yeah, I like the extent they’ve managed to extrapolate dragon quest’s stereotypical jRPG progress curve into dozens of small hills to climb in different little thoughtful ways. I think that’s what a lot of these games think they’re doing but they don’t usually achieve that distinct cadence of “now how do I solve this slightly new problem”
the shops at the camp are so nice too! nothing is difficult that shouldn’t be difficult! it’s light years ahead of 8 and 9 imo