i love this particular game so much. i replayed it so many times as a kid. i loved when future stages would alter previous stages, i.e. when half of the first area floods after you go thru the second area. also the game has some of the best sound design of any videogame. it perfectly captures the like cutthroat, cartoony universe of Wario’s character. i like the direction they went with Wario Land and all after that but still kinda miss the approach they took with this game. the stages in WL2 felt a bit samey in comparison to this one.
I think I blew through the game too fast to appreciate some of that! Do the altered levels yield something special, like can you access more treasure? Might go back and poke around while I wait for the 3D glasses to arrive.
yes! there’s at least a couple pieces of treasure you can access this way. possibly more? there’s also a whole secret set of snow-themed stages that’s not hard to get to from the Teapot area.
Dang it’s Old Games Month at SB gonna have to give those GB Mario’s the time of day.
started a new save file in Cricket 22 since my old one is crashing for some reason (hopefully fixable)
just having fun having a hit in New Zealand club level women’s cricket
Finding the treasure is at least half the game. The puzzles/secrets for it are much more twisted than the ones for the normal stage completions.
Played a significant amount further into bugsnax today. All my original comments hold! The bugs are very good. Everyone on the island is kind of an asshole to each other but in a funny way. This feels like a game version of a lost muppets movie somehow.
Absolutely nothing about this game suggests that it would ever be among my favourites or anything but also everything about it is honestly pretty good. A real B+ among games. Can’t wait to catch some more weird little guys.
It’s actually worth exploring more because every level is pretty short and the secrets are actually fun to uncover. There’s an entirely optional world in the game, for instance.
Yeah the short time it takes to get to the end credits is part of the appeal these days but I gotta meet them on their own terms to some extent…as secret-packed replayable pick up and play things or else I’m missing a lot of what they’re about, gonna keep that in mind going forward!
It’s so funny that, in trying to preserve the feeling of old pick-up-and-play fun in a time when games were getting weighed down and logier Capcom invented Capcom Stupid(R) through cutscenes and that heritage was passed down to the present through Platinum and the Devil May Cry team.
watched someone play through part of A Short Hike and most of Donut County. I learned too late that you can just make a videogame about vibes
There’s a cheat code in Wario Land that lets you alter your lives, time, coins, and crucially your powerup level.
Also, altering your powerup level this way lets you jump in midair by holding A as you unpause.
You can do some weeeiiirrd shit this way
Today I played pull out of the closet try to delete my PSTV oh I have to go online first oh I have to update this shit are you kidding alright well fuck what do i care good luck hacking it new owner what the fuck i have to sign in to my psn on my phone to get a temp password this isn’t worth the effort oh god I am hacking my vita and my ps3 next time I turn them on fuck this shit.
Did it!
Beat all the hidden levels and got all the treasures. 5,000 short of the super best ending…
That was fun. The secrets were just the right mix of “Hm? Ah!” stuff like intuitively hopping over a vaguely suspicious ledge and just walking into a black void off screen for a bit…I like how when you return to a boss arena it plays a little fanfare then automatically ends the stage, those suckers are dead but you get to keep hanging out. Good game!
Playing through the newbie dungeon yet again in Hengband, and the game froze while I was picking through a huge pile of orc trash ( video: 933: Hengband \\ High-Elf Weaponsmith: orc trash stack crash in the newbie dungeon! - YouTube ).
They’ve converted the game from Angband’s C to C++, and have been spending oh I dunno a year or more now auditing that code and splitting it up into many smaller files–to make it easier for multiple people to work on small pieces simultaneously?–and this is what we get I suppose, freezes in this game with a decades-old code base. Ah, well.
(Starting to think the many additional races and classes are cute and all but maybe splitting Angband up into multiple dungeons kind of just ruins Moria’s main genius of the inherently self-balancing single infinite dungeon; but I still haven’t even gotten to one of those other dungeons–aside from the newbie dungeon, which is of course too easy–so I guess I’m giving it at least until I get to some other reasonably sizeable dungeon.)
it’s heroes of might and magic.
it does the bravely default thing of 3D art with nice sprite work. the overall style is okay, but the writing is BAD, and the audio mixing is terrible. when you beat a host and level up, it does the call of duty thing where like 6 loud sounds all play on top of each other and blow your ears out.
also the army management seems pretty shallow so far. we’ll see if it gets better the further i get into the campaigns. cool level editor tho!
homm is a woefully underserved genre. played this to research for my own game as well as because i’m a homm dork, and while it’s alright, it could definitely be better. main takeaway i think is to promote your game loud and early; they started talking about it publicly basically as soon as they could, and it seems to have paid off in sales.
naruto to boruto: shinobi strikers
sorta like a 4v4 budokai tenkaichi, or a naruto-themed virtual-on. you run around with a small selection of ninja moves and fight other ninjas.
if this game was pve-focused i’d probably really love it, buildcrafting a team to tackle cool naruto pve fights would be rad. but instead it’s a pvp game i know that’s the genre but!!! i wanna fight a magical beast!!! or have a naruto storyline mode!!! and instead it’s just a hub world with training modes and online multiplayer and gacha mechanics. snore.
devil may cry 3
i trust i don’t have to explain dmc3 to selectbutton. instead i will simply post devils never cry, the song perfect to get shirtless and dance to. feels good that it’s easier now as an adult than when i was a kid. i beat agni and rudra in two tries!
been playing Dragon Quest I for the first time in earnest, albeit through the SNES remake of DQ I-II. i feel like i need to experience the ur-jrpg at least once in my life, and so far it’s been pretty fun. it feels like it sets its boundaries pretty obviously and gives you a good sense of what you need to do.
i started reading a walkthrough that said something like “the first 95% of the game is just leveling up” and i thought “that can’t be right…” so i stopped reading it and just went back to exploring.
like yeah i have grinded a little and here and there when it felt applicable, but mostly i am just taking chances and exploring and sometimes dying because whoops.
having to save with the king is a real pain in the ass, but at least getting chimera wings is easy enough. items in this are all mostly useful, though having to keep buying magic keys is pretty funny.
everything anyone says about dragon quest on the internet is wrong (except here (sometimes))
your avatar is perfect for that post
Dmc3 was a ps2 game that inexplicably ran perfectly in retroarch, in case anyone wanted to know