I started and (didn’t plan to but i did) played through all of Citizen Sleeper in about 5 hours, at least enough to get a surprisingly moving, bittersweet ending. The writing isn’t like, Disco Elysium, but it’s definitely a cut above most VG stuff. Cool setting, and both the story and mechanics were very propulsive for me to try and play another day, advance this questline, try and get myself situated where I’m not broke and about to die, etc. Really worked for me, very impressed.
The Quarry is fun so far. I’m not sure if it’ll be gross or transcend pastiche but it’s the best One of These. Great stunt casting.
The accessibility settings are fantastic too.
also watched the extremely good pv made for the psx port (inferior to saturn) in 1999
got the chance to co-op some Freedom Wars today, the game is pretty decent in co-op, but the campaign isn’t really built for it, so it’s impossible to “progress” together without jumping out of co-op periodically to cue your own personal progress - a shame, but I guess it’s not the focus of the game, really
FF Type 0 : This is a real 9/10 game on PSP, 4/10 game on PS4, despite having no performance issues there. That project was just doomed from the start TBH. There’s just a level of ARPG battle jank that’s perfectly acceptable on PSP but won’t pass on PS4. I didn’t trust that this kind of portable game / console game divide existed before but this game made me a believer.
The graphics are the biggest issue though, you get PS4 quality character models (the main characters) PS2 quality ones (the major NPCs) and PS1 quality ones (everyone else) all in the same game and interacting with each other, with textures of equally varying qualities, beautiful lightning, pathetic skyboxes, inexplicable megafog effects on the world map, etc, it just looks like a mess when the PSP game obviously had a very strong identity driving the entire game
Undernauts:
Pick your gender
It’s been a while since I’ve seen a good Japanese Dungeon RPG, they’re usually too enamored with either Wizardry 1 or bottom tier anime. This one actually has a few good ideas and looks super hot, with a very strong setting. I also appreciate how the random battle rate is very low, with most battles being avoidable fixed encounters (that reset when you go back to the camp) instead
Don’t like how I could already be a millionaire (in $) by leaving the dungeon right now after only beating three bosses but the game is trapping me inside to justify having to go further etc. We’re going to be mega rich by the end of this game unless all the resources magically disappear by clearing the dungeon (very probable, would suck a lot)
also playing this concurrently with someone i know!
weird how so many girls are playing dragon warrior seven these days
damn, maybe I should pick my save back up again…
Can’t believe no one told me our very own @David_Sirloin finally made a game in my favorite genre
jfc this is not how you’re supposed to implement key remapping
i played for three or four hours over the weekend and kept wondering how the equipment slots worked and only just realized the little vending machine was there off to the side. smh
it’s ridiculous how pretty-darn-good Poinpy is, considering how next to nothing on Apple Arcade has come this close to capturing the best aspects of early mobile game development, and Netflix actually figured out who to hire for their first effort
like it’s still obviously from the streaming media school of “give us more of this thing people like” but it feels like the producers actually like videogames
it seems obvious that all it takes is someone to look at downwell and say ok send them an email. on the other hand of course it does require a level of taste for that to happen
also iirc the Downwell guy floated around a bunch for the past few years, including briefly leaving the UFO 50 team to work at Nintendo, and this is the first time he’s actually managed to ship something since, which suggests Netflix is actually a lot less bad at this than the mean
ended up being crushingly out of energy all weekend, so i never wrapped up what games i did get to mess around with at the MADE reopening:
(picture from the net, not of the exact one i played)
Got to play an Atari Video Pinball (specifically the Sears-made Telegames Pinball Breakaway) and ‘basketball’ is the hardest game i have ever played. you get the tiniest paddle i have ever seen in a breakout game, the ball has fucking gravity so you have to dribble it, and there are only three bricks to hit off on one side like a hoop. could not even a little Git Gud at it.
Regrettably, theirs clearly needs to be opened up and fixed up a bit. some of the buttons are a bit sticky, and pressing half of them made the visual output go on the fritz. still cool tho
got to play Zoop, which was so much fun. what an incredible game. i couldn’t stop saying “that’s video games!” when i was playing, especially every time i realized a new mechanic or powerup. Zoop fuckin rocks
and i got to finally play a Virtual-On cab! i’ve never seen one in the wild, so i’ve only ever heard that it rocks socks. Having now experienced it though, holy shit. once again in the category of ‘game that was so good i couldn’t stop saying shit autistically’, as i played i couldn’t help but keep goin “oh my god i feel like i’m piloting a robot”. it’s so good??? god. when i lost i had a primal urge to slam the controls repeatedly in frustration like when the kids do when their Eva units become non-operational. i didn’t, but i did think about how fun it would probably feel to do that.
got absolutely BODIED by a small child, who went on to have a close game with an even smaller child, and then repeatedly BODY @contentdeleted which. i mean basically that’s proof that anime has been right this whole time! children really are better mech pilots.
anyway after playing virtual-on i couldn’t help but feel that the Custom Robo games were an attempt to break from the robot fighting genre of the likes of an Armored Core or virtual-on with a new form factor perhaps a bit better suited to people playing on home TVs against each other (one big screen top-down can accomodate on your home CRT easier than split-screen, arguably). i mean, in some form or another it basically has all of the principle moves from virtual-on. anyway i expressed that opinion and a guy said “i feel like Custom Robo is more like Power Stone” which i mean, sure, they’re both arena fighters, but that wasn’t my point, that’s not what ‘inspiration’ means. also i dunno saying custom robo is basically power stone is like saying “Street Fighter EX is a lot like Bloody Roar”
anyway fun time
It’s comical how much better Forza Horizon 4 is than 5. how do you manage to make every aspect of the game worse after this many tries? Anyway, 4 is near perfection.
I tend to agree but it’s by no means a universal opinion… I thought a lot of the little objectives and the presentation changes in 5 were for the worse but wasn’t at any point totally confident in that impression
3 also rubbed me the wrong way a little bit at the time whereas I would probably put 4 up as like, easily the most fun modern racing game that does the best job of being all things to all people, and 3 and 5 aren’t that different, so I think I’m just pretty sensitive to what they’re trying to package – it definitely skews much more toward cloying AAA player empowerment than most stuff I like, they just pulled it off the one time
Damn, you all are right, Poinpy is REALLY good… there are still some things that are not entirely clear to me (having a hard time telling when a bad guy will actually hurt me) but it’s cute as hell and it feels great. Excellent little experience
Netflix subcontracted which games to pick to Devolver.
Poinpy is incredible in that it’s 1) good and 2) something I find myself saying under my breath constantly.