I’d run around Jabba’s Palace for 20 bucks.
yeah i will happily poke around at the star wars game when it hits 50% off in 3 months
Thankfully this worked and the hardest part was finding an Ethernet cable (somehow I only seem to have one?)
Meanwhile in games actually played, I earned myself two trips to Fantasyland tomorrow, in Pile Up Poker and Pile Up Poker Pro
I should say I think outlaws is probably a lot less good if you don’t have a $700+ GPU because the raytracing etc are genuinely that good – digital foundry has a good piece on it today
Xanadeuce is kicking my ass and making me giggle. It’s somehow even more sicko shit than the original sicko shit.
i saw the 8700k is minspec… cmon TU102 don’t fail me now
Alrighty, the PS4 is functional again so I tried a few things very briefly:
Daggerhood – a single screen platformer thing where the gimmick is you can toss a dagger a short distance and teleport to its location while it is still flying. I think other games have done this idea and done it better.
Prismatic Solid – I want to like this shmup but there’s some baffling decisions. You’ve got three “options” orbiting your ship, and they are color-coded to three of your controller’s face buttons, but they’re not orbiting you in the same configuration as said buttons, which causes at least for me some real mental disconnect. The aesthetic is kind of “primitive computer graphic polygons” which I appreciate, the music is utterly forgettable electronica. This game feels like something I would have downloaded off of the Japanese game dev’s privately hosted website back in 2007. Only I can think of better games I did that with, like Torus Trooper.
EDIT
Add to the list Minecraft Dungeons which I’m not quite sure why I claimed it when it was available through PS+ a while back. It’s an action-rpg loot 'em up thing, very simplified and forgiving, I think the target audience was definitely younger kids. It’s fine. I honestly find the Minecraft visual aesthetic repulsive but seen from an isometric viewpoint with some nice lighting it’s a little less so. I played about 45 minutes, an hour. It’s fine, that’s enough. Now I’m downloading Minecraft Legends. I don’t know why either.
you are 100% correct. occasionally I’m roped into playing co-op and have to old man “what buttons do I press? where are we going? slow down!! is that the boss, are they hard?? I fell off again” and then get quizzed for gamer tips like how to find the exit to a level keep turning left???
I’m bewildered by how fast the youths check their inventory
FWIW you can safely skip all the talking and just play the stages with zero issues, the two halves of the game don’t really intersect at all.
Randomly I’m checking out this game Meet Your Maker, which is an asynchronus multiplayer FPS thing. The deal is, you build outposts full of traps and guards which other players attempt to raid, and viceversa. I think it’s all one-hit kills by default (possibly modified by equipment players can carry) which is pretty hardcore. It seems like the game is sort of limping along with a dedicated but small audience of players. Some YouTube streamer has apparently started streaming it within the last few weeks, combined with some discounts on Steam, so it’s seeing a fresh uptick in the playerbase.
I’m playing on PS4 which seems suboptimal but hey, PS+ baybee! It’s a crossplatform game, though.
I’m… really intrigued actually? Frankly the shooting and movement seems mid and the game’s setting/fiction are completely whatever. And it seems like you need to grind a lot to get decent gear for your raids and doodads for the outposts you build. But there’s some interesting meat on these bones. Maybe I’ll mess around with it a bit more.
Oh yeah and I played Minecraft Legends for about 9 minutes and decided its whole deal wasn’t for me.
this is the problem
game is pretty fun. making bases and raiding others’ is very cool.
however, the metagame is ass and exceptionally dogshit. incredible amount of grinding, the systems in place are weirdly obtuse and definitely don’t really work properly… i haven’t played it since close to launch but unless they radically overhauled the economy, it ultimately doesn’t really gel. everything is stupidly expensive and half of it is so incremental to be barely noticeable. the only terms it works on are if you are personally invested in making your little deathtrap levels and seeing others’ - gaming for gaming’s sake. the progression just feels bad
god, yeah. i played this exactly long enough to determine i hate it and will never play it again
star wars outlaws is a game tailormade for @Father.Torque to let’s play in 2013. assassin’s creed + uncharted + ship dogfighting + diluted immsim reactivity in a star wars EU setting. it’s weird that it didn’t exist sooner
the player character puts her hacking tool into her half pony and i’m like ok that’s better than pulling it out of thin air but ow!
ok it is also far cry 2/mgsv. what a huge scope
Basically TooManyCookbooks’ dream
it’s a delight to watch my partner play and narrate herself playing
I’ve been playing Outlaws as well. The Skill Up review closely resembles my opinions after six or seven hours.
It is really mid (and even less quite often) in a lot of respects but also somehow vibes perfectly as a Han Solo game I always wanted.
I turned off the lockpicking mini game after spending 20 minutes trying and failing my first lock. I guess I just don’t have rhythm. Or the mini game just sucks. Give me BioShock’s pipe dream mini game or Skyrim’s lockpicking over that shit any day.
Also I love doing a job for a faction and then double crossing them before turning it in every time. No loyalty among scoundrels and the game basically encourages this play style. Looking forward to building my crew.
I really expected wukong to be my “mostly playing it for the presentation” game right now but nope it’s outlaws
I will also say to its credit that there have been an awful lot of AAA games I’ve come into contact with for like an hour or two in the past few years and whose bullshit I quickly conclude I don’t want to learn and this one is comparatively very intuitive… like obviously it manages its huge scope by being slight in some respects but I think the overall mixture here is really agreeable
i got gifted that castlevania ds collection and it freakin owns
it’s cool to be able to play three good games again, still being able to draw dicks on the file select screen, and having the ability to see all three screens at once instead of having to press select to switch between the map and the enemy status screen.
but fuck all that, the real star of the show is the new version of haunted castle. m2 came along and said “remember reading about haunted castle on the castlevania dungeon fansite back in the day? well we took it and finally turned it into a real video game that isn’t utterly unplayable dogshit!”
Turns out this is by the same developer as BlueSuburbia, which I got in some bundle and liked but got stuck in. I also tried
the other day and while it’s kind of an overwhelming experience it’s definitely worth a look. (If you have bought some of the recent itch dot io charity bundles you likely already own it.)
I forgot how easy it is to whittle away at my depression with Gran Turismo, but 7 sure is showing me that again.