I stand corrected!
Iām at 98% Armored Core 1 completion. The only thing I have left to do is defeat both Nine Balls in the games canon final mission.
Edit: My save got corrupted so Iām back at 77%. This is discouraging enough that I might not 100% it now.
really the neatest theory is that the greater will is either a black hole or something on the other side of one - fits imagery-wise with the spell eternal darkness (a spell that freaked out the sellians so much that they hid it), the hole in count ymirās clerical hat, the iris that begins to form in the center of consumable rune items as they start to contain more and more runes, and metatextually the buddhist concept of sunyata. the sorcerersā blue lasers are all miniature astral phenomena created by their lesser wills, maybe the greater will does exactly the same thing at a larger scale
were you save state time travelling
I saved multiple times between 77% and 98%. But when I wanted to quit the game I directly pressed the power button instead of pressing the home button, and the game wigged out before I had to hard shutdown the 3DS. I think thatās what did it, though obviously I still donāt understand how.
i got a ps5, and since there are no ps5 games i played through the unpatched version of the last guardian at 60fps.
hadnāt played it since release, and playing it this way really does make a huge improvement. a game of beautiful animation and lighting and space. the animation in particular is very moving at the higher frame rate, you have to patch it to get through some hard locks and seeing how the stutter in that version is jarring in a way that usually doesnāt bother me but stands out on trico.
the game really does fuse their previous works into something new and special. very glad to have revisited it.
I still havenāt interacted with Kaathe in any of my runs through DS1
With total dependence on the 3000 AP damage grenade launcher and the cheesy lure him into the tunnel strategy, but done. Could still grind to get all the parts but probably wonāt. AC 1 confirmed for 100%able on the 3DS
NIGHTSKY
Kinda feels like there are two games hereā¦
The first mode is a whimsical playground, where you go through a series of surreal scenes populated with what feel like shadow puppets and different mechanics that revolve around getting a marble across three screens.
Not much of a challenge, itās just a joy rolling around and experimenting with the things you encounter to get through them⦠especially since the game has such chill ambience and music. Itās kinda ASMRish, and nostalgic to me⦠the soundscape full of ambient noise punctuated by clanks, clunks, and clinks, like youāre playing with old toys. Plus the backgrounds and environments, taking you across all different dreamscapesā¦
Then there is the second mode which is basically a remix of the first one but actually difficult. Now a series of physics based challenges (I wouldnāt call them puzzles as itās usually clear what you need to do, itās just figuring out how to execute it), itās like those motorbike Trials games but with creativity and imagination⦠plus no time limits or anything, you just need to get through three screens and youāre done (unless there is a hidden star).
I loved both modes, though I play through the first one again more often just to relax. If I want a challenge, the second mode is the way to go though be warned it requires patience⦠some of them are quite tough and may require lots of attempts!
Plenty of content with the two modes, plus secret stars to find to unlock a little bonus world if you care about that sort of thing (I didnāt bother with that stuff)
Oh, and i really love when the third screen is just one you can roll through without a challenge⦠feels like a victory roll!
AND YET IT MOVES
From back in the early indie era when every game was built around one mechanic, with this gameās one being that you can rotate the level 90 degrees at anytime.
The physics are a little janky and some of the mechanics are a bit clumsy, but overall this is an alright platform puzzler. I love the paper cut aesthetic and avant-garde Seinfeld theme soundtrack. Doesnāt have a narrative or anything, just a series of different landscapes and ideas.
The biggest problem is that they start to run out of ideas despite the short running time and repeat them (including ones that I found uninteresting, like the rhythm bit), and the ending is very anti-climatic compared to earlier cooler moments. Overall it also didnāt do as many interesting things with the core mechanic as it could have, too.
So yeah, an early indie game that Iām pretty sure everyone has in their Steam library. Itās okay but way more interesting ones have come out since.
Also this was made with the Torque engine, remember that? Apparently it still exists, even! Huh. Also the developer of this went on to make Gibbon, a game I quite enjoyed recently (though not as good as it could have been).
I remember trying that when I got it in a Humble Bundle ages ago and immediately getting a headache and quitting.
Yeah I think I got bored of it pretty quickly.
Nightsky is lovely though. I think I ultimately prefer Within a Deep Forest though
Continuing to avoid Yakuza 5⦠itās not bad! Itās not bad! I just did the thing I did years ago with Zero through 3ā¦I played too much Yakuza too quickly. Haruka donāt worry I will come back I will see your idol dreams come trueā¦
Anyway, been mostly sticking to my Steam Deck lately.
Brotato: Not much to say I probably havenāt said here before other than āIām glad thereās a Vampire Survivors alike for me, the guy who likes Vampire Survivors but thinks it goes on for too long and is painfully overstimulating.ā
Trials Evolution Gold: I always forget what Ubisoft games are on Steam, so this being on there (and on sale, like a week ago) was a nice surprise, since I remembered enjoying what I played of it on Xbox 360.
What I didnāt remember was this. Jesus.
Game is good, though. Runs pretty well on Steam Deck, though I gotta find a way to bypass the Ubisoft Connect thing (I think there is a way to sort of transplant the newest launcher in place of the old one, so you donāt have to manually log in every single time).
I think maybe the most āof its eraā thing going for it are the big buttons upon run completion to
SHARE TO
YOU
TUBE
And Facebook. Just big giant old logos for those companies, frozen in time. I didnāt try to see if they still work (I donāt have Facebook and I gotta imagine they donāt).
For a game you gotta jump through some hoops to get running, itās odd that itās also one Ubisoft recently added Steam Achievements to, which means my rarest Steam Achievements are for this game, Tower Unite, and Assassinās Creed Valhalla (a game Iāve barely played on PC, it just pulled in all my achievements from the PS4 when I first booted it up).
Babushkaās Glitch Dungeon: Really cute. I gotta spend more time with it.
Once Capcom Fighting Collection 2 is out just assume Iām bouncing rapidly between all the games in there for like the next month. Canāt wait to see that ā90s arcade carpetā effect in Plasma Swordā¦
The Star Wars Outlaws demo let me walk around Mos Eisley Cantina so I donāt know why Iād need to play the whole game.
You can sneak around a choke out the fish dudes.
Thereās also an extremely elaborate mini game where you order food and kinda cook it hot pot/Korean BBQ style and feed it to your axolotl buddy.
i love these games (HD and Evolution, at least - by Fusion the series is losing steam and becoming obnoxious despite still being mostly solid), but dear god⦠they are too hard. they are all too fucking hard!!!
I literally played up until getting to this point and put it down so itās hard to disagree, even though I generally liked it and found it slightly underrated if you arenāt already overfamiliar with its constituent parts
Hey @meauxdal and @Grandpa if you like the Trials games you may also enjoy Action Henk itās mostly a little less technical but still really satisfying to nail a run. Was a very pleasant surprise when I played it a few years ago.
What I really miss were the early days of Trackmania Turbo on PS4. Just playing with a ton of people online, everyone trying to shave their laps by a fraction of a second.
I know there are other, more well-regarded Trackmania games on PC, but the courses Iāve played on there are way too āsickos onlyā for me.
IIRC the latest version has a fucking subscription you have to buy in order to play online which soured me on it, but I have really good memories of playing Trackmania Nations (which was free) and hopping on servers that had elaborate custom tracks and custom music.