I did this and steamrolled most of the rest if the game. I suspect the difficulty levels are balanced more like new game + cycles, so Hard enemies in the first stages are levelled to what you’d be at the end of a Normal playthrough etc. Kind of a weird way to do it IMO.
Back on Infinite Wealth and my reentry is entirely the Dondoko island intro so instead of Yakuza I get to play a completely different game altogether where I manage an island resort for a few hours.
I’m thinking a lot about how I used to love class-based shooters and with things like Concord or Marvel Rivals coming out how I’m still kinda frozen out of it all due to still not finding an adequate precision aiming option for my hands. I’m not sure why I care given these games would probably just give me more of that lousy Overwatch grump-em-up feeling. Helldivers 2 seems fun as well but idk. That’s it
super jumping with Mercy used to be a kind of esoteric piece of movement tech that was basically abusing the physics of the game to give you conservation of momentum to zip up like an idiot. having to press crouch or jump and giving it multi-directional control after using Guardian Angel is outright an OW2 invention and for the better
also I’m insane and bind crouch to C so it never bothered me too much
I would stupidly posit that this is good because it means the matchmaker is doing a good job of not giving you obnoxious steamrolls
everyone forgets the Dualsense has a gyro in it except for four or five games and it’s kind of infuriating
I for one think it’s crazy that Genshin and Foamstars stole the gyro feel of Splatoon but every big shooter doesn’t want to acknowledge that it exists (except Fortnite. they fucking put flick stick in console Fortnite!)
at the very least, you can cobble something up on PC with Steam Input, maybe mess with flick stick
Gyro might help to an extent but I can’t use my thumbs to do analogue sticks for more than 5 minutes. I never found it that comfortable when I tried it ages ago for Splatoon. If there were a gyro aiming device (plus all action buttons) I could hold with right hand and pair it with a control for left fingers/hand to movement that might work. Gonna have a look at flick stick and see what can be done to mock something up.
It is crazy more shooters don’t offer the option though I’m not sure how well it’d work in first-person.
people think i’m advocating for wiiware controller shaking when i say this but gyro aiming on a controller is literally somewhere around 800% better than dual analog aiming once you get used to it.
I’m just scarred from the shitty gyro controls from the original Uncharted
So flick stick would actually be harder for me lol. But! is a very good alternate control scheme for shooters. It requires left stick for movement, right stick for quick lateral directional adjustment, and the gyro for precision aiming with a toggle/hold to activate gyro. If there was a way to redirect the inputs it could work well but I’d still need 3 axes of simultaneous control: movement, turning, precision aiming. This is before I even think about what limb would be on buttons. Might be time to invest in a bite switch and an integra mouse.
this is one of the things the Steam Controller and Deck is good at because they can detect touch on the pads and sticks, you can make the gyro toggle just be capacitive touch, essentially giving always on gyro when you need it
you can also do stupid things with Steam Input (I for one prefer turning off vertical stick aim because most games nowadays have little to no vertical)
beat dragon quest 5, kind of cramped for thoughts honestly, i liked the minecart dungeon, possibly the only puzzle dungeon in these so far to actually achieve the sense of like having a dizzying array of little moving parts that they seem to usually be going for.
good metaphor for videogames?
at the endgame the bosses were fun but the random encounters tended to be so mind-numbingly frustrating that i started savescumming just so i could run from them. and i usually love the RPG fight’s crushingly banal repetition!!
I beat DQ5 on my phone in like 300 10 minute segments. I imagine the random battles are more annoying in 30 minute to 2 hour chunks.
I feel like a lot of old RPGs could be phoneified with no changes except save states.
How did saving work in the phone version? I’ve had it installed for ages but starting has felt daunting
KLONOA 1 & 2
nah not a fan, i can see why other people like this but i hate how movement feels, and i just didnt jive with the core mechanic of picking people up and throwing them plus i found the level designs mostly uninspired
MINIT
what if you made a whole game that was just zelda fetch quests but more annoying because you only have 60 seconds to do what you need to do
luckily it’s very short and has a lot of personality so i finished it, but by the end i was very much in the mind of “okay i get it.” i don’t think they did enough with the whole dying every 60 seconds thing either… really for the most part it just felt like a way to slow me down
LIFE IS STRANGE
fuck off angus and julia stone, some of the other songs were nice though. anyway i really enjoyed this. thankfully the teen talk is toned down a lot after the first episode. the actual time travel/sci-fi stuff is super contrived and frankly the weakest part of the story but the relationships between the characters and the mystery really hooked me in. it was fun being in a teen drama, and the time travel mechanics led to some fun situations
it features about 20,000 easter eggs referencing twin peaks
i just started before the storm which doesn’t have any sci-fi stuff (so far… the ending hinted at some) and it’s WAY better because of it. well… i also think the writing is just a lot stronger too, i guess they learned a lot from the first game
THE JIGGIES OF TIME
ocarina of time recreated (almost) entirely in banjo-kazooie. this was great! really great writing and humour that matches the original games, has a great sense of discovery especially in the context of new things in a world you’re familiar with, and is just really impressive on the whole. really well done and professional.
warning: dont play on real hardware. for one, save states are HIGHLY recommended because there are some REAL rough spots that almost made me stop playing (but i’m glad i didn’t) and the final battle kept glitching out on real hardware. but yeah if you like banjo and zelda, this is a great fan love letter to it.
okay, @hellojed mentioned Stranglehold and this activated a part of my brain and I decided to look on GOG and it was on sale for two dollars so I bought Stranglehold and just finished mainlining it directly into my tiny brain
where did we go wrong
video games used to be so stupid and ugly and good
I believe in video games again
The advantage stranglehold has is the creative lead designed pinball machines for stern before going to Midway
I remember feeling similarly but afaik the devs/writer/etc. are all entirely different between the two.
My Life In Gaming Live Streams is what I listen to while taking care of my family because is the exact intersection of boring and video games that it helps me focus and get on with my day. I don’t need to pay attention but occasionally I like paying attention. Or I hear the most fucked thing in history like a guy paid twenty bucks to have these two nerds read his message out and his message was “Today is my wife’s birthday and I am making her watch the stream. Retro Video Games On!”
So they just last week streamed the game LocoCycle which was a very early Xbone title that also has a 360 version. That means until the end of this week a demo. The basic premise is it is a FMV heavy game somewhat related to James Gunn that also has a bunch of little action stages with a talking motorcycle dragging a mechanic who only speaks Spainish.
The stream boys seemed to have a fun time with it. I’ll say the opening FMV goes on for fucking forever with no jokes or timing. It just keeps going and going. And yes I am supposed to think it is hilarious the mechanic only speaks Spainish. There is also a very tasteless African King joke. It is true bad comedies are the worst form of entertainment. It clearly had a budget but also it was so incompetent with the budget.
The game was fine I guess. Not enough for 10 dollars because the thought of spending more time with its sense of humor would be a punishment.
My feelings exactly, tbh, cute aesthetic and otherwise did nothing for me
My counterpoint, if you will: “Wahoo, diperidoo.”
(I enjoyed the first Klonoa but found the second one to be a slog, the WS and GBA games are alright though)
I emulated it.
MONYA!!
monyooooo~