I played a bunch of arcade games at Royal Game Centre in Umeda, Osaka still going strong.
Raiden
Decent, held back a bit by the need to mash for semi-automatic fire. Found it very easy to be caught out by the colour-changing weapon drops and accidentally switch when I meant to upgrade.
Diet Go Go
Really weird Marios Bros.-y thing where the goal is to inflate enemies and then kick them to ricochet around the screen. Taking damage makes you fat. Collision detection and any main movement makes it so that it’s very easy to get hemmed in. A game where you can really feel your bounding box. Feels like the kind of game where the beginning concept was food, and strange politics around becoming fat and losing weight emerged from designers trying to get an arcade game out in time and having to stick closely to the theme on the whiteboard.
Dodonpachi
The best game I played. Felt the most compelled to continue and did so many times. It just feels so good to fire a big spread of bullets or a thick laser charge. Felt the shift from Raiden, Dodonpachi a lot more about dodging given how big the spread of your ship’s fire is. Target acquisition was more of a politeness. Looked incredible too. Gotta collect those big stars.
World Heroes Perfect
There were a lot of fighting games there, almost all of them certainly better. So, I opted to play the thing I probably would never see again. Besides, this arcade visit was secretly a a hand recovery diagnostic and I didn’t want to stress things too far. My usual fighting game go to is ‘the tomboy’ so I picked Ryoko and got destroyed by the first CPU. I got the super off though and isn’t that really what fighting games are all about?
Cadillacs and Dinosaurs
Serviceable beat-em up. I’m sure there are like 40 YouTube video essays that make fun of the title. I certainly heard the three hit combo sound effect quite a lot. Dinosaurs seem to be an optional/neutral enemy that you can fight if you want? I saw a Cadillac for all of two seconds. Very generous with weapons which I liked.
Zooo: Action Puzzle Game
A game I’d never seen before. It’s just animal themed match three but has a nice boxy art style that drew me to the cabinet. When you run out of time the little animal faces start to tremble.
Metal Slug X
I realised I’ve never enjoyed the classic GameCenter CX pleasure of playing Metal Slug out in the wild. MISSION COMPLETE.
Idol Mahjong Final Romance 2
I’m not sure if sexy mah-jongg cabinets are a mainstay at most old school Japanese arcades but they certainly were at this one.
I think the interface is what fascinates me most about these since you have so many buttons representing the tiles in a hand. There’s like 14 buttons in a row! It feels excessive and yet I get it. These games introduce a very strict timing rhythm to ensure you can’t spend all day thinking about your turn. You got like five seconds to choose your discard tile and do anything else like make a pon or chi from the opponent’s discard. I get that these games really do 1v1 mah-jongg for the sake of having a sexy opponent to focus on but I really think a lot of other mah-jongg mini games in things like Yakuza could stand to have a 1v1 mode to ease people in if they’ve never played the game before. I managed to win couple of hands reading the basic Japanese of the control scheme, but I had no idea what I was doing lol.
No young mah-jongg pros will be disrobing.
Mahjong Hot Gimmick Integral
I tried another one to get a sense of how similar these games are. This one is just fucking slow. The game went on endlessly and It was time to leave. Probably the most eye-catching cabinet given the art style does a not-3D morph deform on the ladies’ chests. Very unclear when I was allowed to input to make bets or interfere with my opponent’s discard. It was taking so long I discarded the cabinet itself.
Another stop was to make pilgrimage to the Tekken Museum at one of the Namco arcades in Namba. Sadly, it has been shutdown and the guy manning the UFO catchers was very apologetic about it. The Namco arcades only seem to have those Gundam cabinets that feel like they’re tied to some sort of inscrutable app or card game. The rest is just gacha, carnival prize plushies, and bishoujo figures. I wasn’t expecting much from the museum but it was unexpected how genuinely sad the staff seem to be about my consolation prize - looking at the thin line of adolescence.















