I’m getting the hang of Last Defense Academy. The main story is Danganronpa-esque and lasts about 30 hours and it’s frankly Good Enough for a game of that kind.
Afterwards the game « unlocks » the « sequel » inside the game (Hundred Line : Last Defense Academy 2) (I love this), goes back to the start, and the story starts having branching paths. (The first choice at this point is whether to immediately go to the Evil Traitor Mastermind and kill them on the spot. It’s very funny)
The choices can eventually lead to 100 different endings across… I’m guessing approximately 10-15 different main big routes. Each with a « theme » and presumably written by a different person / team. So you get a bunch of mini-VNs rolled into one. Honestly the size is staggering. One reviewer have said it takes a ridiculous 130 hours to see « everything ». The seams do start to show there though. Lots of scenes with illustrations, so they just show the sky instead?
Admirable way to cut corners
I bask in the slice of life routine aspect of the game. Each in-game day is very codified, with a morning announcement, evening announcement, meetup in the cafeteria, etc. This means the pace is pretty relaxed, and I take it more slowly than I usually would. The game is too long to be rushed anyway. I don’t need to know who the Second Evil Traitor Mastermind is right away, or what’s the deal with the mysterious numbers, etc
Since it’s a visual novel, there’s an option to auto-advance dialogue so we don’t have to press anything during dialogue. I set it up so text auto-advances half a second after a text box is filled.
This only works with pure text though. Whenever a character has a voiced line, the game will wait until the voiced line is finished before auto-advancing.
But I disabled voice acting entirely by setting voice to 0.
This means sometimes the text will randomly take 10,0 full seconds to auto-advance instead of 0,5, because there’s some phantom unheard voice acting happening at that time.
It is very annoying, but it allows me to play another game in parallel called « Guess whether the line is voiced or not » and I have become very good at it
I have so thoroughly mastered the TRPG combat at this point. I can give four of my teammates Despair Potions to sacrifice them so 1) they get huge free attacks 2) my main character’s damage gets boosted + he gets a bunch of free turns. Every boss dies in one turn without even being able to act. It’s very funny.
My gameplay focus now is about exploring to The Board Game to find materials to craft gifts for my team mates
And ask myself which one of those freaks would love the useless promo stickers on bread the most so I can get the most affinity points (it’s unclear whether those have any use ATM)