites of brian griffin one-liners. “how about a little less questions and a little more SHUT THE HELL UP” good one, brian!
also i’m the best at this game, don’t let the propagandists out there convince you otherwise with their fake news
Messing around in Pac-Man Museum+ and I have a few observations:
Wearing headphones really heightens (for me) how unpleasant the soundscape of these games are. The cacophony while you’re walking around in your little arcade, in particular, is brutal.
It’s pretty obnoxious making me unlock X game by playing Y game twice. I don’t really need to play OG Pac-Man any more. I’m solid! I would have skipped right on past it, really, if you hadn’t forced me to play it.
I like Super Pac-Man as an evolution of the original game.
hell yeah i love caves of qud! i’ve never managed to get very far into the main campaign because i keep getting turned into paste by gorillas or exploded by goatfolk once i get to the cyberbear quest, but it’s still easily one of my top 10 fav games of all time (and with the new town checkpoint system they just introduced i might actually make some real progress now).
my favourite way to play (as i maybe mentioned in the qud thread) is to choose all my mutations with a particular aesthetic vision in mind. for example i could make my character a freaky cave-dwelling spider or a lonesome glitchy ghost by choosing positive and negative mutations that a character like that night have, even if those mutations aren’t very good.
anyway, good to have another qud head in the forum.
okay, I got the money for the Tesla claw and the RYNO, and Chairman Drek has been defeated, and the de-planetizer aimed at his pseudoplanet - time for Ratchet & Clank 2!
I’m two levels in and I already have more hits of health than you can get even at the very end of the first game, in case that’s any comparison
no “lock strafe” mode just yet, but you can strafe any time, hallelujah!
I have a fair bit of affection for the original R&C - I think it’s got strong designs and some wonderful aesthetics, which the latter games had their own ideas about, but the quality of life improvements are SO stark
I remember R&C2 being my favourite since it makes the biggest mechanical leaps and it’s where the series has kind of resided ever since. 3 is like a really good polishing of that same paradigm.
That original trilogy is one of those trilogies where the first three games contain between them the makings of greatness but are clearly flawed, if full of neat ideas, when taken individually.
I haven’t been playing Air Twister but I have been obsessed with its soundtrack. It sounds like Queen collaborated with the Black Bird OST. I’m kind of impressed that such a blatant asset flip got past Apple but then I don’t think quality control has existed on any platform for a while.
The other R&C PS2 game Deadlocked is actually pretty fun and works quite well as a time capsule of the mid 00s grimdark PS2 era (level design’s atrocious but the Gamefeel is a solid 7.4)
I got to the open field part of FF XIII and… hmm. I am very ambivalent about it so far? The game had a sense of momentum to it for the first 27ish hours as you are always making forward progress and now I just feel sorta adrift and just wandering around doing stuff (in this case weird hunts) because I don’t know what else to do.
Switching party members is dramatically undercut by it resetting the paradigms every single time, like I died on this last hunt too many times because I didn’t have a sentinel to draw in attacks because switching one in means that not only do I have to set every paradigm for that but when I switch back to my primary team every single thing I set it up is lost and I gotta try and recall exactly what everything was again before I can move forward.
My leveling up grid (I don’t recall the exact spelling of the crystal-esque name it has) now lets me learn any job for anyone but that seems like way too much to keep track of so I’m just keeping everyone in their three main roles, except because of this leveling up has basically slowed to a crawl as it is 4-8k per single move on the grid.
I also keep putting off looking at the upgrade system which is starting to feel more and more necessary but reading the write-up for it makes it sound baffling.
I legit am confused by the consensus view being that this is the point where the game gets good as to me it feels like the game starting to creak and collapse in upon itself.
bought this today and yeah god damn this owns. this is basically exactly what i want out of shooters but don’t feel like i really get from more cave-style bullet hells. i love the boss fights in particular, and this makes me feel a lot more confident about shmup game design ideas that i’ve had tucked away in my brain for a while. great recommendation.
Absolutely mirroring my experience with the game. I was trucking along just fine until this point, and I grew so irritated with this section that I passed the game to my systems-enthusiast friend who’d been watching me play to finish on my behalf. Soured the whole experience.
I’m right there on FFXIII too and I’m gonna stick through with it but I’m finding it a rough spot because of the combined freedom + some of the random encounters in the field are really hard, probably to drive home the point of it being an untamed wildland where only the strong survive. It really takes a while to start gaining any kind of traction.
The thing to remember about the field is even though it narratively makes no sense that you can go back there, it’s actually where the post game happens. Just most of the post game content is inexplicably in the middle, and you are intended to warp back there when you want to grind and and explore and junk
You don’t really spend all that much time there if you just focus on getting to the next chapter
Someone who is good with computer please hack the new Garage port. Please change this font. It bothers me. All the other fonts can stay. They’re all fine. I don’t like the dialogue font though. The port’s in Unity, I bet you can do it easy, I’m saying that even though the only thing I’ve ever done in Unity was a tutorial where I named my game GAY ASS PRISON, but I bet you can do it, please make my dream come true, thanks.
I don’t have any recommendations for better fonts. I’ll trust your judgment, don’t do any jokes on me though, you go wingdings or comic sans and I’m blocking you…! Thanks.
i really am convinced most videogame people don’t understand how to use fonts at all. bad font choice tends to be my number 1 random complaint that comes up when playing any given Steam “indie” release (along with poorly directed voice acting).