i was just thinking “what should i do tonight now i’ve finished a reasonable amount of work”
this version was my first ever DQ and i still think it holds up, the final chapter is great
Real World Racing is a little top-down racing game that uses satellite imagery of real city streets as the basis for its tracks (which are then cordoned off rally-style to turn them into actual race circuits). Kudos to the devs for identifying real streets that would make good racing circuits. It’s a neat concept, and the controls are serviceable enough but I feel like there’s some extremely hardcore AI rubberbanding happening here which gets old pretty fast. There’s a whole garage/car customization system in there too which I feel like might have been wasted effort. I appreciate that the cars are basically just real world (heh) cars with funny names slapped on them.
(The satellite imagery thing always reminds me a little of forgotten PS3 game The Last Guy).
yeah it’s the only one of the iOS DQs I bought because it’s basically this version
this is a patched ds rom so it has the party chat the english phone versions had but was left out of the original english ds version
dq4 is the best in the series i reckon
still 11 for a mile for me tbh but 3-5 all great
7-eleven all the way.
So far, Wario Land II is mostly a game about waking peacefully sleeping characters the fuck up. First, as The Player getting Wario outta bed
then as The Player as Wario bonking this rippling reptile
I like how insistent and omnipresent and annoyingly shrill the ringing alarm clock is on that first level. Those little contextual objectives (finding and killing the clock, finding and shutting off the faucet) + the chapter titles + the idea of waking Wario as a kind of outside observer create this storybook quality distinct from the previous games. Even the (imo gratuitously regular) coin hoards behind seemingly every other wall feel like a bedtime story flourish (“How many coins were in Wario’s house, mom?” “Oh, lots and lots, Wario had to bash wall after wall, his castle was stuffed with so many”).
It’s still early but this one hasn’t grabbed me as quickly as the others (the “pow-me-ups” are cute but so far haven’t been terribly fun to use though I do love the slope rolling!). I guess there are so many coins littering the place so that I have a good chance of being able to pay for the bonus games that reward me with rare treasure for the inevitable multiple endings but I could do without those mini-games altogether, at least for the treasure pieces, like making those tricky to find and leaving it at that was enough in Virtual Boy Wario Land (or in the case of the first Wario Land, finding the key and then managing to carry it to the door is a more interesting activity than a damn match-the-card-from-memory exercise).
Also I miss the overworld and its novel little secrets from the first game. And can I really not go back to levels if I miss one of their treasure items!? So many levels ahead, kinda stressful! I did read something that seemed to suggest alternate paths through the game, so that’s cool.
And I thought the GBC version looked kinda trashy so I switched to GB. I’m a monochrome maven, baby.
yeah a big thing with this game is it has alternate paths/alternate endings from the “normal” stages. there’s a huge amount of stuff locked behind that. but also that’s where you can go back and replay levels to get the treasure.
i always liked the structure of Wario Land 2 a lot. and the fact that you can’t die and just transform into different stuff was a neat idea for a platformer like this they obviously did more with. just feel like the stages are less distinctive than in the first one. like you said, a lot of random nondescript looking rooms with coins in them.
If you finish the game once you unlock a map that lets you navigate between every level to find what you didn’t get.
OK, that’s a relief knowing you can unlock backtracking. I sense they’re going to do a whole lot more with these transformations but also the number of levels ahead is a bit daunting. Of course, I’ve been playing nothing but Wario for the past three weeks so maybe I just need a break.
There’s a surprising number of endings you can get throughout the game, especially if you poke at all the weird stuff.
I think the fewest levels you need to play to beat it is like, five.
When I realized some years back that the internet version of this game that let you play a version of it on top of whatever website you told it to use no longer exists I was bummed out.
Spent almost the whole day playing Star Citizen with my brother.
I’m really glad he’s enjoying the free-fly event.
We did some space dogfights, a bit of wreck diving, recovered a stolen luxury liner, played Super Turbo Drug Puncher, and generally palled around and had a decent time. I think it was a pretty good birthday for him.
picross ds is kind and comforting, should probably get the switch version
i like how it feels like it makes me think but not think about things
they keep pushing out septillions of picross games before i can finish one, they’re really good in the “just pick any game” way though the sequels in the switch series started added more creative modes so maybe don’t play them in order
yeah, picross has a very GTA sort of feel in that there’s the first one you played that you might have nostalgia for and there’s the latest, but everyone in between is kind of not worth going back to since they’re objectively improved each time.
edit: I have a hunch Pokemon is like that too, but collecting an leveling up are the two things I kind of hate in videogames so I’ve skipped pokemon in general