games you played today 12 times the fun and the excitement!

I beat this area without changing the blood into water. I just rushed it taking constant damage the whole time, and barely squeaked through. I did realize that probably wasn’t what I was supposed to do, but I thought it might be fun to see how far I can get, and I kept getting a little further on each attempt. My most stubborn self-imposed pointless challenge

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doing this again but with my fire red save

i don’t think i will ever play another game besides pokemon and horny dungeon crawlers ever again



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Started playing Robocop Rogue City: Unfinished Business, which manages to somehow be jankier than the original? I mean, I guess that shouldn’t be too surprising, but it’s also, y’know, not bad.

It does definitely feel a bit lower budget though.

Anyway, I’m early in, and so far it is definitely more of that game. Hope you’re not tired of the Robocop theme because it’s back, baby, all the time.

I probably need to dial in the settings a bit better though because I feel like I’m getting some horrific frame pacing and judder going on.

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Maybe! I remember there was a demo or something for an early version of either Session or Skater XL that I tried briefly. Whichever it was I felt was tuned to be such a simulation that it was no longer fun.

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not at home for a while so sneaking the odd game of ffv and doom wads on my thinkpad when I can but wondering if anyone is playing the robocop dlc

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finally getting around to give DariusburstchronicleExtraSavoiurette-AC-CS-3DS-XL a spin, and had to figure out first what the cabinets mean. Not interested in Highscoring, so picked one in the upper 64++es. That aside, it’s wild to be able to shoot in two directions and learning how to make good use of the Taito-Ultrawidescreen-o-vision.

Zero Ranger next, picked it up again after a year or so?
Still rocks, period.

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CORRIDOR 7: ALIEN INVASION

Another game from Crapstone, this time the FPS with the most unexciting title of all time… CORRIDOR 7. And it’s not as bad as people say! Well, it’s not GOOD by any means, but there are ideas here! They had a vision! They just didn’t manage to execute said vision.

It uses a modified version of the Wolf 3D engine, so plays very similarly. The first 10 levels are in sci-fi offices, the second 10 feel more like labs, and the final 10 are… alien offices. Then the CD version adds another 10 alien levels (plus other additions), which have more abstract designs.

There are LOTS of little features and mechanics that make this different from Wolf 3D (basically things to make the game feel like it has more depth than it actually does), so I’ll try to focus on what I feel are the major ones.


Instead of just finding an exit, you have to kill all the enemies on each floor (with a handy counter on your HUD). Instead of keys, there are panels that unlock certain colour doors, with only blue and red being used. The panels are all over the place (probably to stop soft-locking), so the levels are all quite open and non-linear (so forget any of the levels having a good flow).

You’d think it would be a slog finding all the enemies in a level, right? No! Because you have a map that acts as a motion detector. If you find the blueprint for the level, you’ll see the entire map rather than just your surrounding area, and every enemy will be revealed whether they are moving or not.


This motion detector completely ruins the game. It didn’t take me long to figure out I can just run/shoot into a room, and then just stand at the door as I watch the aliens move on the detector, and open fire as soon as cross my vision. I started to just go around shooting at random to get enemies to move, and used this same tactic.

In the later more open levels, you end up shepherding groups of enemies around on the map so you can pick them off easily. See, the detector also shows how bad the AI is, in that it always tries to go straight to you, so you can manipulate the movement of them very easily.

Early in the game there are things that combat this, such as enemies that are disguised as objects, level design that makes it harder to take advantage of the AI, invisible/silent enemies, but all this gets ditched after the first 10 levels for the most part, except for the invisible enemies who you learn just to watch for on the detector. The CD levels add teleporters that help a bit, but not enough.


So yeah, as a result the game feels pretty boring and bland! There are plenty of other problems too, like getting screwed in the late game if you get bad ammo drop RNG, enemies blocking teleporters which soft-locks levels, etc. Also lots of little things too numerous to list, plus mechanics that just weren’t thought through enough, like a mostly useless visor.

Here are some things I actually liked:

  • One of the levels has eyes on the walls, and they open and scream at you when you wall hump them for secrets (secret hunting in this game sucks, btw)
  • The (poorly hidden) bonus levels are mostly fun little odd challenges, they should have made the whole game like these
  • Some of the early levels DID feel tense with the disguised enemies and more claustrophobic design.
  • The floppy version has a damp squib of an finale, with the reward being a CONGRATULATIONS message, I thought that was funny.
  • Some of the alien death animations are gnarly in a fun way
  • There were some OH SHIT moments in the late game where I would encounter tough enemies, and then race around to make mine traps for them… I guess it wasn’t that exciting really, but it felt more thrilling than waiting for enemies to pass a door so I could shoot them.

Okay I’ve talked about this mid game enough. As I said, it has ambition, it just failed on most accounts.

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Temporarily changing the thread title for Reasons (trying to get the site unblocked by a filter), will change back later.

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what was getting filtered? fun? NO FUN ALLOWED

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GOt the Atari Recharged bundles on switch. Yars Recharged is pretty great but at higher stages the switch can’t really keep up and the framerate gets stuttery. No slowdawn, just gets kinda jerky. Makes it real hard to play since it approaches danmaku levels of bullet spam. It’s great until it’s not :frowning:

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Dance of Cards:

This game is about an illusionist in early 20th century sent on a cruise across the ocean.

He soon finds himself forced to risk his life in a death game every night, with or against the 15 other passengers, by playing poker.

This is an RPG where battes are Texas Hold’em Poker… And the sanctity of poker is not respected (thankfully)

Each character has 3 unique skills. The protagonist begins with an extraordinary powerful ability to swap cards with any opponent. Other characters can steal chips, eat cards, etc.

Winning games gives xp that you can spend on improving skills or stats: luck (that character gets better cards) or composure (less stress) Stress builds up during battles until you get a meltdown and start messing up (revealing cards to opponents, losing chips, etc) This game also has equipment, and currency management…

There’s a strong emphasis on team play, in most battles you can control different characters on the same table, which adds another layer of ridiculous strategy

During each poker game a live band plays the background music and wayyyy too much attention was given to that detail. The animations match the music! The songs have vocals you can read/sing in tune with the music! In practice I’m always too into the card game proper to read the song in text. but I like looking at the vocalist going « Cleansed by fear, step unto salvation » from time to time

I also enjoy the variety of situations and mini-games too, there are many gambling-adjacent activities to indulge in, it’s very cool, feels very PSX RPG in that way

I love it when videogames take an established institution and put videogame nonsense in it. Reminds me of 2021’s Gnosia, which added RPG elements to the Werewolf party game (and you could get so powerful you could near-instantly intuit everybody’s role and convince everybody of your innocence every time)

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I beat the Mega Lucario fight in Pokemon X and traded out my Pidgeoto for Lucario, which will probably be permanent. I swept the gym leader with just a butterfree. Just sleep powder, psywave, psywave over and over again. I remember getting filtered by her before just because of how much damage fighting pokemon do. Making pretty short work of this game. I think I have 15 hours left to go at a guess.

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I think I got stuck at a psychic gym in this game because my team was Oops All Fighting Types and my will to raise up a B-Squad just wasn’t there

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we still slow play re6. in the chris campaign we have now had multiple times that the camera gets grabbed from us for a little cinema thing to let us know we need to go somewhere or that something happened, and while we are immortal during this the enemies do not stop what they are doing and we have resumed control to find ourselves surrounded by danger or immediately at the receiving end of a monster’s clenched fist

i don’t quite dare call the game bad but it’s somewhere between generally underwhelming, sensorily overwhelming, unintentionally funny and (probably) unintentionally frustrating

oh yeah, there’s a lot of moments of the game just going “think fast” and we just die because uh… what? are we supposed to fight? avoid? run? some fourth thing? they choreographed a whole action sequence for you so you’d better figure it out and do it right. shoot the thing but not too long you are supposed to know you run past it once its stunned. you also need to know that you should shoot grenades at helicopters bothering you but when an airplane starts firing at you in an enclosed hangar it’s immortal cause you are supposed to run past it. it’s perhaps difficult to maintain consistent ideas of what re6 expects from you

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All the guards in the first town in Final Fantasy sound like Philip Seymour Hoffman going “pussy…need pussy…” I don’t make the rules

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Dying repeatedly at this section of Robocop, where you’re dropped into a room full of landmines, with two huge fucking turrets shooting at you, and you gotta carefully run towards their control room to deactivate them, and are then assailed by a flood of enemies that come in + snipers up high.

There is…look I won’t beat around the bush, Robocop should be able to turn those turrets back on and end this segment in about two minutes, but instead I’m trying to strategically shoot the mines that didn’t get blown up and not get shredded by sniper fire in the process.

Before this I did a quest for an old man to find his wife (it doesn’t go well), and it rules, it rules so much that we’re still getting audibly young people doing fake old man voices for games. Fuck yes. Thank you, Robocop.

Edit: Not being sarcastic or facetious there, either, it really lends to that B-game feel.

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I beat the grass type gym leader in Pokemon X in four moves using my starter pokemon. I guess I’m about halfway through the game now, not counting Elite 4. I think I’m at 8 hours 30 minutes playtime. Wondering if I can beat this in under 20 hours.

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Solved both of my Robocop issues by, uh, setting DLSS to “Ultra Performance” (shockingly it doesn’t make the game look bad at all, it just runs better), and pumping all my little weapon upgrade circuits into a circuit board that makes your pistol a single shot monster. One of the upgrades makes it so powerful that I think the game bugs out, sends dudes comically flying backward or to the ceiling. It rules. Thank you, Robocop.

I also sort of forgot the riot shields actually work like riot shields if you hold onto them, and don’t fling them as a frisbee as soon as you get them. That helps, too.

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Even teyon has finally fallen victim to needing dlss to make their damn games work

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Crazy videogame nonsense alert : this game’s plot took a left turn at the end Save Points Are Now Diegetic, and then it went three steps further than Nier by deleting the game’s savefile -before- the final battle

Unbelievable tension for such a small game. I was sweating IRL

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