Thinking about the upcoming Capcom Fighting Collection got me messing around in Darkstalkers games on PS1, PS2, and PS3.
The PS1 port of Vampire Savior–Darkstalkers 3–feels pretty much just like the PS2 and PS3 versions. Fantastic port. Doesn’t have red screen flashes on KO, so it’s the one Arcade mode of Savior my eyeballs can play.
The Japan-only Vampire: Darkstalkers Collection on PS2 has a weird blur filter–blurrier in the center than at the corners–even in 480p, which is too bad, but otherwise, super collection. Played through the first game, Night Warriors–which never has red flash–and found the unforgiving CPU and rough controls a bit frustrating.
Found that I can just play Training mode in any of the games: no KOs in that mode, so no red flashes; I set the training dummy to “COM” and just grooved out in long running battles. Actually really fun.
That got me thinking maybe I could do that, without a blur filter, in the version of Vampire Savior in the PS3’s Darkstalkers Resurrection collection…
Yep! And that got me to reinstall PS3 3rd Strike, made by Iron Galaxy, the same company that did Darkstalkers Resurrection; I never got into 3rd Strike’s Arcade mode, but if I can just chill vs COM in Training…
Neat, now I can have fun with these games. : ) Might not have much use for Capcom Fighting Collection then–unless it has input delay at least comparable to Iron Galaxy’s ridiculously low 2-frame delay, which is unlikely. Heck, Capcom’s last fighting collection, SF 30th Anniversary, doesn’t even have a COM option for the mere four games in the collection that HAVE a training mode–and it has a 4-frame delay. That was by Digital Eclipse though (they’re handling TMNT Cowabunga Collection, which I’ve been looking forward to–ah well), and CFC isn’t, so who knows, maybe it could be close to Iron Galaxy’s stuff, only in 1080 instead of 720–that would be keen.