pogging
Ys X: The Gang Goes Free To Play
iām playing that new pac-man compilation, because i didnāt pay for it. believe it or not, actually pretty good! the emulation is fine, with nothing noticeably fucked up with it. i must question the wisdom of including pac-in-time, which is dog shit. if namco wanted a non-maze game pac-man, pac-man 2 is right there! weāll never get another namco museum that was anything like the original playstation ones, so iāll be content with being able to customize the hub when iām not doing dot maze things instead.
however, i am NOT a fan of this ālast season of family matters harriet winslowā ms pac-man here
wait hold on sorry I promise this was a complete coincidence https://twitter.com/Hansuke21/status/1538780717647376385
finished Hiding Spot, been playing a room or two each evening. felt a whole lot easier than Pipe Push Paradise & while Iād like to think Iām getting better at puzzle games I think it just goes easier on you
this already happened in thailand, and there are cool live action ads that i linked in the tokusatsu thred
immediate physical memory of the literal years of discussions of edge cases and the irreconcilable grapple between fidelity and simulation
a meeting about slope angle metrics that recurred with every full moon
on this point, the default paradigms the game gives you tend to be ābalancedā in a way that isnāt always optimal or efficient, if youāre trying to stagger as fast as possible and keep the enemy interrupted after itās sometimes better to switch between more aggressive paradigm configurations. not always of course, but itās worth experimenting with.
Star Wars Squadrons is an extremely mid starfighter sim
But is almost certainly a way better theme park ride than anything in Disneyās Star Wars Land. Jesus christ I forgot I hate Star Wars now while playing it. Jesus itās one of the best arguments for VR Iāve tried yet.
ā¦I mean, best argument if youāre not a furry weirdo enthused about exploring virtual spaces as like a cat or something. Which I also am. But like, for people who arenāt that.
Played Heat Signature instead, started a new galaxy. Iāve started roleplaying my characters based on their mission and equipment.
First person needed to rescue their daughter from sovereign and had a concussion gun and a 3 charge visitor. I played him as a pacifist for a fairly normal run, though i did get 1 kill out of necessity. But once i started the personal mission i bought a silenced quick fire shotgun and murdered everyone in my way. The cutest decision was to walk back through the ship with my daughter instead of blasting out a window. Too risky.
I retired immediately.
Second person needed to rescue their kid from sovereign (lol) but started with a sword, a stealth shield, and an inherited silenced armor piercing shotgun of death. Iām playing him as an absolute dumbass who thinks of himself as āthe shotgun ninjaā, rushing into dangerous situations unprepared and blasting his way out. He keeps forgetting why heās doing this in the first place and spending all his money on gadgets.
My favorite scenario so far was triggering an alarm out of hubris and murdering my way to the captain in less than 30 seconds to avoid being captured, unintentionally causing two explosions and alerting the whole ship to my presence. I managed to escape but had used every charge in every gadget to do so. Good shit.
kind of bouncing off the new TMNT game a little. definitely something i want to try with at least 3 - 5 other people at some point, but going solo, it feels like the jump in difficulty between āokayā and āgnarlyā is just way too steep and one feels too easy to me and the other feels too hard for a game i havenāt played before. going to spent more time with it before i make any more āthis is my opinionā statements, but itās mostly about what i expected. not super in love with the leveling system either and iām curious if Arcade mode forgoes all of that.
super meter is a welcome addition, though! and itās fun to see how many TMNT references are packed into this thing - it feels really indulgent.
I should go the belt scroll thread but Iām already here so Iāll air my grievances to present company
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whose sick idea of a joke was it to give throws armor instead of i-frames, motherfucker the risk/reward is Iām literally walking into an enemy, why do I deserve to get punished by having to absorb hits with no escape. as such, youāre completely disincentivized from doing throws except for Chromedomeās fight
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why does Chromedome Doomguy punch you for 50% on gnarly while only have throw armor this is pervert shit
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no one play tested the Captain Zorax fight, you cannot convince me otherwise
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the Y-axis width of hitboxes is fucked on a few things but Iām willing to give this a pass because itās just emulating Konami games
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the amount of health scaling introduced on bosses on gnarly does not coincide with a respective shift in their patterns, or: holy shit Rat King just called his goddamn rats for the tenth fucking time and he still has 30% health
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the boss difficulty in general is all over the place, with most of them being too easy and the few fights that are bullshit are bullshit because of base game mechanics or just by being bullshit (there being no timer or hurry up mechanic means you can slow roll and poke bosses to death with no downside)
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why would you put in a leaderboard but also not check for leeching
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damage is more or less normalized through the cast, which means fast characters feast and slow characters starve
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why is Donās jab a slow, long poke and why his is command normal a fast jab, that seems backwards but I donāt make video games
in spite of all of this and the fact that the game is north of 90-100 minutes long, Iām willing to go in on another gnarly arcade 1CC (got Raph - who is probably the best - and Don - who is probably the worst - already)
Turns out at the end of Undernauts you do leave The Dungeon with all the cash but youāre branded as a criminal so you have to flee to a paradise island like in a heist movie. But the postgame invites you back to The Dungeon so you can clear your name! But finishing the postgame leaves you quarantined near the dungeon seemingly forever, there is no good ending
In this game battles began as pretty standard for a dungeon RPG but rapidly (d)evolved once I unlocked the Switch Boost system, which allows the team to either 1) become super durable for one turn 2) become super fast for one turn 3) have all the skills become stronger and cost 0 MP for one turn. Using the switch boost costs nothing and it recharges every other turn, and after every battle.
This means that you can spend the first turn in every battle using all your strongest skills for free, then use regular physical attacks the next to recharge, then use skills for free the next turn again, etc.
And if you use general defensive skills (cover, multitarget healing) on every odd turn your team is pretty much self sustainable until you encounter a really strong or devious enemy. They will use strong skills, heal, protect the weaker members for no MP cost.
AND thanks to the generous autobattle options it only takes a few button presses per turn to set this up
AND thanks to the equally generous fast forward feature, every turn can go down in about one second
Pretty soon I had this quasi autonomous death squad that cleared every battle in 5 seconds for the rest of the game. It felt like half minute hero. Though the endgame bosses that resisted this strategy were very difficult because I had learned so little about the battle system by that point, like if I had never played an RPG before and someone handed me the controller when fighting Kefka
Somewhere on the internet mentioned I would have the chance after my next dungeon.
Finished the Reptile Cave. Trying to imagine that one in Vic-Ireland Fuck You land.
Weird how the world design is so Linkās Awakening/GB ish. This one does a lot of snaking and Fun Coming Soon! And by fun we mean a just out of reach chest you need to keep in your brain over the time you play this 30 hour game.
Feel like I need to go from this to original top down sicko town: Lufia 2/Estpolis 2.
in general, the game feels incredibly chintzy on i-frames. i died once and then died almost immediately right after reviving because i was expecting like, some i-frames like every other brawler ever released, but i think youāre invincible for maybe less than a full second.
it often feels like most normal enemies enter the screen with an almost-unavoidable attack if you get anywhere close to them. they remind me of the girls in SoR4 that jump attack and home in on you - same amount of Y-axis width, which makes it really hard to avoid. probably the answer here is to use the dodge button more often, but slower characters have a really rough time
in general, everything on Gnarly has such a huge damage difference from Okay. on Stage 3, i fell in a hole and it instakilled me (traps do like, 75% of your life or something)
right, rock soldiers run in from off screen with no sound effect
they made a loud-ass stamping sound in 1990, why have we regressed
Bov Iād watch your youtube videos about the science of belt scrollers.
I dare you, catch a manhole cover on gnarly
it was a joke, it was a joke!