I think it’s easy to forget what the state of narrative gaming was in 2002. Silent Hill 2 still very much is a game of its era and its successes are despite that.
It’s more than fair to criticize it for the myriad ways in which it is clunky. I feel like a handful of games have surpassed it in terms of specific things it does well since then. But there still hasn’t been a psychological horror game quite as good as this since. Maybe Siren came close but it’s a very different flavor.
Yeah, that’s what Hard & Expert are for as it’s not as easy to fall back on degenerate tactics and you generally want to avoid homing combos (unless you’re really good manually directing the homing+fire weapon) in favor of something more aggressive with high damage like fire+lightning (the ‘lightsaber’ that deletes bullets).
Gunstar was one of the first games where I appreciated differences in difficulty level beyond just damage modifiers as bosses would have twists and new attacks (some bosses that just seemed like visual gimmicks become serious threats okay maybe not Melon Bread) and you need to reconsider weapons and stage order.
(Contra III’s also notable for the insane RNG on its hard mode that turns the game on its head, but it’s too hard for me.)
The best Gunstar boss is literally Curry and Rice (I’m not biased) because you just straight up have to learn how to do physical tackles without eating your own shit. That said, I also discovered homing laser early and never practiced other weapons. To me, this is fine, since C&R punished me for it.
I played a lot of life force and alex kidd and the enchanted castle for this event i was at today and hoo boy.
if i ever beat life force without continuing it will be the best day of my life.
i also placed third in a melee tourney
Got that one Egypt-themed Assassin’s Creed in the Humble Monthly and realized it’s not the most recent anymore and that 2017 was two years ago and I have gray hairs now and have nothing to show for it but I imagine being an ubisoft stan must be much harder to justify
As the Assassin’s Creed liker I can say that Origins is very good (I don’t think the DLC comes with the Humble copy but it’s maybe the only good DLC Ubisoft has done - the depictions of the Egyptian afterlife are really cool to walk around).
It’s a very long game where you do a lot of the same things over and over again, though. Max out the Predator bow ASAP so you can fire arrows like guided missiles, and lean heavy on poison weapons.
Playing Nioh two years ago I kind of rushed through and wasn’t exactly loving the wealth of stats, loot, skills to manage.
Yesterday I dodged my late game save file to just force my hand at a New Game and like, some of this is definitely due to a long hiatus and readjusting to what I originally played trough. But there’s a significant angle to how I’m operating in combat after playing Sekiro. Right now I’m still thinking, yeah the fusing of both, sand down the rough spots and it’d be the pinnacle of fast action-rpg combat.
Got back to baba is you and I beat the level ‘Multitool’ which had me cackling when I finished the puzzle. God, is it good to play a game that is this pleasant feeling and rewarding.
Anyone else have a blast with certain hard levels, but just dread even making a real attempt on other ones?
There are some where picking it apart and trying to figure out what I’m intended to do is a blast, but there are others where I come in, see what the starting conditions are and what abilities I’m given access to, and just groan and typically fart about for about 5 minutes before just bailing.
It’s like some puzzles are candy and others are torture, and I’m not exactly sure why and what makes either one feel that way?
Happens to me too. I really prefer the puzzles where you have a small number of things you can do and you have to think laterally to figure out a solution. When the possibility space for a puzzle is too large and I’d have to fart around forever to figure out where to even begin, that’s typically when I bail. I also tend to give up on puzzles where I think I know what to do but actually pulling it off will take forever to do.