2005
A tough year to rate. Lots of good games. But difficult to identify a clear standout.
Battlefield 2 Probably my personal GOTY. I played. it. a. lot.
I hadn’t played a BF game until this one (BF:1942 and BF: Vietname preceded it). Playing it was like a revelatory experience for me. UT2K4 had already done an excellent, newer version of a large scale game type. But Battlefield had a bunch of extra elements and a different pacing, which really sets the two games far apart. And BF2 found a really good place with the feel for most of your actions in the game. I.E. best keyboard/mouse based jeep driving ever.
A real problem with the game is that despite being heavily marketed for its 60 player multiplayer----it plays best when servers are limited to about 40 players. Battlefield still has that problem, to this day. But most people want to play with 60. So most servers offered the full 60. It could occasionally be tough to get on a 40-ish player server.
Devil May Cry 3: Dante’s Awakening may also be my game of the year?. Put the game in “Swordmaster” mode and its one of the best character action games ever made. Much deeper than DMC1. It starts great and stays great for a long time. In retrospect, it has a lot of parallels with how someone would describe Dark Souls. You have to be deliberate and pay attention, to be successful. And the original release only has one or two check points per level. Every boss is great. The game is only falters a little, with a couple of late game missions and a completely unnecessary, forced boss-run of bosses you’ve already fought. Later DMC haven’t really gotten technically better. Only melding this game’s separate combat styles together. And maybe in the case of the DMC reboot: more effective level design? The first God of War released this year and DMC3 showed it who’s the genre veteran.
Gran Turismo 4 the level of polish in this game is insane. They somehow took one of PS2’s historically best looking games, and made it look even better. They really upped the ante in effective camera angles and other skills of photography. The road driving is even better. The special scenario chase missions are awesome and really showcase the subtleties of the driving physics. Even though it seemed to be flexing the PS2 for all its worth-----somehow manages to offer a 1080i output mode. Much can be said about any GT game to this point. But GT4 somehow managed to make them all feel a whole lot less relevant. However, even though the rally looked amazing, it didn’t play nearly as confidently as GT3’s rally. GT is such a good Gran Turismo----that I haven’t felt so compelled to dive as deeply into the later games.
The Legend of Zelda: The Minish Cap: Its 2D Zelda. But its got a little twist to it. Fresh graphics style. And its overall one of the best Zeldas.
F.E.A.R. Imagine if Max Payne was an FPS (so, An FPS with bullet time) great A.I. and solid horror elements, but without the cool narrative.
Jak X: Combat Racing Its absolute high octane. They tweaked the buggy racing from Jak 3, near enough to perfection. And the racing rarely ever lets up. Cool soundtrack, too.
Shadow of The Colossus All the hallmarks of ICO (amazing atmosphere, minimalist story much of which is communicated through the player’s experience with the game. Rather than telling you or even blatantly showing. adventurous and dream-like). Now with colossi and set in the open countryside. They managed to bond you to another partner character. And this time it was a little less obvious, until they smacked you in the face. I like this game a lot. But, I have trouble loving it without reservation, as I do ICO. I wish there were slightly more to do. Like maybe some stuff to actually uncover, as reward for exploration. Something… Its a consequence of having such a large space to move in. I wanted a little more. And two pairs of the Colossi are a little too similar to eachother. 1 pair is basically the same, just big version and small version. And another pair seems more different, but the method to first mount them is the same (wait to grab beard). Its a real negative for me, since 2 pair is half of the Colossi, The Colossi are the featured gameplay element, and present most of the consequential gameplay. Seems like they could pretty easily have come up with a couple more ideas, there. Still, major achievement in the art and craft of video game.
Star Wars: Republic Commando is basically the gameplay of the original Ghost Recon, adapted to Star Wars. Its a huge turn for a Star Wars game and its also a solid game. Not quite as grueling as Ghost Recon. But, such a surprising use of the license.
Yoshi Touch & Go is crack, administered via your Nintendo DS.
Tom Clancy’s Splinter Cell: Chaos Theory This fixed some of the issues the first two Splinter Cell’s had, where you felt a little too often that you were simply moving from dark spot of the screen, to another dark spot of the screen. The missions are mostly very well designed. Feeling less funneled and allowing you to flex the gameplay more. And the multiplayer mode was unique and freaking awesome. Also, super great Xbox graphics----which were kind of amazing on a nice PC.
SWAT 4 Amazing graphics and art direction. Rooms in levels look and feel like real places. Much of that feeling is because they are filled with lots of little props. The effect is still convincing, in 2019.
Unreal Championship 2: The Liandri Conflict A strangely effective tweak on Unreal Tournament games, where you have a 3rd person mode and melee combat options. Not as ambitious with game modes. Sticking more to classic deathmatch type stuff. But the melee stuff was fresh and still is. they could release this game today and it would be well received.
The Incredible Hulk: Ultimate Destruction You can see the influence this game had on the Edward Norton Hulk movie. The physicality and the way he moves through space, is without a doubt influenced by this game. It kind of fakes open world settings via large “open” levels and gives you exhilarating control over The Hulk. It also gives you satisfying evil hulk enemies and things to smash. As greate as the controls and core gameplay are: the game overall is a bit shallow and unsubstantial. But when its firing, its really firing. Unfortunately, a more substantial, proper sequel was never made. Later Hulk games missed the mark.
Ninja Gaiden Black I’ve only ever played Sigma. which is this game with a very slick PS3 slick graphics upgrade and tweaks to levels and item locations, for better and worse. And Black itself, is a patched and improved version of Ninja Gaiden. So, kind of a strange history on this game. Either way, its pretty excellent character action. And certainly deserves praise along with DMC3.
Resident Evil 4 as I sort of mentioned before, I wasn’t ever totally in with Resident Evil games. I liked 2 and 3, but always used gameshark codes for ammo. Dino Crisis I liked better and didn’t use codes. However, that game didn’t offer a lot of variety. RE4 did lots of things which got me into it. The camera perspective change it turns out, really opened up gameplay possibilities. Its generally a lot more interesting than just zombies (I’ve never really enjoyed zombie stuff). and the pacing is very good, with a steady stream of set-pieces and variety. I think its a little bit too long for its own good. But it does still keep feeding you fun stuff. The graphics were amazing for the time and very surprising, as a Gamecube game and exclusive. What are you buyin’?
We <3 Katamari It doesn’t have the natural build up and crescendo as Katamari Damacy. This is basically as much iteration as possible, on the gameplay of Katamari Damacy. I prefer this game, for when I want to go back and play some Katamari. Its basically a giant post-game content pack.
Geometry Wars (Xbox 360) Amazing, trance inducing visuals. Great, smooth gameplay. Arguably the best early 360 game.
DK Jungle Beat this is the action platformer which requires the kongo bongo drum things peripheral. And its SUPER fun. Albeit, a bit repetitive. A little more variety woulda been nice. But, I can’t deny the base execution. Really slick graphics.