games you played today chronicles X: ten things I played about you

this turned out to be a great thing for me because the story/framing turned me off so much i almost immediately quit and then learned how to counter strike surf instead.

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PS Plus approaches the finish line:

Mega Man 9: Hey this is pretty good. Has anyone in the last 15 years “ported” 9 and 10 to NES? The levels are the exact right length and I love how devious some of them are (especially Jewel Man, bastard of a stage.)

Mega Man 11: I don’t like the boost mechanic and all the levels are too long. I’ve been trying to play it all year and I get halfway into a stage and implusively hit PS Button and quit.

Gomi-Bako: no idea what the English name for this Garbage Puzzle PS3 Game is. You gotta stack Garbage in the trashcan. It has some minor Katamari elements. The disgusting characters in it have been PS Avatars since the beginning. I liked it a lot. I recommend you all try it in a PS3 emulator. It’s cool!

Toro to Mori Mori: it’s Toro and Kuro the Playstation Cats in a storybook minigame collection. It’s a First Party PS3 game so that means SixAxis controls. I really like Toro and Kuro. They even have and I was shocked to find this 3 days of Mai-nichi Isshou on here. The Daily Since Launch of PS3 Japanese only show. I loved all of Sony’s low rent attempts to be as charming as Nintendo and I don’t think anyone care about. I recorded the last day of Mai-ichi Isshou which became a weekly freemium game where you bought furinture and a roof so it wasn’t raining on Toro’s head.

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yeah I was surprised to find out how legit good 9 was. 10 is worse iirc

only comparable thing I can think of are the curse of the moon games which are equally tight and have the right kind of authenticity (ie, not exactly authentic but they’re close in the important ways and better in others)

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MM9 and 10 are roughly comparable in all meaningful design respects, except 10 has worse weapons but a better endgame (Wily saucer is split off into its own stage instead of being the worst thing ever). I prefer 10 for the endgame, and for not being so slavishly devoted to the imagined aesthetic of MM2 and only 2. (10’s got composers from every classic-series game from 1 to 8.5 making a lovely ensemble album, and tasteless rubes everywhere said it was a major downgrade.)

11 only shines if you like the systems and like the idea of replaying the game multiple times to learn how to effectively exploit them. by that point it feels as breezy as a megaman should be, but for normal folks that’s probably a bit too late

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“Trash Panic”, whcih i think is pretty good because i remembered it never having played it.

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Trash Panic was one of the early “wait, PS3 sure has some quirky PSN games” games. Good stuff!

Also Pain! was more fun than it should have been. But I guess physical playgrounds never go out of style.

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i got to lady butterfly and got her to phase 2 on the third try but decided to come back when my numbers were bigger or i had found a source of snap peas, since taking her to phase 2 repeatedly and learning how to deal with her phantoms without them did not seem like a good use of time. i recall that i beat her on the second try my first time through but i must have advanced down the other branch and done a lot more grinding before then. i recall the shruiken being much more effective against her, so i must have upgraded them last time

i beat gyoubu and the bull on the first attempt, both times on my second life and out of healing resources, and then died once to seven ashina spears after laboriously clearing all of the enemies in the courtyard in front of him and decided to take a break. wolf really is the amazing rice paper man. getting hit always feels like missing a note in a rhythm game, the score is shot, might as well restart the level. but victories that come while you’re playing with a mindset of “fuck it, it’s over, might as well keep pressing buttons” are pleasantly surprising.

having d&d style numerical character advancement at all in a game that makes such a big show of being demanding strikes me as a little disingenuous. did you really beat lady butterfly if you didn’t immediately make a beeline for her and beat her with no upgrades, or is your character incomplete until midgame? why are things like being able to attack while jumping locked in skill trees? i should get around to playing sifu

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This is more of an essay than a game but I played it today.

(An essay in the form of a walking simulator.)

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Yeah scrap that.

I have never invested so much time in a videogame, only to return and have absolutely zero idea 1) what I was doing or 2) how to even control the game. It took an embarrasing amount of time to remember how to even two hand my weapon, let alone summon my goat.

Envoy Horn still slays though.

Started a new character thinking I would just run through the legacy dungeon bits but spent an hour clubbing the Tree Sentinel at sl1 instead.

I think there is just too much game for me here, at 35 years old. Feel like 15 year old me would have called this the best game ever made and died on that hill.

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i’ve been playing monster boy and the cursed kingdom and trying to decide if i should keep playing

it has the metroid 2/dragons trap design of getting new abilities that just help you out in the hub world and the areas you find them which i prefer to traditional metroidvania design BUT

it kinda sucks to play, you have to change spells and form and equipment constantly for the different situations and puzzles. the combat sucks, especially before you get a form that can actually use weapons. the puzzles are fun enough, though some feel designed to waste your time

like there are all the elements for a game i love in here but it all feels put together in such a haphazardly, bloated way. its only gonna get worse with the more forms and abilities i find so i’m wondering if i should just bail now, what do people think? i just got the frog form

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Spent a good amount of time last night streaming Gundam Breaker 4 for some folks here.

Let’s see…

It’s better than New Gundam Breaker. That’s the lowest possible bar to clear but it did it, congrats.

I don’t think it’s as good as Gundam Breaker 3. Combat feels slower, clunkier. They added the ability to dual wield melee and ranged weapons, but neither feel great, and a lot don’t really mesh together. Combat has a heavy emphasis on keeping a combo going, so it’s in your best interest to have a variety of attack types to chain some ranged stuff in-between strikes and other suits.

The story kinda sucks but these have never been good, so at least that’s a moot point.

Customization is pretty good. You can have mismatched arms now, can’t remember if that’s new or not. You can also make SD Gundams, and put those parts on regular sized ones, and scale limbs. So if you wanna have tiny T-Rex arms, go for it.

Mostly though I find the levels disappointing. New Gundam Breaker swapped the long levels of 3 for combat arenas that had a weird faux PvPvE element to it, and half the time if you dated to explore, your AI buddies would kill whatever suit was needed to complete the level. Gundam Breaker 4…kinda does that again, but just PvE. You get dropped in an arena, kill the target suits, teleport to another arena, kill the target suits, teleport to another arena and fight the boss, and that’s it.

And so far not one of these arenas is a “tiny Gundams in a big house” level. It’s fucked.

Anyway, it’s OK. It scratches that itch, I guess, but goddamn it should have been better than this. But! It’s better than New Gundam Breaker!

I’ll keep playing it because I like making filthy monstrosities, but just know that the complete edition of Gundam Breaker 3 has been perpetually in print in English from Asian territories for years and is worth hunting down.

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Nuts, my interest is significantly lower now. I never did pick up the full game of GB3; guess I should just do that.

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Going price on eBay at least is like $50-60, which ain’t bad. Just make sure it’s the Break Edition that doesn’t have any ratings on it, that ought to be the complete English version.

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What? No rating? Is this like BMX XXX but with gunpla?

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Hahaha nah, just like, if you see the CERO rating on the box it’s gonna be just in Japanese.

This is the one ya want:

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Surf gang rise up!!!

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At least Frog is not Pig, but then I rather enjoyed my time as Snake because climbing walls and ceilings is Mouse

I liked it but threw in the towel twice at around the same point you have either approached now or near enough. Maybe there’s only room for one Dragon’s Trap Remake (which already exists)

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is the coloring / adding textures as good as custom robo wars at least

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The boss rushes that got added later handle that in a unique way that i guess was a Fromsoft live test of the thing they did for the Elden Ring DLC: the memory repeat fights & gauntlets have set stats no matter where you are in that save file (including NG+), but your combat arts & skills are only what you have unlocked. (including the ability to Die Twice lol, and thats true on every New Game, so you have an optional boss rush challenge!)

buff items are the key to reinforcing Sekiro’s rice paper physique, make sure he’s always munching on some monk candy

ALSO: dragon droplets are extra lives. not just there to cure dragonrot. I mention this cuz it absolutely fuckin flew over my head for the first 2 playthroughs i did of this goddamn game even tho its technically in the item description lol you gotta use them in tandem with a bundled jizo

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I always saw Dawn of Sorrow as a bottom tier Igavania (bad art, mid music, few surprises, unmemorable castle) but I must admit its charm is working on me now. Compared to modern metroidvanias Dawn of Sorrow looks positively maximalist. It’s much closer to SOTN than I remembered, it’s just filled with fun useless souls instead of fun useless items

You can collect / buy newspapers that hint at how to find cryptids like the yeti (by collecting all newspapers you’ll learn you need to lure the yeti with curry near the start of the game (you need to find the skeleton curry waiter soul first)) then if you do find and defeat the yeti you’re rewarded with an useless soul that summons a snowball that grows larger and larger at you push it around

Dmitri the mysterious boss called « the Mirror » that Can Copy Every Move and is the actual true main antagonist but you can just use the Une soul on him and he’ll just weakly throw a patch of weed right in front of him for the rest of the battle while you fill his body with chakrams or bullets?

Here I was trying to have a nice little challenge by not equipping any armor and accessories + not using the claymore/mace type weapons that I always tend to rely on, and I discover that throwing weapons are not only good but S++ tier for the early/mid part of the game with the skelerang soul. Always something new to find in these games

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