MK11 is shaping up to possibly be one of the best fighters of this console generation but it’s also nice to see how much dirty laundry is coming out of its development so that its success doesn’t obscure its toll on the staff. I had completely forgotten about the Rousey thing when I had pre-ordered it on GreenManGaming (because it had like a 20 or 25 percent pre-order discount).
I also feel like more fatalities in MK11 do come off a bit goofier and ridiculous than MKX’s, which was wholly visceral and brutal, but it’s all still really graphic and detailed in a way that makes them feel more icky than necessary. In particularl it feels like they developed some certain effects (a type of blood spray, detailed eyes, and a particular splatter effect) and most fatalities are designed just to make use of and show off those specific affects. It gets eye-rolling at how samey they end or how a final hit is unnecessarily tacked on just to utilize one of those aforementioned affects. Fatalities on D’Vorah are better because she has green monster blood so it looks more fake.
I still want friendships and babailities to come back.
At tournaments for previous NRS you’d rarely even see the win screen because the games have a “restart match” option on the pause screen, so the losing player would just pause in the middle of the winning combo and restart the game. This actually became a discussion point after a while precisely because of the lack of release of tension. You never get to see the decisive blow that finishes a match because the losing player pauses and restarts, or disconnects their controller (which pauses the game).
MK11 has the same option but it has to be turned on from the Option Menu otherwise it won’t appear. I imagine tournaments are turning it on because it speeds things up.