Again, legit disagree! I think there’s a way that this can be done in a way that is good, and Part Of It (which is to say, part of the… structure and idea of a game in a way that is intrinsic to the other parts working). Idk. I don’t really understand it myself but in the better DQ games (OG 7 specifically, also OG 1) it is a deeply satisfying thing to do the repetitive grind of battles for PRECISELY the amount of time required as part of the game’s design. I wish I could express it more but I’m sure I’m not the only one who feels that way, on account of the series’s popularity lol.
I will say… I think I value a lot of things in these games that the devs themselves don’t realize are valuable. Like, from interviews I’ve read, and also t he general progression of the series, I definitely think they see the writing as the Main Thing That Matters in the games (hence DQ11 approaching visual novel amounts of not battling), but I think the form and even the ritual of them is crucial as well.
An example: in DQ, you heal at inns, and save at churches. That’s just how it is. The form of the game involves expeditions into danger, and then a return home! In DQ7 remake for 3DS, the first scenario involves going to a cave for a boss battle. After the boss battle, some plot happens, and then Surprise! Another boss battle!
In the remake, the game heals your party between boss battles, presumably just as a QoL improvement. I hate it. It’s not… to me, the form of DQ, the Way You Exist In This World, is a part of the world. The game lays out a certain way things are going to work, and you can form a bond of trust between yourself and the game–you trust the game to maintain its form (or break form in a way that shocks and delights), and the game trusts you to try your best, put in effort to understand its systems and quirks, and actively engage instead of just peacing out and mashing X. Giving the player a free heal breaks that trust. Now I NEVER know when I may or may not get a free heal.
Games can be rituals, they can be A Way Of Existing for a certain amount of time (this is always why I fell in love with FF15).
In a thing I wrote a long time ago that I WON’T link, about Dragon Quest (the writing style is… bad), I said something like “maybe if you have three Things (A, B, and C) and you arrange them in time, giving each the proper amount of duration and shuffling them in the right pattern, it doesn’t even matter what the Things actually are”
EDIT: i’m sorry this thread turned into me hollering about dragon quest. i kinda opened up a fire hydrant i guess. I mean, I am playing two of them currently, and played two last year, so lol
writing is hard :c