i’ve been playing mgs4 and it remains kind of incredibly idiotic but also entertaining. i think it’s so funny how the first thing you do on being given control of snake after watching several cutscenes is crawl under a truck immediately triggering another cutscene
you have to fight a woman but she’s insane and evil
because of trauma
but killing her brings her peace
and you can go to an alternate dimension where the music is like ladies moaning while she poses for your camera
and then she dies
definitely feels like the worst MGS but also still the product of the twisted mind of kojima hideo (so there’s still a lot to appreciate, like raiden and vamp homoerotically dueling each other via incredible mocap animation). love how the mission briefing segments let you alternate and resize different windows displaying a controllable drone POV and a cinematic POV. definitely scratched some touchdesigner itches for me
also very funny how the first three areas are called “middle east” “south america” “eastern europe” lol
one of the reasons i’ve come to favor mgs1 and mgs2 (and one of the reasons why dark souls endures in its appeal imo) above other games in the series is the way they center around single large structures rather than a series of ambiguously connected areas if that makes sense
(i remember reading somewhere that producer of killer7 mikami shinji had grasshopper manufacture reiterate the monolithic structure which the entire first level of the game takes place in many times)
great game to play when you’re considering the possibility that you’re on the brink of death (connective tissue disorders ), you’re quitting smoking, and the USA feels like it’s on the brink of death tho lol
also perhaps the videogame with the strongest “nbc hannibal” vibes (a tv show which i recently watched in its entirety)