You can set it so that it should only download the update when you start the game (although steam is very futzy about this and will sometimes start DLing it anyways) and then just keep playing in offline mode, or you can go in and directly edit a steam file so that Steam thinks it updated the game and stops trying to.
I could walk you through the latter (and by that I mean find the same walkthrough I used for it) if need be.
No, I can look that up myself, itās cool. Thanks for the info. I started steam and all my updates (including DQ11) were unqueued for some reason?? So I guess Iām good for now
Sometimes Steam will queue updates to occur when it thinks youāll have your computer on but not be using it (early morning hours, generally); Iāve never seen a setting for this.
Note that the Steam forum page for the DQXI music mod currently links to a replacement .exe that seems to simply roll back the patch. Iām using it and it didnāt break the SpecialK HDR mod (have I mentioned how absurdly good the hyper-saturated art style looks in HDR?)
i feel like a hallmark of Big JRPGs is that they always have a scope that is too huge for them to sustain and somewhere around the halfway point (at best) they have to just start flailing around to try to keep things together until the end; dragon quest xiās scope is much huger than that of any other rpg that comes to mind and it follows through confidently and satisfyingly right to its conclusion, it is remarkable
i might just be in a susceptible frame of mind but i thought the ending was pretty much breathtaking
hard mode was basically exactly what i wanted, almost too good to be true
wow lord this is the highest playtime iāve ever had
I have a similar post welling up in me because I just finished reuniting my party and the moment they built to through breadth and subtlety and easy presence was more affecting than any game outside of Mother 3. I have a lot to tease out with how the characters and world are drawn down enough that I grow to love them, rather than immediately latching onto style or affect, and how much better this works.
Yes but it may be too far in for you. @u_uās take is very good, too: so many of the bits are short stories of middling inspiration told with masterful direction (and misdirection). Iām continually astonished by how deft the RPG-banal town stories are handled, but Iām almost never astounded by verve.
Hard mode has maintained interest in fights better than any other JRPG (it feels closer in tension to good isometric Western RPG battles), but at the cost it seems of doubling playtime!
But that moment, god. I was crying for half an hour and no one else but the Mother team could have pulled that off even with all those pieces.
yeah iād finished everything in about 70 hours on normal
itās pretty much everything i wanted in a hd 2010s dragon quest, my only gripe is that iād finished before the orchestral mod came out (and i donāt know how much of a pain that is to get running post-patch)
this praise is too high for me to ignore and I probably played witcher 3 for close to that long but Iām really not sure where I stand on this difficult monsters business still, I am not a man who grinds
The game is definitely very good, though from my perspective in the middle of season 2 (just returned to Dundrasil, probably about to get Jade), I just went through an incredibly drawn out backstory segment that was a total cookie cutter collection of fantasy tropes that took a frustrating, boring hour to get through. It was definitely the low point of the game for me. I gotta admit I liked fighting a goofy purple depression lion though. I feel no emotional connection to the characters right now aside from maybe Sylvando. I like them all, but right now I canāt imagine ever crying about them. I guess weāll see where it goes from here.
yeah iām pretty certain youād want to play this on normal
i didnāt grind at all until the postgame (where getting to 99 is very quick and easy) and found that some of the bosses were nicely challenging but nothing like the stuff earlier in the thread about the act 2 boss taking 90 minutes to beat or whatever
A lot of pep-syncing in here today, Iām about to finish/Platinum this ~130 hrs. Probably idled for 15 of those. I actually liked that part @OneSecondBeforeI thought the Luminary/Dundrasil/world needed that fleshing out
The second half is a lot more engrossing than the first, on normal any later game ease was a result of getting my crew jacked from quests/rewards. After the ending onto clean up, well except for the bestiary and crafting every single thing, hell naw
Waiting till true ~fin to see if I can gush about DQXI being that majestic as I have mixed feelings on where it holds to traditional tedium then pours at your convenience.
@Felix, I will say that you donāt have to worry about grinding. Iām more than halfway through the game and Iāve never needed to grind once. Iām playing on normal, and I only fight regular enemies when I feel like it. Generally I fight each new enemy I see once, just to see their battle animations. Even though Iām hardly fighting at all, when I get to boss battles they seem perfectly balanced to be tense, challenging, but very doable fights.
I appreciate it because I donāt really want to get into a bunch of random battles. The only fights I particularly care about are boss fights, and I appreciate that those are the only fights I really have to do.
yeah i mean āi donāt want to grind, i donāt want the game to be too easyā at first seems like a contradiction but ā¦ isnāt it actually a problem that solves itself?
yeah i didnāt grind and i donāt think busted did either! i tried to fight each enemy once or twice and spent the rest of the time getting my ass kicked and it was awesome
Same, Iām speculating the time is just normal battles taking a lot longer, and failing a few bosses a couple times (just like Iāve always wanted and never gotten out of these games)