FUCK YEAH DRAGON QUEST (Part 1)

this and @physical helpfully clarifying why nocturne, ff13 and dragon quest are my three favorite rpg battle systems/dynamics :slight_smile:

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in recent stuff, one of the things I have enjoyed in Bravely Default 2 is how much Poison is your friend against bosses until it isn’t and that is also really funny.

yeaaah, 13 and lightning returns do actually communicate how good status effects are fairly well too

thread reminding me i need to play more than ten hours of scarlet grace

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this should be someone’s custom title

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Etrian Odyssey Untold 2 (and probably others in the series, I just skipped most of them) has a complex fullscreen vulnerable/invulnerable chart that shows up when you use the “scan” ability on enemies, which has a whole button on the controller (R). You can only scan enemies that you’ve already killed at least once so this is relevant to repeatedly seen midbosses (“FOEs”) but not major bosses.

EO is all about the optional midbosses in general so this makes sense. It creates a fun dynamic where you spend down your items to brute force the first midboss of a certain type, then your main reward from that is that you now know how to easily kill the rest of them by striking their weak point and gain back a wealth of items

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unlikely as it may seem, one of the things I liked about FF15 was how effective and useful the status effects of foods were to late game battles, its kind of the inverse of what’s being discussed here but I got a real satisfying (this is what I wanted witcher to be) vibe from drinking some chocobo juice so I could hunt a coeurl without worrying that all my party members would die after the coeurl cast a single spell.

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What I’d really like to play is a game based on Delicious in Dungeon

And call it Gluttons & Dragons like the french title

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That survivalist/preparation aesthetic is really appealing to me, too. I endured a lot of misbalanced encounters playing Witcher 3 on ‘Death March’ just to force myself to potion up to take on too-hard monster hunts (it worked, too, at the cost of much frustration)

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I think Dragon Quest is like the plain udon noodles of RPGs. Everyone can make it but not every one can make it well enough that you don’t want to season it with anything else. The key element to the success of Dragon Quest is that it does the absolute most with the absolute least.

A good chef can make a bowl of noodles that doesn’t need extra seasoning. A good game designer can make a compelling game that has the simplicity of Dragon Quest.

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mmmmm i know that’s the kind of vibe around dragon quest but, again, a late game boss in a final fantasy (etc) is wildly, wildly simpler than a late game dragon quest boss

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me expertly using kacrackle and kasizzle on a dragon quest boss

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i don’t think there’s a more satisfying sequence of events in games to me than when you successfully get all your buffs and debuffs in line at the same time and then just wail on some big old goofball dq boss. it’s very nice.

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35th anniversary stream taking place on the 27th:

Part 2 of the stream will focus on introducing the new DQ lineup.

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Fuck yeah

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My dark horse pick is a big boy DQ6 remake :brain:

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it’s absurd that 4/5/6/7/8 aren’t on steam/switch/ps4, really hoping they’ll take the chance to deal with that

even if they do talk about xii, it can’t be less than like three years away

yeah maybe a big remake…

maybe that x english version they’ve kind of danced around… … …

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A remake of 9 is most likely, but I wouldn’t be shocked to see them do 8 instead

i don’t even like ix but if they put it on something that’s not a ds and make it online i’m back in

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i really, really want to play iv for the dozenth time but have this irrational dislike for emulating the ds and the portrait orientation

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I emulate DS games in landscape, it helps