I think a compelling case can be made for the swedes
This sucked when it was a DS game imo
waiting for the lewd DRAGON QUEST TACTLESS version
going to sound corny but the bit in dq5 where you talk to your older time travelling self and he says ‘no matter what happens, never give up’ always gets me
IIRC in at least one version he doesn’t exactly but basically says “hug your dad for me” and it’s
I agree about DQ5’s lightness being a failing. DQ is meaningful to me because it tells a story with numbers as well as words. The interplay of integers in dq1,3, and 7 in particular is a thing of beauty; as a Thing To Do it somehow manages to generate dopamine as well as achieve a sense of poignancy and cosmic Rightness. 2, 4, and 6 fail to do this, but they are TRYING, especially 6.
5, with its monster based party and fast paced narrative, doesn’t really try for this at all. It’s a beautiful story and world, but its loosey goosey design feels more like an ff game than a top-tier dq. I’m glad it exists, and I do love the characters and twists and heart, but it doesn’t live in my gut as a gestalt.
For me, 7 is the ultimate DQ. The story they decided to tell is one that is a perfect match for the ritual that is playing it, it’s mechanically enormous (so many weird classes AND monster classes?? waht the fuck? i’ve literally never even touched the monster classes lmao), yet everything seems to have its place and is fun and interesting. It marries the slow revelation of its world and cosmology with the slow revelation of its true mechanical depths. This formal pristinity makes it the ultimate DQ game, and I haven’t even had to think about the actual stories contained within, many of which are the best in the series.
The series has sort of evolved in a different direction after 7, making massive gameplay changes (allowing single-enemy-targetting in 8, adding enemies on field in 9, significant ease in difficulty of original versions, letting level 5 do their thing and add a billion secondary systems, etc), and while I prefer the older style I also feel like they had to do it. 7 is simply the ultimate DQ game, of the classic DQ formula; there was no point in continuing to make em like that afterward. The nu-DQ series is nice tho! I’m looking forward to further refinement until they reach another pinnacle.
I’ve been meaning to go back to it, but I’m having trouble deciding on whether to play the PSX or 3DS version. I love Maribel.
i want to like the 3ds vii but it’s just miserably piss easy so i can’t much
psx vii is more uniquely aesthetically beautiful too really
I think the 3DS version has perfect presentation for DQ battles. The way the camera shifts between first- and third-person views is really slick, and the overall pacing is nice and brisk. But yeah the battles are way too easy.
the 3ds remake is like, mash confirm and one shot the bosses easy until a legit dq final boss that caught me off guard
think psx 7 is one of those games where you ×need× a crt
PSX 7 is absolutely gorgeous and screenshots of the 3DS one straight up make me mad. I’m definitely interested in playing more of it but I have commitment issues
the translation has the line “there’s no time for idle shoegazing”, felt personally attacked
I’ve been saying this,
3DS Dragon Quest VII is perfect for people like me who are Dragon Quest fans, but aren’t normally RPG fans. I don’t really want to hunt too hard for the doodads, or get stuck at the bosses. The easier, faster paced version with in-game hint systems works great for me. I probably would have always found the PS1 version too daunting, but I played through the 3DS version and had a good time.
I liked the original, the 3DS version is just way better
you can download the DQ11 S demo on Steam now.
This is going around the JP Internet right now: “how I brought Dragon Quest 3 to life in Excel without VBA”
Impressive stuff.