oh the other benefit of playing ds on launch day on a shared save is that I missed all the tutorializing so I was figuring out a kojima control scheme in real time as I played, and that gave the game a fun bennett foddy energy. When I finally played on my own I agree, everything about the game started to feel rote, like the skill ceiling was set way too low
I personally liked tides of numenera a lot but I think I am the only one… its core design philosophies include “what if a CRPG’s systems were so insubstantial that it was practically a visual novel except still party-based” and “what if a fantasy setting was so inconsistent that it borders on impressionistic,” two ideas which I thought it executed on very well! but I also posted about Knausgaard today and I gather that people didn’t love its writing and there might be something there.
for a game that’s like 80% writing, it was a little too easy to get tidy outcomes to most of the quests. also, Erritris and Matkina are probably too much better than your other party members. I liked it a lot though. and it’s short. at its best it feels entirely constructed out of the disco elysium part of disco elysium. at its worst… you should play disco elysium instead.
out of the whole Kickstarter CRPG revival era it was neither the most trailblazing (shadowrun) nor the most well rounded (deadfire) nor the most genuinely modern (original sin) nor the best written (disco elysium) but it was like, the most vignette-y. so if that appeals at all, I think it’s worth seeing through.
Once every 18 months or so I get sucked into an incremental clicker game and this time it’s Spaceplan. So far it’s not really doing anything we haven’t seen before from these games but I will keep clicking away to see if it does.
was excited to finally play hypnospace outlaw but then got stuck on the third mission and it turns out you had to install some dumbass program to progress and it’s not hinted at all, i guess this is another one of those loved games that are actually shitty wastes of fucking time
I didn’t get stuck in Hypnospace Outlaw but I also think it sucks. hard to put my finger on it, perhaps I was just in a bad mood that week, but I think I just hated playing as a cop, even in a game that goofy.
also it has Christian Death Metal vibes: trying to be edgy but it’s still Christian music
this is, perhaps, mean. I wouldn’t be so mean except for how it seemed to garner universal praise. makes me itchy.
slayers x definitely has the christian death metal nature, it presents a completely sanitized vision of an edgy teen, at least as far as i played. i haven’t played as much hynospace outlaw but the fact that you’re destroying the early internet as you play at least gives a little frisson
As an atheist by birth I like that it’s christian actually. It’s pretty self aware about it and it’s the good, progressive type of christian thing where humans are all invaluable and no one is truly evil. It’s doing the opposite of trying to be edgy imo.
don’t like the squeaky clean internet of hypnospace outlaw at all. not the right guys to make a game about web pages to me. Just feels like lying by omission
too sanitized for me still. im incredibly bummed that they were the devs to make a seedy belly of the internet game cuz now no one will make something like that again. maybe in a decade or so someone will have another crack at it and have the morals to be absolutely deranged. I don’t want edgy I just want honest
I really don’t see what’s dishonest about it. Unless you mean it should have porn and cuss words but I don’t think that would accomplish anything. It’s selfawarely a small and terse bit of a fantasy web existing in a broader context.
I avoided the game for a long time because I thought it would be vaporwave bullshit. I was surprised to find something caring and sincere with a tone that is much more subtle than what you all seem to have perceived.
I played it and got the tone, I was disappointed with the extremely boring plot and resolution. uncover the big secret… ‘Businessmen are big jerk poopoo heads?’