games you played today chronicles X: ten things I played about you

I am probably going to get this game solely because of this post. Exactly my kind of game.

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It seems neat and I want to get it, I’m just not sure I want to $40 get it when I could get several of the below games with that same amount of money instead.

Here are some other games of a similar style (looks like it’s from 20 years ago). I wasn’t sure where to post these because I haven’t played them and are not games I played today, but I wanted to point out they existed because they look up the alley of people here.

Avaris 2: The Return of the Empress on Steam (steampowered.com)
ALVAROK on Steam (steampowered.com)
Dungeon Manager ZV on Steam (steampowered.com)
Dungeon Manager ZV 2 on Steam (steampowered.com)
VasterClaws 3:Dragon slayer of the God world on Steam (steampowered.com)
MOCHI A GIRL on Steam (steampowered.com)

Special note on Dungeon Manager ZV2:

Special note on VasterClaws 3:

Most of these look like awesome spreadsheet/programming/management sims.

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*shuffles in

@mods

sticky plz

thank u

*leaves

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PSPlus streaming let me give Heavenly Sword a good ole try. Then I got to the gyro aimming archery section and quit.

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I put a few hours into Vaster Claw 3, it rrally is a spreadsheet game despite the brainless Diablo appearance
It doesn’t communicate how to get better and I think it expects the player to make blind small adjustments to the team in menus.
I hit a boss and couldn’t progress at all

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Not a lot to say on the subject but I played a bunch of Powerslave Exhumed last night, and yeah that level design sure is fun! Love the speed of movement in this game, even though it’s not really a go fast fast fast type shooter because you’ll likely just get blocked and killed by projectiles or piles of scorpions if you did that. But the platforming is snappy and reliable, and I really like the obstacle courses they put you through, which is a compliment I can give to very few FPS games.

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I rented this game in college and me and a group of friends had one of the hardest laughs we’d ever had for around 10 minutes at direction of this line with King Bohan(?).

I would play a sequel. I gotta find out more about that raven crow thing!

I wonder of there was originally a manual for it anywhere.

Edit: Oh, there is a manual linked on the Steam page. Somehow I don’t think it’s going to help you very much though.

Edit 2: In the Steam forums, someone mentioned hitting a wall and the devs said you can google translate their site: This and That of Vaster Crows 3 (blog.jp)

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Was feeling real good about my progress in Blasphemous. Been doing some of the secret combat challenges, tearing through them. Real “heh, what else ya got?” attitude coming on.

Anyway, now I’m in the library and it has readily knocked me on my ass. These enemies all suck so much. Back to square one.

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I’m pretty far into Nine Sols now and this game remains an all-timer. I’m fighting a boss right now that is getting my shriveled old gamer heart pumping in a way it rarely does these days. I was like “oh, ok, one of those boss fights where the boss splits into fake mirror images, YAWN…” but then it amped up that concept way beyond where I expected. The amazing music doesn’t hurt either:

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damn u weren’t kiddin

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I just played Virtual Boy on 3DS in the shadow of Yokohama Station with @captainlove !!!

Now I think we both have a headache!

I can’t imagine why this console failed.

Pretty neat to do this thing that seems constantly obvious for Nintendo to have done but maybe the reasoning was “this gives people a headache.”

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The Wario game was probably the best one and the 3DS emulation is the best way to play this stuff (you can change the colour palette to have a more functional contrast) but the motion sickness hits hard!

We also played Street Fighter 2 and I couldn’t do a charge motion super. Still good shit

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Surely the VB has to have an emulator on one of those newfangled VR headsets?

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i understand that both Marvel vs. Capcom 1 and 2 are more highly revered and played, but i still think Marvel Super Heroes vs. Street Fighter is the best looking and sounding out of all the games in this series. it’s a subtle refinement of XvSF, but is loaded with little details, better colors, and more-interesting arrangements of the character themes. i will concede that i like Marvel vs. Capcom’s roster much more, but MvSF has more fun hidden characters that actually feel distinct and fun (Shadow Charlie, Dark Sakura, Cyber Akuma, etc.), whereas MvC’s are mostly reskins.

also, the Japanese version has this bizarre “Norimaro” character who was apparently based on some comedian? i just read that other Capcom devs (like the ones in charge of Street Fighter III) were all afraid they were going to have their game stuck with this character and actively advocated against it, so i guess he ended up in MvSF for reasons that don’t seem to make much thematic sense, but sure, why not, right?

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Played through Anthology of the Killer for the second time and enjoyed it just as much as the first time. I’ve been struggling to articulate why it is my favorite videogame experience this year (discarded a draft of this post three times by now I think) but the idea of a zine maker as an outsider navigating the cultural world and perceiving it as a labyrinthine mess of full of weirdos and psychopaths all trying to claim some bygone glory or outdated context for themselves makes for some really cathartic images and observations. It really is slipping masks as far as the eye can see. I appreciate how despite seeing all the familiar reference points clearly (Bolaño’s Nazi Literature in the Americas is one of my favorite books, it helped me process how disappointments break people and make them into petty monsters) I never felt these references were used as crutches, everything was pushed into a direction that was either sufficiently personal or original, and thankfully, absolutely none of it is stuff Videogame Developers Refer To when creating documentation. Marcie, Tammy and the nurses are so lovably cartoonish (although I think “tammy’s here” is the only time any of the games gave me horror goosebumps, something about a game announcing a sudden disempowering change of rules in a very direct cold way feels like a particularly horrible rug pull). And it’s generally so pleasant to interact with, designed to be played lazily with one hand, no cruft, just a series of 3D spaces focused on evoking specific feelings and concepts, like a comicbook that’s able to do this whole sculpting-in-time thing, guiding me through a particular image in a gentle way until I’ve gathered what I was supposed to gather from it. Happily paid for the collected edition, hope to read that “Mason & Dixon of Touhou fanfic” novel one day.

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After trying out the new Castlevania II-themed BloodStained DLC and finding it antagonistic and not especially satisfying as a platformer, I decided to try out its inspiration, only to find that it’s exactly the same. Good job, Iga?

(I really shouldn’t have been surprised.)

That said, I always appreciate it when a sequel to a working game decides to take a hard left (see also The Longest JourneyDreamfall), and this is certainly that.

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Honestly makes me want to try it.

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I mean, you probably should! I’m sounding more critical than I actually am: I’m more surprised than anything, about both Castlevania II’s oddities–somehow, knowing about its reputation was not enough to prepare me–and the literalness of Bloodstained’s homage. I’m pretty sure that once I’m able to engage with them on their terms I’ll find more to enjoy about them both.

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I was primed to like Simon beforehand having already gone through Zelda II. There’s something about both of them being sprawling and uncaring that make them feel engrossing to me.

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