rename them to “vaporwave cannon” and add confetti effects and a song that plays every time you use it and anyone caught in the blast gets turned into a marble statue. that’s called the “borderlands solution”
totally, I think any good candidate spends the first five minutes talking about whether you want players to use the weapon
make a complex rock paper scissors diagram that shows mininukes as the only thing that everything is weak to
again, change nothing. it’s just a diagram.
sorry i really like this question because i can come up with lots of stupid answers
I mean, a lot of design is just saying something convincingly enough that people are willing to try it
imho
Is arguing that making them leak a low level of radiation that slowly poisons the player is a good solution gonna get me a second interview or not?
I macroed sprint and peloton (mini sprint that you can use every like 30 seconds) to the r3 button on my ps4 for ffxiv and uh I can’t stop clicking in the right thumb stick on every game now, I keep doing it in bully aaaaa
Because of Alpha 3, I’m constantly trying to crouching roundhouse anyone landing from a jump in any fighting game.
i once tried to hit the keyboard shortcut to load state while i was not even at my computer and had just made an embarrassing mistake in real life
Boogerman taught me to weaponize my snot
this is a good habit in games with landing vulnerability. SF4 and onwards made it so that if your opponent does an empty jump, they can block as soon as they land, but if they do any other action in the air, they’re vulnerable with the single exception of being able to tech a throw, but not initiate the throw.
3rd Strike, SFA, SF2 and Vampire all have landing recovery that can’t be avoided unless you do a reversal upon landing, so in the realm of games like SFA3 you’re probably doing fine. If your opponent does a landing DP then they’ve figured it out